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			39 lines
		
	
	
	
		
			870 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			870 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_CONTROLSSTATE_H
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#define OPENMW_ESM_CONTROLSSTATE_H
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    // format 0, saved games only
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    struct ControlsState
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    {
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        ControlsState();
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        enum Flags
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        {
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            ViewSwitchDisabled = 0x1,
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            ControlsDisabled = 0x4,
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            JumpingDisabled = 0x1000,
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            LookingDisabled = 0x2000,
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            VanityModeDisabled = 0x4000,
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            WeaponDrawingDisabled = 0x8000,
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            SpellDrawingDisabled = 0x10000
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        };
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        bool mViewSwitchDisabled;
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        bool mControlsDisabled;
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        bool mJumpingDisabled;
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        bool mLookingDisabled;
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        bool mVanityModeDisabled;
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        bool mWeaponDrawingDisabled;
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        bool mSpellDrawingDisabled;
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        void load(ESMReader& esm);
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        void save(ESMWriter& esm) const;
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    };
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}
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#endif
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