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Increased recast scale fixes navmesh around (-28585, -29951, 483). Increased tile size compensates decrease of total navmesh area. |
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| .. | ||
| camera.rst | ||
| cells.rst | ||
| game.rst | ||
| general.rst | ||
| GUI.rst | ||
| HUD.rst | ||
| index.rst | ||
| input.rst | ||
| map.rst | ||
| navigator.rst | ||
| saves.rst | ||
| shaders.rst | ||
| shadows.rst | ||
| sound.rst | ||
| terrain.rst | ||
| video.rst | ||
| water.rst | ||
| windows.rst | ||