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openmw/components/sceneutil
Alexei Dobrohotov 7a0c13fcf8 Make better use of std::clamp 3 years ago
..
actorutil.cpp Move base_anim settings to settings-default.cfg 4 years ago
actorutil.hpp Move common stuff to scene util, fix errors with 1st person meshes 6 years ago
agentpath.cpp refactor and fix wobbly shores 3 years ago
agentpath.hpp Add command and settings option to enable actors paths render 6 years ago
attach.cpp Rotate torches by 90 degrees 3 years ago
attach.hpp Rotate torches by 90 degrees 3 years ago
clone.cpp clone.cpp remove dynamic_cast (#3097) 3 years ago
clone.hpp fixes a crash (#3183) 3 years ago
controller.cpp Replace all NULLs to nullptr 6 years ago
controller.hpp Mark overrided methods by override keyword 4 years ago
detourdebugdraw.cpp Remove unused macro 5 years ago
detourdebugdraw.hpp Move makeOsgVec3f() to settingsutils.hpp 6 years ago
keyframe.hpp refactors osg::Callback virtual inheritance (#3200) 3 years ago
lightcontroller.cpp converts remaining osg::NodeCallback (#3147) 3 years ago
lightcontroller.hpp converts remaining osg::NodeCallback (#3147) 3 years ago
lightmanager.cpp refactors stringops.hpp (#3192) 3 years ago
lightmanager.hpp refactors hashed std::map (#3199) 3 years ago
lightutil.cpp applies lightMask (#3201) 3 years ago
lightutil.hpp Finalize settings, torch fix 4 years ago
morphgeometry.cpp fixes a crash (#3183) 3 years ago
morphgeometry.hpp Mark overrided methods by override keyword 4 years ago
mwshadowtechnique.cpp avoids virtual function calls in ComputeLightSpaceBounds (#3167) 3 years ago
mwshadowtechnique.hpp avoids virtual function calls in ComputeLightSpaceBounds (#3167) 3 years ago
navmesh.cpp refactor and fix wobbly shores 3 years ago
navmesh.hpp Add command to enable NavMesh render 6 years ago
nodecallback.hpp removes two dummy serialisers (#3212) 3 years ago
optimizer.cpp speeds up optimizer (#3162) 3 years ago
optimizer.hpp speeds up optimizer (#3162) 3 years ago
osgacontroller.cpp cleans up osgacontroller.cpp (#3142) 3 years ago
osgacontroller.hpp refactors osg::Callback virtual inheritance (#3200) 3 years ago
pathgridutil.cpp refactor and fix wobbly shores 3 years ago
pathgridutil.hpp Drag indicator. 9 years ago
positionattitudetransform.cpp Remove redundant includes 6 years ago
positionattitudetransform.hpp Mark overrided methods by override keyword 4 years ago
recastmesh.cpp Use different colors for walkable and non-walkable triangles 3 years ago
recastmesh.hpp Support recast mesh rendering 5 years ago
riggeometry.cpp fixes a crash (#3183) 3 years ago
riggeometry.hpp fixes a crash (#3183) 3 years ago
rtt.cpp converts remaining osg::NodeCallback (#3147) 3 years ago
rtt.hpp Stereo friendly StateSetUpdater 3 years ago
screencapture.cpp Manage work item lifetime on the client side 4 years ago
screencapture.hpp Manage work item lifetime on the client side 4 years ago
serialize.cpp removes two dummy serialisers (#3212) 3 years ago
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
shadow.cpp Make better use of std::clamp 3 years ago
shadow.hpp allows to skip ComputeLightSpaceBounds traversal (#3152) 3 years ago
shadowsbin.cpp shadowsbin.cpp uniform 3 years ago
shadowsbin.hpp Allow shadowsbin to optimise clockwise-wound meshes when face culling is off 4 years ago
skeleton.cpp optimises skeleton.cpp (#3158) 3 years ago
skeleton.hpp optimises skeleton.cpp (#3158) 3 years ago
statesetupdater.cpp converts remaining osg::NodeCallback (#3147) 3 years ago
statesetupdater.hpp removes two dummy serialisers (#3212) 3 years ago
textkeymap.hpp Separate keyframes logic to provide basis for osgAnimation integration. 4 years ago
util.cpp converts remaining osg::NodeCallback (#3147) 3 years ago
util.hpp converts remaining osg::NodeCallback (#3147) 3 years ago
visitor.cpp refactors a case insensitive map (#3184) 3 years ago
visitor.hpp refactors a case insensitive map (#3184) 3 years ago
waterutil.cpp refactor and fix wobbly shores 3 years ago
waterutil.hpp refactor and fix wobbly shores 3 years ago
workqueue.cpp Reset mIsReleased before starting threads 3 years ago
workqueue.hpp Stop engine work queue before destructing environment 4 years ago
writescene.cpp Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 5 years ago
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago