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			71 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_FILES_LINUXPATH_H
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#define COMPONENTS_FILES_LINUXPATH_H
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#if defined(__linux__) || defined(__FreeBSD__)
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#include <boost/filesystem.hpp>
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/**
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 * \namespace Files
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 */
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namespace Files
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{
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/**
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 * \struct LinuxPath
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 */
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struct LinuxPath
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{
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    LinuxPath(const std::string& application_name);
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    /**
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     * \brief Return path to the user directory.
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     *
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     * \return boost::filesystem::path
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     */
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    boost::filesystem::path getUserPath() const;
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    /**
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     * \brief Return path to the global (system) directory where game files could be placed.
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     *
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     * \return boost::filesystem::path
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     */
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    boost::filesystem::path getGlobalPath() const;
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    /**
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     * \brief Return path to the runtime configuration directory which is the
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     * place where an application was started.
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     *
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     * \return boost::filesystem::path
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     */
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    boost::filesystem::path getLocalPath() const;
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    /**
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     * \brief
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     *
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     * \return boost::filesystem::path
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     */
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    boost::filesystem::path getGlobalDataPath() const;
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    /**
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     * \brief
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     *
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     * \return boost::filesystem::path
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     */
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    boost::filesystem::path getCachePath() const;
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    /**
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     * \brief Gets the path of the installed Morrowind version if there is one.
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     *
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     * \return boost::filesystem::path
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     */
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    boost::filesystem::path getInstallPath() const;
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    std::string mName;
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};
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} /* namespace Files */
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#endif /* defined(__linux__) || defined(__FreeBSD__) */
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#endif /* COMPONENTS_FILES_LINUXPATH_H */
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