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			34 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_UNREFQUEUE_H
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| #define OPENMW_COMPONENTS_UNREFQUEUE_H
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| 
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| #include <osg/Referenced>
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| #include <osg/ref_ptr>
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| 
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| #include <vector>
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| 
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| namespace SceneUtil
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| {
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|     class WorkQueue;
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| 
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|     /// @brief Handles unreferencing of objects through the WorkQueue. Typical use scenario
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|     /// would be the main thread pushing objects that are no longer needed, and the background thread deleting them.
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|     class UnrefQueue
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|     {
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|     public:
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|         /// Adds an object to the list of objects to be unreferenced. Call from the main thread.
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|         void push(osg::ref_ptr<osg::Referenced>&& obj) { mObjects.push_back(std::move(obj)); }
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| 
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|         void push(const osg::ref_ptr<osg::Referenced>& obj) { mObjects.push_back(obj); }
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| 
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|         /// Adds a WorkItem to the given WorkQueue that will clear the list of objects in a worker thread,
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|         /// thus unreferencing them. Call from the main thread.
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|         void flush(SceneUtil::WorkQueue& workQueue);
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| 
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|         std::size_t getSize() const { return mObjects.size(); }
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| 
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|     private:
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|         std::vector<osg::ref_ptr<osg::Referenced>> mObjects;
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|     };
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| }
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| 
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| #endif
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