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Don't hijack BSShader::NoLighting for BSEffectShader functionality (Fallout meshes break if you use the actual emissive color as a base color) Don't use falloff for textureless NoLighting objects Use falloff flag for BSEffectShader |
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| .. | ||
| controller.cpp | ||
| controller.hpp | ||
| matrixtransform.cpp | ||
| matrixtransform.hpp | ||
| nifloader.cpp | ||
| nifloader.hpp | ||
| particle.cpp | ||
| particle.hpp | ||