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			1436 lines
		
	
	
	
		
			65 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1436 lines
		
	
	
	
		
			65 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "nifloader.hpp"
 | |
| 
 | |
| #include <osg/Matrixf>
 | |
| #include <osg/MatrixTransform>
 | |
| #include <osg/Geode>
 | |
| #include <osg/Geometry>
 | |
| #include <osg/Array>
 | |
| 
 | |
| // resource
 | |
| #include <components/misc/stringops.hpp>
 | |
| #include <components/misc/resourcehelpers.hpp>
 | |
| #include <components/resource/texturemanager.hpp>
 | |
| 
 | |
| // skel
 | |
| #include <osgAnimation/MorphGeometry>
 | |
| 
 | |
| // particle
 | |
| #include <osgParticle/ParticleSystem>
 | |
| #include <osgParticle/ParticleSystemUpdater>
 | |
| #include <osgParticle/ConstantRateCounter>
 | |
| #include <osgParticle/ModularEmitter>
 | |
| #include <osgParticle/Shooter>
 | |
| #include <osgParticle/BoxPlacer>
 | |
| #include <osgParticle/ModularProgram>
 | |
| 
 | |
| #include <osg/BlendFunc>
 | |
| #include <osg/AlphaFunc>
 | |
| #include <osg/Depth>
 | |
| #include <osg/PolygonMode>
 | |
| #include <osg/FrontFace>
 | |
| #include <osg/Stencil>
 | |
| #include <osg/Material>
 | |
| #include <osg/Texture2D>
 | |
| #include <osg/TexEnv>
 | |
| #include <osg/TexEnvCombine>
 | |
| 
 | |
| #include <components/nif/node.hpp>
 | |
| #include <components/sceneutil/util.hpp>
 | |
| #include <components/sceneutil/skeleton.hpp>
 | |
| #include <components/sceneutil/riggeometry.hpp>
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| 
 | |
| #include "particle.hpp"
 | |
| #include "userdata.hpp"
 | |
| 
 | |
| namespace
 | |
| {
 | |
| 
 | |
|     void getAllNiNodes(const Nif::Node* node, std::vector<int>& outIndices)
 | |
|     {
 | |
|         const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(node);
 | |
|         if (ninode)
 | |
|         {
 | |
|             outIndices.push_back(ninode->recIndex);
 | |
|             for (unsigned int i=0; i<ninode->children.length(); ++i)
 | |
|                 if (!ninode->children[i].empty())
 | |
|                     getAllNiNodes(ninode->children[i].getPtr(), outIndices);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Collect all properties affecting the given node that should be applied to an osg::Material.
 | |
|     void collectMaterialProperties(const Nif::Node* nifNode, std::vector<const Nif::Property*>& out)
 | |
|     {
 | |
|         const Nif::PropertyList& props = nifNode->props;
 | |
|         for (size_t i = 0; i <props.length();++i)
 | |
|         {
 | |
|             if (!props[i].empty())
 | |
|             {
 | |
|                 switch (props[i]->recType)
 | |
|                 {
 | |
|                 case Nif::RC_NiMaterialProperty:
 | |
|                 case Nif::RC_NiVertexColorProperty:
 | |
|                 case Nif::RC_NiSpecularProperty:
 | |
|                     out.push_back(props[i].getPtr());
 | |
|                     break;
 | |
|                 default:
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         if (nifNode->parent)
 | |
|             collectMaterialProperties(nifNode->parent, out);
 | |
|     }
 | |
| 
 | |
|     class FrameSwitch : public osg::Group
 | |
|     {
 | |
|     public:
 | |
|         FrameSwitch()
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         FrameSwitch(const FrameSwitch& copy, const osg::CopyOp& copyop)
 | |
|             : osg::Group(copy, copyop)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         META_Object(NifOsg, FrameSwitch)
 | |
| 
 | |
|         virtual void traverse(osg::NodeVisitor& nv)
 | |
|         {
 | |
|             const osg::FrameStamp* stamp = nv.getFrameStamp();
 | |
|             if (!stamp || nv.getTraversalMode() != osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN)
 | |
|                 osg::Group::traverse(nv);
 | |
|             else
 | |
|             {
 | |
|                 for (unsigned int i=0; i<getNumChildren(); ++i)
 | |
|                 {
 | |
|                     if (i%2 == stamp->getFrameNumber()%2)
 | |
|                         getChild(i)->accept(nv);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     // NodeCallback used to have a transform always oriented towards the camera. Can have translation and scale
 | |
|     // set just like a regular MatrixTransform, but the rotation set will be overridden in order to face the camera.
 | |
|     class BillboardCallback : public osg::NodeCallback
 | |
|     {
 | |
|     public:
 | |
|         BillboardCallback()
 | |
|         {
 | |
|         }
 | |
|         BillboardCallback(const BillboardCallback& copy, const osg::CopyOp& copyop)
 | |
|             : osg::NodeCallback(copy, copyop)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         META_Object(NifOsg, BillboardCallback)
 | |
| 
 | |
|         virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
 | |
|         {
 | |
|             osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(nv);
 | |
|             osg::MatrixTransform* billboardNode = dynamic_cast<osg::MatrixTransform*>(node);
 | |
|             if (billboardNode && cv)
 | |
|             {
 | |
|                 osg::Matrix modelView = *cv->getModelViewMatrix();
 | |
| 
 | |
|                 // attempt to preserve scale
 | |
|                 float mag[3];
 | |
|                 for (int i=0;i<3;++i)
 | |
|                 {
 | |
|                     mag[i] = std::sqrt(modelView(0,i) * modelView(0,i) + modelView(1,i) * modelView(1,i) + modelView(2,i) * modelView(2,i));
 | |
|                 }
 | |
| 
 | |
|                 modelView.setRotate(osg::Quat());
 | |
|                 modelView(0,0) = mag[0];
 | |
|                 modelView(1,1) = mag[1];
 | |
|                 modelView(2,2) = mag[2];
 | |
| 
 | |
|                 cv->pushModelViewMatrix(new osg::RefMatrix(modelView), osg::Transform::RELATIVE_RF);
 | |
| 
 | |
|                 traverse(node, nv);
 | |
| 
 | |
|                 cv->popModelViewMatrix();
 | |
|             }
 | |
|             else
 | |
|                 traverse(node, nv);
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     struct UpdateMorphGeometry : public osg::Drawable::CullCallback
 | |
|     {
 | |
|         UpdateMorphGeometry()
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         UpdateMorphGeometry(const UpdateMorphGeometry& copy, const osg::CopyOp& copyop)
 | |
|             : osg::Drawable::CullCallback(copy, copyop)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         META_Object(NifOsg, UpdateMorphGeometry)
 | |
| 
 | |
|         virtual bool cull(osg::NodeVisitor *, osg::Drawable * drw, osg::State *) const
 | |
|         {
 | |
|             osgAnimation::MorphGeometry* geom = static_cast<osgAnimation::MorphGeometry*>(drw);
 | |
|             if (!geom)
 | |
|                 return false;
 | |
|             geom->transformSoftwareMethod();
 | |
|             return false;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     // Callback to return a static bounding box for a MorphGeometry. The idea is to not recalculate the bounding box
 | |
|     // every time the morph weights change. To do so we return a maximum containing box that is big enough for all possible combinations of morph targets.
 | |
|     class StaticBoundingBoxCallback : public osg::Drawable::ComputeBoundingBoxCallback
 | |
|     {
 | |
|     public:
 | |
|         StaticBoundingBoxCallback()
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         StaticBoundingBoxCallback(const osg::BoundingBox& bounds)
 | |
|             : mBoundingBox(bounds)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         StaticBoundingBoxCallback(const StaticBoundingBoxCallback& copy, const osg::CopyOp& copyop)
 | |
|             : osg::Drawable::ComputeBoundingBoxCallback(copy, copyop)
 | |
|             , mBoundingBox(copy.mBoundingBox)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         META_Object(NifOsg, StaticBoundingBoxCallback)
 | |
| 
 | |
|         virtual osg::BoundingBox computeBound(const osg::Drawable&) const
 | |
|         {
 | |
|             return mBoundingBox;
 | |
|         }
 | |
| 
 | |
|     private:
 | |
|         osg::BoundingBox mBoundingBox;
 | |
|     };
 | |
| 
 | |
|     void extractTextKeys(const Nif::NiTextKeyExtraData *tk, NifOsg::TextKeyMap &textkeys)
 | |
|     {
 | |
|         for(size_t i = 0;i < tk->list.size();i++)
 | |
|         {
 | |
|             const std::string &str = tk->list[i].text;
 | |
|             std::string::size_type pos = 0;
 | |
|             while(pos < str.length())
 | |
|             {
 | |
|                 if(::isspace(str[pos]))
 | |
|                 {
 | |
|                     pos++;
 | |
|                     continue;
 | |
|                 }
 | |
| 
 | |
|                 std::string::size_type nextpos = std::min(str.find('\r', pos), str.find('\n', pos));
 | |
|                 if(nextpos != std::string::npos)
 | |
|                 {
 | |
|                     do {
 | |
|                         nextpos--;
 | |
|                     } while(nextpos > pos && ::isspace(str[nextpos]));
 | |
|                     nextpos++;
 | |
|                 }
 | |
|                 else if(::isspace(*str.rbegin()))
 | |
|                 {
 | |
|                     std::string::const_iterator last = str.end();
 | |
|                     do {
 | |
|                         --last;
 | |
|                     } while(last != str.begin() && ::isspace(*last));
 | |
|                     nextpos = std::distance(str.begin(), ++last);
 | |
|                 }
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|                 std::string result = str.substr(pos, nextpos-pos);
 | |
|                 textkeys.insert(std::make_pair(tk->list[i].time, Misc::StringUtils::toLower(result)));
 | |
| 
 | |
|                 pos = nextpos;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| namespace NifOsg
 | |
| {
 | |
| 
 | |
|     bool Loader::sShowMarkers = false;
 | |
| 
 | |
|     void Loader::setShowMarkers(bool show)
 | |
|     {
 | |
|         sShowMarkers = show;
 | |
|     }
 | |
| 
 | |
|     bool Loader::getShowMarkers()
 | |
|     {
 | |
|         return sShowMarkers;
 | |
|     }
 | |
| 
 | |
|     class LoaderImpl
 | |
|     {
 | |
|     public:
 | |
|         /// @param filename used for warning messages.
 | |
|         LoaderImpl(const std::string& filename)
 | |
|             : mFilename(filename)
 | |
|         {
 | |
| 
 | |
|         }
 | |
|         std::string mFilename;
 | |
| 
 | |
|         static void loadKf(Nif::NIFFilePtr nif, KeyframeHolder& target)
 | |
|         {
 | |
|             if(nif->numRoots() < 1)
 | |
|             {
 | |
|                 nif->warn("Found no root nodes");
 | |
|                 return;
 | |
|             }
 | |
| 
 | |
|             const Nif::Record *r = nif->getRoot(0);
 | |
|             assert(r != NULL);
 | |
| 
 | |
|             if(r->recType != Nif::RC_NiSequenceStreamHelper)
 | |
|             {
 | |
|                 nif->warn("First root was not a NiSequenceStreamHelper, but a "+
 | |
|                           r->recName+".");
 | |
|                 return;
 | |
|             }
 | |
|             const Nif::NiSequenceStreamHelper *seq = static_cast<const Nif::NiSequenceStreamHelper*>(r);
 | |
| 
 | |
|             Nif::ExtraPtr extra = seq->extra;
 | |
|             if(extra.empty() || extra->recType != Nif::RC_NiTextKeyExtraData)
 | |
|             {
 | |
|                 nif->warn("First extra data was not a NiTextKeyExtraData, but a "+
 | |
|                           (extra.empty() ? std::string("nil") : extra->recName)+".");
 | |
|                 return;
 | |
|             }
 | |
| 
 | |
|             extractTextKeys(static_cast<const Nif::NiTextKeyExtraData*>(extra.getPtr()), target.mTextKeys);
 | |
| 
 | |
|             extra = extra->extra;
 | |
|             Nif::ControllerPtr ctrl = seq->controller;
 | |
|             for(;!extra.empty() && !ctrl.empty();(extra=extra->extra),(ctrl=ctrl->next))
 | |
|             {
 | |
|                 if(extra->recType != Nif::RC_NiStringExtraData || ctrl->recType != Nif::RC_NiKeyframeController)
 | |
|                 {
 | |
|                     nif->warn("Unexpected extra data "+extra->recName+" with controller "+ctrl->recName);
 | |
|                     continue;
 | |
|                 }
 | |
| 
 | |
|                 if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
 | |
|                     continue;
 | |
| 
 | |
|                 const Nif::NiStringExtraData *strdata = static_cast<const Nif::NiStringExtraData*>(extra.getPtr());
 | |
|                 const Nif::NiKeyframeController *key = static_cast<const Nif::NiKeyframeController*>(ctrl.getPtr());
 | |
| 
 | |
|                 if(key->data.empty())
 | |
|                     continue;
 | |
| 
 | |
|                 osg::ref_ptr<NifOsg::KeyframeController> callback(new NifOsg::KeyframeController(key->data.getPtr()));
 | |
|                 callback->setFunction(boost::shared_ptr<NifOsg::ControllerFunction>(new NifOsg::ControllerFunction(key)));
 | |
| 
 | |
|                 target.mKeyframeControllers[strdata->string] = callback;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         osg::ref_ptr<osg::Node> load(Nif::NIFFilePtr nif, Resource::TextureManager* textureManager)
 | |
|         {
 | |
|             if (nif->numRoots() < 1)
 | |
|                 nif->fail("Found no root nodes");
 | |
| 
 | |
|             const Nif::Record* r = nif->getRoot(0);
 | |
| 
 | |
|             const Nif::Node* nifNode = dynamic_cast<const Nif::Node*>(r);
 | |
|             if (nifNode == NULL)
 | |
|                 nif->fail("First root was not a node, but a " + r->recName);
 | |
| 
 | |
|             osg::ref_ptr<TextKeyMapHolder> textkeys (new TextKeyMapHolder);
 | |
| 
 | |
|             osg::ref_ptr<osg::Node> created = handleNode(nifNode, NULL, textureManager, std::vector<int>(), 0, 0, false, &textkeys->mTextKeys);
 | |
| 
 | |
|             if (nif->getUseSkinning())
 | |
|             {
 | |
|                 osg::ref_ptr<SceneUtil::Skeleton> skel = new SceneUtil::Skeleton;
 | |
|                 skel->addChild(created);
 | |
|                 created = skel;
 | |
|             }
 | |
|             created->getOrCreateUserDataContainer()->addUserObject(textkeys);
 | |
| 
 | |
|             return created;
 | |
|         }
 | |
| 
 | |
|         void applyNodeProperties(const Nif::Node *nifNode, osg::Node *applyTo, SceneUtil::CompositeStateSetUpdater* composite, Resource::TextureManager* textureManager, std::vector<int>& boundTextures, int animflags)
 | |
|         {
 | |
|             const Nif::PropertyList& props = nifNode->props;
 | |
|             for (size_t i = 0; i <props.length();++i)
 | |
|             {
 | |
|                 if (!props[i].empty())
 | |
|                     handleProperty(props[i].getPtr(), applyTo, composite, textureManager, boundTextures, animflags);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         void setupController(const Nif::Controller* ctrl, SceneUtil::Controller* toSetup, int animflags)
 | |
|         {
 | |
|             bool autoPlay = animflags & Nif::NiNode::AnimFlag_AutoPlay;
 | |
|             if (autoPlay)
 | |
|                 toSetup->setSource(boost::shared_ptr<SceneUtil::ControllerSource>(new SceneUtil::FrameTimeSource));
 | |
| 
 | |
|             toSetup->setFunction(boost::shared_ptr<ControllerFunction>(new ControllerFunction(ctrl)));
 | |
|         }
 | |
| 
 | |
|         void optimize (const Nif::Node* nifNode, osg::Group* node, bool skipMeshes)
 | |
|         {
 | |
|             // For nodes with an identity transform, remove the redundant Transform node
 | |
|             if (node->getDataVariance() == osg::Object::STATIC
 | |
|                     // For TriShapes, we can only collapse the node, but not completely remove it,
 | |
|                     // if the link to animated collision shapes is supposed to stay intact.
 | |
|                     && (nifNode->recType != Nif::RC_NiTriShape || !skipMeshes))
 | |
|             {
 | |
|                 if (node->getNumParents() && nifNode->trafo.isIdentity())
 | |
|                 {
 | |
|                     osg::Group* parent = node->getParent(0);
 | |
| 
 | |
|                      // can be multiple children in case of ParticleSystems, with the extra ParticleSystemUpdater node
 | |
|                     for (unsigned int i=0; i<node->getNumChildren(); ++i)
 | |
|                     {
 | |
|                         osg::Node* child = node->getChild(i);
 | |
|                         if (i == node->getNumChildren()-1) // FIXME: some nicer way to determine where our actual Drawable resides...
 | |
|                         {
 | |
|                             child->addUpdateCallback(node->getUpdateCallback());
 | |
|                             child->setStateSet(node->getStateSet());
 | |
|                             child->setName(node->getName());
 | |
|                             // make sure to copy the UserDataContainer with the record index, so that connections to an animated collision shape don't break
 | |
|                             child->setUserDataContainer(node->getUserDataContainer());
 | |
|                         }
 | |
|                         parent->addChild(child);
 | |
|                     }
 | |
| 
 | |
|                     node->removeChildren(0, node->getNumChildren());
 | |
|                     parent->removeChild(node);
 | |
|                 }
 | |
|             }
 | |
|             // For NiTriShapes *with* a valid transform, perhaps we could apply the transform to the vertices.
 | |
|             // Need to make sure that won't break transparency sorting. Check what the original engine is doing?
 | |
|         }
 | |
| 
 | |
|         osg::ref_ptr<osg::Node> handleNode(const Nif::Node* nifNode, osg::Group* parentNode, Resource::TextureManager* textureManager,
 | |
|                                 std::vector<int> boundTextures, int animflags, int particleflags, bool skipMeshes, TextKeyMap* textKeys, osg::Node* rootNode=NULL)
 | |
|         {
 | |
|             osg::ref_ptr<osg::Group> node = new osg::MatrixTransform(nifNode->trafo.toMatrix());
 | |
| 
 | |
|             // Set a default DataVariance (used as hint by optimization routines).
 | |
|             switch (nifNode->recType)
 | |
|             {
 | |
|             case Nif::RC_NiTriShape:
 | |
|             case Nif::RC_NiAutoNormalParticles:
 | |
|             case Nif::RC_NiRotatingParticles:
 | |
|                 // Leaf nodes in the NIF hierarchy, so won't be able to dynamically attach children.
 | |
|                 // No support for keyframe controllers (just crashes in the original engine).
 | |
|                 node->setDataVariance(osg::Object::STATIC);
 | |
|                 break;
 | |
|             default:
 | |
|                 // could have new children attached at any time, or added external keyframe controllers from .kf files
 | |
|                 node->setDataVariance(osg::Object::DYNAMIC);
 | |
|                 break;
 | |
|             }
 | |
| 
 | |
|             if (nifNode->recType == Nif::RC_NiBillboardNode)
 | |
|             {
 | |
|                 node->addCullCallback(new BillboardCallback);
 | |
|             }
 | |
|             else if (!rootNode && nifNode->controller.empty() && nifNode->trafo.isIdentity())
 | |
|             {
 | |
|                 // The Root node can be created as a Group if no transformation is required.
 | |
|                 // This takes advantage of the fact root nodes can't have additional controllers
 | |
|                 // loaded from an external .kf file (original engine just throws "can't find node" errors if you try).
 | |
|                 node = new osg::Group;
 | |
|                 node->setDataVariance(osg::Object::STATIC);
 | |
|             }
 | |
| 
 | |
|             node->setName(nifNode->name);
 | |
| 
 | |
|             if (parentNode)
 | |
|                 parentNode->addChild(node);
 | |
| 
 | |
|             if (!rootNode)
 | |
|                 rootNode = node;
 | |
| 
 | |
|             // UserData used for a variety of features:
 | |
|             // - finding the correct emitter node for a particle system
 | |
|             // - establishing connections to the animated collision shapes, which are handled in a separate loader
 | |
|             // - finding a random child NiNode in NiBspArrayController
 | |
|             // - storing the previous 3x3 rotation and scale values for when a KeyframeController wants to
 | |
|             //   change only certain elements of the 4x4 transform
 | |
|             node->getOrCreateUserDataContainer()->addUserObject(
 | |
|                 new NodeUserData(nifNode->recIndex, nifNode->trafo.scale, nifNode->trafo.rotation));
 | |
| 
 | |
|             for (Nif::ExtraPtr e = nifNode->extra; !e.empty(); e = e->extra)
 | |
|             {
 | |
|                 if(e->recType == Nif::RC_NiTextKeyExtraData && textKeys)
 | |
|                 {
 | |
|                     const Nif::NiTextKeyExtraData *tk = static_cast<const Nif::NiTextKeyExtraData*>(e.getPtr());
 | |
|                     extractTextKeys(tk, *textKeys);
 | |
|                 }
 | |
|                 else if(e->recType == Nif::RC_NiStringExtraData)
 | |
|                 {
 | |
|                     const Nif::NiStringExtraData *sd = static_cast<const Nif::NiStringExtraData*>(e.getPtr());
 | |
|                     // String markers may contain important information
 | |
|                     // affecting the entire subtree of this obj
 | |
|                     if(sd->string == "MRK" && !Loader::getShowMarkers())
 | |
|                     {
 | |
|                         // Marker objects. These meshes are only visible in the editor.
 | |
|                         skipMeshes = true;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (nifNode->recType == Nif::RC_NiBSAnimationNode)
 | |
|                 animflags |= nifNode->flags;
 | |
|             if (nifNode->recType == Nif::RC_NiBSParticleNode)
 | |
|                 particleflags |= nifNode->flags;
 | |
| 
 | |
|             // Hide collision shapes, but don't skip the subgraph
 | |
|             // We still need to animate the hidden bones so the physics system can access them
 | |
|             if (nifNode->recType == Nif::RC_RootCollisionNode)
 | |
|             {
 | |
|                 skipMeshes = true;
 | |
|                 // Leave mask for UpdateVisitor enabled
 | |
|                 node->setNodeMask(0x1);
 | |
|             }
 | |
| 
 | |
|             // We can skip creating meshes for hidden nodes if they don't have a VisController that
 | |
|             // might make them visible later
 | |
|             if (nifNode->flags & Nif::NiNode::Flag_Hidden)
 | |
|             {
 | |
|                 bool hasVisController = false;
 | |
|                 for (Nif::ControllerPtr ctrl = nifNode->controller; !ctrl.empty(); ctrl = ctrl->next)
 | |
|                     hasVisController = (ctrl->recType == Nif::RC_NiVisController);
 | |
| 
 | |
|                 if (!hasVisController)
 | |
|                     skipMeshes = true; // skip child meshes, but still create the child node hierarchy for animating collision shapes
 | |
| 
 | |
|                 // now hide this node, but leave the mask for UpdateVisitor enabled so that KeyframeController works
 | |
|                 node->setNodeMask(0x1);
 | |
|             }
 | |
| 
 | |
|             osg::ref_ptr<SceneUtil::CompositeStateSetUpdater> composite = new SceneUtil::CompositeStateSetUpdater;
 | |
| 
 | |
|             applyNodeProperties(nifNode, node, composite, textureManager, boundTextures, animflags);
 | |
| 
 | |
|             if (nifNode->recType == Nif::RC_NiTriShape && !skipMeshes)
 | |
|             {
 | |
|                 const Nif::NiTriShape* triShape = static_cast<const Nif::NiTriShape*>(nifNode);
 | |
|                 if (triShape->skin.empty())
 | |
|                     handleTriShape(triShape, node, composite, boundTextures, animflags);
 | |
|                 else
 | |
|                     handleSkinnedTriShape(triShape, node, composite, boundTextures, animflags);
 | |
| 
 | |
|                 if (!nifNode->controller.empty())
 | |
|                     handleMeshControllers(nifNode, composite, boundTextures, animflags);
 | |
|             }
 | |
| 
 | |
|             if(nifNode->recType == Nif::RC_NiAutoNormalParticles || nifNode->recType == Nif::RC_NiRotatingParticles)
 | |
|                 handleParticleSystem(nifNode, node, composite, animflags, particleflags, rootNode);
 | |
| 
 | |
|             if (composite->getNumControllers() > 0)
 | |
|                 node->addUpdateCallback(composite);
 | |
| 
 | |
| 
 | |
|             // Note: NiTriShapes are not allowed to have KeyframeControllers (the vanilla engine just crashes when there is one).
 | |
|             // We can take advantage of this constraint for optimizations later.
 | |
|             if (!nifNode->controller.empty() && node->getDataVariance() == osg::Object::DYNAMIC)
 | |
|                 handleNodeControllers(nifNode, static_cast<osg::MatrixTransform*>(node.get()), animflags);
 | |
| 
 | |
|             // Optimization pass
 | |
|             optimize(nifNode, node, skipMeshes);
 | |
| 
 | |
|             const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(nifNode);
 | |
|             if(ninode)
 | |
|             {
 | |
|                 const Nif::NodeList &children = ninode->children;
 | |
|                 for(size_t i = 0;i < children.length();++i)
 | |
|                 {
 | |
|                     if(!children[i].empty())
 | |
|                     {
 | |
|                         handleNode(children[i].getPtr(), node, textureManager, boundTextures, animflags, particleflags, skipMeshes, textKeys, rootNode);
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return node;
 | |
|         }
 | |
| 
 | |
|         void handleMeshControllers(const Nif::Node *nifNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<int> &boundTextures, int animflags)
 | |
|         {
 | |
|             for (Nif::ControllerPtr ctrl = nifNode->controller; !ctrl.empty(); ctrl = ctrl->next)
 | |
|             {
 | |
|                 if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
 | |
|                     continue;
 | |
|                 if (ctrl->recType == Nif::RC_NiUVController)
 | |
|                 {
 | |
|                     const Nif::NiUVController *uvctrl = static_cast<const Nif::NiUVController*>(ctrl.getPtr());
 | |
|                     std::set<int> texUnits;
 | |
|                     for (unsigned int i=0; i<boundTextures.size(); ++i)
 | |
|                         texUnits.insert(i);
 | |
| 
 | |
|                     osg::ref_ptr<UVController> ctrl = new UVController(uvctrl->data.getPtr(), texUnits);
 | |
|                     setupController(uvctrl, ctrl, animflags);
 | |
|                     composite->addController(ctrl);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         void handleNodeControllers(const Nif::Node* nifNode, osg::MatrixTransform* transformNode, int animflags)
 | |
|         {
 | |
|             for (Nif::ControllerPtr ctrl = nifNode->controller; !ctrl.empty(); ctrl = ctrl->next)
 | |
|             {
 | |
|                 if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
 | |
|                     continue;
 | |
|                 if (ctrl->recType == Nif::RC_NiKeyframeController)
 | |
|                 {
 | |
|                     const Nif::NiKeyframeController *key = static_cast<const Nif::NiKeyframeController*>(ctrl.getPtr());
 | |
|                     if(!key->data.empty())
 | |
|                     {
 | |
|                         osg::ref_ptr<KeyframeController> callback(new KeyframeController(key->data.getPtr()));
 | |
| 
 | |
|                         setupController(key, callback, animflags);
 | |
|                         transformNode->addUpdateCallback(callback);
 | |
|                     }
 | |
|                 }
 | |
|                 else if (ctrl->recType == Nif::RC_NiVisController)
 | |
|                 {
 | |
|                     const Nif::NiVisController* visctrl = static_cast<const Nif::NiVisController*>(ctrl.getPtr());
 | |
| 
 | |
|                     osg::ref_ptr<VisController> callback(new VisController(visctrl->data.getPtr()));
 | |
|                     setupController(visctrl, callback, animflags);
 | |
|                     transformNode->addUpdateCallback(callback);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         void handleMaterialControllers(const Nif::Property *materialProperty, SceneUtil::CompositeStateSetUpdater* composite, int animflags)
 | |
|         {
 | |
|             for (Nif::ControllerPtr ctrl = materialProperty->controller; !ctrl.empty(); ctrl = ctrl->next)
 | |
|             {
 | |
|                 if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
 | |
|                     continue;
 | |
|                 if (ctrl->recType == Nif::RC_NiAlphaController)
 | |
|                 {
 | |
|                     const Nif::NiAlphaController* alphactrl = static_cast<const Nif::NiAlphaController*>(ctrl.getPtr());
 | |
|                     osg::ref_ptr<AlphaController> ctrl(new AlphaController(alphactrl->data.getPtr()));
 | |
|                     setupController(alphactrl, ctrl, animflags);
 | |
|                     composite->addController(ctrl);
 | |
|                 }
 | |
|                 else if (ctrl->recType == Nif::RC_NiMaterialColorController)
 | |
|                 {
 | |
|                     const Nif::NiMaterialColorController* matctrl = static_cast<const Nif::NiMaterialColorController*>(ctrl.getPtr());
 | |
|                     osg::ref_ptr<MaterialColorController> ctrl(new MaterialColorController(matctrl->data.getPtr()));
 | |
|                     setupController(matctrl, ctrl, animflags);
 | |
|                     composite->addController(ctrl);
 | |
|                 }
 | |
|                 else
 | |
|                     std::cerr << "Unexpected material controller " << ctrl->recType << " in " << mFilename << std::endl;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         void handleTextureControllers(const Nif::Property *texProperty, SceneUtil::CompositeStateSetUpdater* composite, Resource::TextureManager* textureManager, osg::StateSet *stateset, int animflags)
 | |
|         {
 | |
|             for (Nif::ControllerPtr ctrl = texProperty->controller; !ctrl.empty(); ctrl = ctrl->next)
 | |
|             {
 | |
|                 if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
 | |
|                     continue;
 | |
|                 if (ctrl->recType == Nif::RC_NiFlipController)
 | |
|                 {
 | |
|                     const Nif::NiFlipController* flipctrl = static_cast<const Nif::NiFlipController*>(ctrl.getPtr());
 | |
|                     std::vector<osg::ref_ptr<osg::Texture2D> > textures;
 | |
|                     for (unsigned int i=0; i<flipctrl->mSources.length(); ++i)
 | |
|                     {
 | |
|                         Nif::NiSourceTexturePtr st = flipctrl->mSources[i];
 | |
|                         if (st.empty())
 | |
|                             continue;
 | |
| 
 | |
|                         // inherit wrap settings from the target slot
 | |
|                         osg::Texture2D* inherit = dynamic_cast<osg::Texture2D*>(stateset->getTextureAttribute(flipctrl->mTexSlot, osg::StateAttribute::TEXTURE));
 | |
|                         osg::Texture2D::WrapMode wrapS = osg::Texture2D::CLAMP;
 | |
|                         osg::Texture2D::WrapMode wrapT = osg::Texture2D::CLAMP;
 | |
|                         if (inherit)
 | |
|                         {
 | |
|                             wrapS = inherit->getWrap(osg::Texture2D::WRAP_S);
 | |
|                             wrapT = inherit->getWrap(osg::Texture2D::WRAP_T);
 | |
|                         }
 | |
| 
 | |
|                         std::string filename = Misc::ResourceHelpers::correctTexturePath(st->filename, textureManager->getVFS());
 | |
|                         osg::ref_ptr<osg::Texture2D> texture = textureManager->getTexture2D(filename, wrapS, wrapT);
 | |
|                         textures.push_back(texture);
 | |
|                     }
 | |
|                     osg::ref_ptr<FlipController> callback(new FlipController(flipctrl, textures));
 | |
|                     setupController(ctrl.getPtr(), callback, animflags);
 | |
|                     composite->addController(callback);
 | |
|                 }
 | |
|                 else
 | |
|                     std::cerr << "Unexpected texture controller " << ctrl->recName << " in " << mFilename << std::endl;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         void handleParticlePrograms(Nif::ExtraPtr affectors, Nif::ExtraPtr colliders, osg::Group *attachTo, osgParticle::ParticleSystem* partsys, osgParticle::ParticleProcessor::ReferenceFrame rf)
 | |
|         {
 | |
|             osgParticle::ModularProgram* program = new osgParticle::ModularProgram;
 | |
|             attachTo->addChild(program);
 | |
|             program->setParticleSystem(partsys);
 | |
|             program->setReferenceFrame(rf);
 | |
|             for (; !affectors.empty(); affectors = affectors->extra)
 | |
|             {
 | |
|                 if (affectors->recType == Nif::RC_NiParticleGrowFade)
 | |
|                 {
 | |
|                     const Nif::NiParticleGrowFade *gf = static_cast<const Nif::NiParticleGrowFade*>(affectors.getPtr());
 | |
|                     program->addOperator(new GrowFadeAffector(gf->growTime, gf->fadeTime));
 | |
|                 }
 | |
|                 else if (affectors->recType == Nif::RC_NiGravity)
 | |
|                 {
 | |
|                     const Nif::NiGravity* gr = static_cast<const Nif::NiGravity*>(affectors.getPtr());
 | |
|                     program->addOperator(new GravityAffector(gr));
 | |
|                 }
 | |
|                 else if (affectors->recType == Nif::RC_NiParticleColorModifier)
 | |
|                 {
 | |
|                     const Nif::NiParticleColorModifier *cl = static_cast<const Nif::NiParticleColorModifier*>(affectors.getPtr());
 | |
|                     const Nif::NiColorData *clrdata = cl->data.getPtr();
 | |
|                     program->addOperator(new ParticleColorAffector(clrdata));
 | |
|                 }
 | |
|                 else if (affectors->recType == Nif::RC_NiParticleRotation)
 | |
|                 {
 | |
|                     // unused
 | |
|                 }
 | |
|                 else
 | |
|                     std::cerr << "Unhandled particle modifier " << affectors->recName << " in " << mFilename << std::endl;
 | |
|             }
 | |
|             for (; !colliders.empty(); colliders = colliders->extra)
 | |
|             {
 | |
|                 if (colliders->recType == Nif::RC_NiPlanarCollider)
 | |
|                 {
 | |
|                     const Nif::NiPlanarCollider* planarcollider = static_cast<const Nif::NiPlanarCollider*>(colliders.getPtr());
 | |
|                     program->addOperator(new PlanarCollider(planarcollider));
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         // Load the initial state of the particle system, i.e. the initial particles and their positions, velocity and colors.
 | |
|         void handleParticleInitialState(const Nif::Node* nifNode, osgParticle::ParticleSystem* partsys, const Nif::NiParticleSystemController* partctrl)
 | |
|         {
 | |
|             const Nif::NiAutoNormalParticlesData *particledata = NULL;
 | |
|             if(nifNode->recType == Nif::RC_NiAutoNormalParticles)
 | |
|                 particledata = static_cast<const Nif::NiAutoNormalParticles*>(nifNode)->data.getPtr();
 | |
|             else if(nifNode->recType == Nif::RC_NiRotatingParticles)
 | |
|                 particledata = static_cast<const Nif::NiRotatingParticles*>(nifNode)->data.getPtr();
 | |
|             else
 | |
|                 return;
 | |
| 
 | |
|             int i=0;
 | |
|             for (std::vector<Nif::NiParticleSystemController::Particle>::const_iterator it = partctrl->particles.begin();
 | |
|                  i<particledata->activeCount && it != partctrl->particles.end(); ++it, ++i)
 | |
|             {
 | |
|                 const Nif::NiParticleSystemController::Particle& particle = *it;
 | |
| 
 | |
|                 ParticleAgeSetter particletemplate(std::max(0.f, particle.lifetime));
 | |
| 
 | |
|                 osgParticle::Particle* created = partsys->createParticle(&particletemplate);
 | |
|                 created->setLifeTime(std::max(0.f, particle.lifespan));
 | |
| 
 | |
|                 // Note this position and velocity is not correct for a particle system with absolute reference frame,
 | |
|                 // which can not be done in this loader since we are not attached to the scene yet. Will be fixed up post-load in the SceneManager.
 | |
|                 created->setVelocity(particle.velocity);
 | |
|                 created->setPosition(particledata->vertices->at(particle.vertex));
 | |
| 
 | |
|                 osg::Vec4f partcolor (1.f,1.f,1.f,1.f);
 | |
|                 if (particle.vertex < int(particledata->colors->size()))
 | |
|                     partcolor = particledata->colors->at(particle.vertex);
 | |
| 
 | |
|                 float size = particledata->sizes.at(particle.vertex) * partctrl->size;
 | |
| 
 | |
|                 created->setSizeRange(osgParticle::rangef(size, size));
 | |
|             }
 | |
| 
 | |
|             osg::BoundingBox box;
 | |
|             box.expandBy(osg::BoundingSphere(osg::Vec3(0,0,0), particledata->radius));
 | |
|             partsys->setInitialBound(box);
 | |
|         }
 | |
| 
 | |
|         osg::ref_ptr<Emitter> handleParticleEmitter(const Nif::NiParticleSystemController* partctrl)
 | |
|         {
 | |
|             std::vector<int> targets;
 | |
|             if (partctrl->recType == Nif::RC_NiBSPArrayController)
 | |
|             {
 | |
|                 getAllNiNodes(partctrl->emitter.getPtr(), targets);
 | |
|             }
 | |
| 
 | |
|             osg::ref_ptr<Emitter> emitter = new Emitter(targets);
 | |
| 
 | |
|             osgParticle::ConstantRateCounter* counter = new osgParticle::ConstantRateCounter;
 | |
|             if (partctrl->emitFlags & Nif::NiParticleSystemController::NoAutoAdjust)
 | |
|                 counter->setNumberOfParticlesPerSecondToCreate(partctrl->emitRate);
 | |
|             else
 | |
|                 counter->setNumberOfParticlesPerSecondToCreate(partctrl->numParticles / (partctrl->lifetime + partctrl->lifetimeRandom/2));
 | |
| 
 | |
|             emitter->setCounter(counter);
 | |
| 
 | |
|             ParticleShooter* shooter = new ParticleShooter(partctrl->velocity - partctrl->velocityRandom*0.5f,
 | |
|                                                            partctrl->velocity + partctrl->velocityRandom*0.5f,
 | |
|                                                            partctrl->horizontalDir, partctrl->horizontalAngle,
 | |
|                                                            partctrl->verticalDir, partctrl->verticalAngle,
 | |
|                                                            partctrl->lifetime, partctrl->lifetimeRandom);
 | |
|             emitter->setShooter(shooter);
 | |
| 
 | |
|             osgParticle::BoxPlacer* placer = new osgParticle::BoxPlacer;
 | |
|             placer->setXRange(-partctrl->offsetRandom.x(), partctrl->offsetRandom.x());
 | |
|             placer->setYRange(-partctrl->offsetRandom.y(), partctrl->offsetRandom.y());
 | |
|             placer->setZRange(-partctrl->offsetRandom.z(), partctrl->offsetRandom.z());
 | |
| 
 | |
|             emitter->setPlacer(placer);
 | |
|             return emitter;
 | |
|         }
 | |
| 
 | |
|         void handleParticleSystem(const Nif::Node *nifNode, osg::Group *parentNode, SceneUtil::CompositeStateSetUpdater* composite, int animflags, int particleflags, osg::Node* rootNode)
 | |
|         {
 | |
|             osg::ref_ptr<ParticleSystem> partsys (new ParticleSystem);
 | |
|             partsys->setSortMode(osgParticle::ParticleSystem::SORT_BACK_TO_FRONT);
 | |
| 
 | |
|             const Nif::NiParticleSystemController* partctrl = NULL;
 | |
|             for (Nif::ControllerPtr ctrl = nifNode->controller; !ctrl.empty(); ctrl = ctrl->next)
 | |
|             {
 | |
|                 if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
 | |
|                     continue;
 | |
|                 if(ctrl->recType == Nif::RC_NiParticleSystemController || ctrl->recType == Nif::RC_NiBSPArrayController)
 | |
|                     partctrl = static_cast<Nif::NiParticleSystemController*>(ctrl.getPtr());
 | |
|             }
 | |
|             if (!partctrl)
 | |
|             {
 | |
|                 std::cerr << "No particle controller found in " << mFilename << std::endl;
 | |
|                 return;
 | |
|             }
 | |
| 
 | |
|             osgParticle::ParticleProcessor::ReferenceFrame rf = (particleflags & Nif::NiNode::ParticleFlag_LocalSpace)
 | |
|                     ? osgParticle::ParticleProcessor::RELATIVE_RF
 | |
|                     : osgParticle::ParticleProcessor::ABSOLUTE_RF;
 | |
| 
 | |
|             // HACK: ParticleSystem has no setReferenceFrame method
 | |
|             if (rf == osgParticle::ParticleProcessor::ABSOLUTE_RF)
 | |
|             {
 | |
|                 partsys->getOrCreateUserDataContainer()->addDescription("worldspace");
 | |
|             }
 | |
| 
 | |
|             handleParticleInitialState(nifNode, partsys, partctrl);
 | |
| 
 | |
|             partsys->setQuota(partctrl->numParticles);
 | |
| 
 | |
|             partsys->getDefaultParticleTemplate().setSizeRange(osgParticle::rangef(partctrl->size, partctrl->size));
 | |
|             partsys->getDefaultParticleTemplate().setColorRange(osgParticle::rangev4(osg::Vec4f(1.f,1.f,1.f,1.f), osg::Vec4f(1.f,1.f,1.f,1.f)));
 | |
|             partsys->getDefaultParticleTemplate().setAlphaRange(osgParticle::rangef(1.f, 1.f));
 | |
| 
 | |
|             partsys->setFreezeOnCull(true);
 | |
| 
 | |
|             osg::ref_ptr<Emitter> emitter = handleParticleEmitter(partctrl);
 | |
|             emitter->setParticleSystem(partsys);
 | |
|             emitter->setReferenceFrame(osgParticle::ParticleProcessor::RELATIVE_RF);
 | |
| 
 | |
|             // Note: we assume that the Emitter node is placed *before* the Particle node in the scene graph.
 | |
|             // This seems to be true for all NIF files in the game that I've checked, suggesting that NIFs work similar to OSG with regards to update order.
 | |
|             // If something ever violates this assumption, the worst that could happen is the culling being one frame late, which wouldn't be a disaster.
 | |
| 
 | |
|             FindRecIndexVisitor find (partctrl->emitter->recIndex);
 | |
|             rootNode->accept(find);
 | |
|             if (!find.mFound)
 | |
|             {
 | |
|                 std::cerr << "can't find emitter node, wrong node order? in " << mFilename << std::endl;
 | |
|                 return;
 | |
|             }
 | |
|             osg::Group* emitterNode = find.mFound;
 | |
| 
 | |
|             // Emitter attached to the emitter node. Note one side effect of the emitter using the CullVisitor is that hiding its node
 | |
|             // actually causes the emitter to stop firing. Convenient, because MW behaves this way too!
 | |
|             emitterNode->addChild(emitter);
 | |
| 
 | |
|             osg::ref_ptr<ParticleSystemController> callback(new ParticleSystemController(partctrl));
 | |
|             setupController(partctrl, callback, animflags);
 | |
|             emitter->setUpdateCallback(callback);
 | |
| 
 | |
|             // affectors must be attached *after* the emitter in the scene graph for correct update order
 | |
|             // attach to same node as the ParticleSystem, we need osgParticle Operators to get the correct
 | |
|             // localToWorldMatrix for transforming to particle space
 | |
|             handleParticlePrograms(partctrl->affectors, partctrl->colliders, parentNode, partsys.get(), rf);
 | |
| 
 | |
|             osg::ref_ptr<osg::Geode> geode (new osg::Geode);
 | |
|             geode->addDrawable(partsys);
 | |
| 
 | |
|             std::vector<const Nif::Property*> materialProps;
 | |
|             collectMaterialProperties(nifNode, materialProps);
 | |
|             applyMaterialProperties(parentNode, materialProps, composite, true, animflags);
 | |
| 
 | |
|             // Particles don't have normals, so can't be diffuse lit.
 | |
|             osg::Material* mat = static_cast<osg::Material*>(parentNode->getStateSet()->getAttribute(osg::StateAttribute::MATERIAL));
 | |
|             if (mat)
 | |
|             {
 | |
|                 // NB ignoring diffuse.a()
 | |
|                 mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(0,0,0,1));
 | |
|                 mat->setColorMode(osg::Material::AMBIENT);
 | |
|             }
 | |
| 
 | |
|             // particle system updater (after the emitters and affectors in the scene graph)
 | |
|             // I think for correct culling needs to be *before* the ParticleSystem, though osg examples do it the other way
 | |
|             osg::ref_ptr<osgParticle::ParticleSystemUpdater> updater = new osgParticle::ParticleSystemUpdater;
 | |
|             updater->addParticleSystem(partsys);
 | |
|             parentNode->addChild(updater);
 | |
| 
 | |
|             if (rf == osgParticle::ParticleProcessor::RELATIVE_RF)
 | |
|                 parentNode->addChild(geode);
 | |
|             else
 | |
|             {
 | |
|                 osg::MatrixTransform* trans = new osg::MatrixTransform;
 | |
|                 trans->setUpdateCallback(new InverseWorldMatrix);
 | |
|                 trans->addChild(geode);
 | |
|                 parentNode->addChild(trans);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         void triShapeToGeometry(const Nif::NiTriShape *triShape, osg::Geometry *geometry, osg::Node* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<int>& boundTextures, int animflags)
 | |
|         {
 | |
|             const Nif::NiTriShapeData* data = triShape->data.getPtr();
 | |
| 
 | |
|             geometry->setVertexArray(data->vertices);
 | |
| 
 | |
|             if (!data->normals->empty())
 | |
|                 geometry->setNormalArray(data->normals);
 | |
| 
 | |
|             int textureStage = 0;
 | |
|             for (std::vector<int>::const_iterator it = boundTextures.begin(); it != boundTextures.end(); ++it,++textureStage)
 | |
|             {
 | |
|                 int uvSet = *it;
 | |
|                 if (uvSet >= (int)data->uvlist.size())
 | |
|                 {
 | |
|                     std::cerr << "Warning: using an undefined UV set " << uvSet << " on TriShape " << triShape->name << " in " << mFilename << std::endl;
 | |
|                     continue;
 | |
|                 }
 | |
| 
 | |
|                 geometry->setTexCoordArray(textureStage, data->uvlist[uvSet]);
 | |
|             }
 | |
| 
 | |
|             if (!data->colors->empty())
 | |
|                 geometry->setColorArray(data->colors);
 | |
| 
 | |
|             if (!data->triangles->empty())
 | |
|                 geometry->addPrimitiveSet(data->triangles);
 | |
| 
 | |
|             // osg::Material properties are handled here for two reasons:
 | |
|             // - if there are no vertex colors, we need to disable colorMode.
 | |
|             // - there are 3 "overlapping" nif properties that all affect the osg::Material, handling them
 | |
|             //   above the actual renderable would be tedious.
 | |
|             std::vector<const Nif::Property*> materialProps;
 | |
|             collectMaterialProperties(triShape, materialProps);
 | |
|             applyMaterialProperties(parentNode, materialProps, composite, !data->colors->empty(), animflags);
 | |
|         }
 | |
| 
 | |
|         void handleTriShape(const Nif::NiTriShape* triShape, osg::Group* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<int>& boundTextures, int animflags)
 | |
|         {
 | |
|             osg::ref_ptr<osg::Geometry> geometry;
 | |
|             if(!triShape->controller.empty())
 | |
|             {
 | |
|                 Nif::ControllerPtr ctrl = triShape->controller;
 | |
|                 do {
 | |
|                     if(ctrl->recType == Nif::RC_NiGeomMorpherController && ctrl->flags & Nif::NiNode::ControllerFlag_Active)
 | |
|                     {
 | |
|                         geometry = handleMorphGeometry(static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr()));
 | |
| 
 | |
|                         osg::ref_ptr<GeomMorpherController> morphctrl = new GeomMorpherController(
 | |
|                                     static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr())->data.getPtr());
 | |
|                         setupController(ctrl.getPtr(), morphctrl, animflags);
 | |
|                         geometry->setUpdateCallback(morphctrl);
 | |
|                         break;
 | |
|                     }
 | |
|                 } while(!(ctrl=ctrl->next).empty());
 | |
|             }
 | |
| 
 | |
|             if (!geometry.get())
 | |
|                 geometry = new osg::Geometry;
 | |
| 
 | |
|             osg::ref_ptr<osg::Geode> geode (new osg::Geode);
 | |
|             triShapeToGeometry(triShape, geometry, parentNode, composite, boundTextures, animflags);
 | |
| 
 | |
|             geode->addDrawable(geometry);
 | |
| 
 | |
|             if (geometry->getDataVariance() == osg::Object::DYNAMIC)
 | |
|             {
 | |
|                 // Add a copy, we will alternate between the two copies every other frame using the FrameSwitch
 | |
|                 // This is so we can set the DataVariance as STATIC, giving a huge performance boost
 | |
|                 geometry->setDataVariance(osg::Object::STATIC);
 | |
|                 osg::ref_ptr<osg::Geode> geode2 = static_cast<osg::Geode*>(osg::clone(geode.get(), osg::CopyOp::DEEP_COPY_NODES|osg::CopyOp::DEEP_COPY_DRAWABLES));
 | |
|                 osg::ref_ptr<FrameSwitch> frameswitch = new FrameSwitch;
 | |
|                 frameswitch->addChild(geode);
 | |
|                 frameswitch->addChild(geode2);
 | |
|                 parentNode->addChild(frameswitch);
 | |
|             }
 | |
|             else
 | |
|                 parentNode->addChild(geode);
 | |
|         }
 | |
| 
 | |
|         osg::ref_ptr<osg::Geometry> handleMorphGeometry(const Nif::NiGeomMorpherController* morpher)
 | |
|         {
 | |
|             osg::ref_ptr<osgAnimation::MorphGeometry> morphGeom = new osgAnimation::MorphGeometry;
 | |
|             morphGeom->setMethod(osgAnimation::MorphGeometry::RELATIVE);
 | |
|             // No normals available in the MorphData
 | |
|             morphGeom->setMorphNormals(false);
 | |
| 
 | |
|             morphGeom->setUpdateCallback(NULL);
 | |
|             morphGeom->setCullCallback(new UpdateMorphGeometry);
 | |
| 
 | |
|             const std::vector<Nif::NiMorphData::MorphData>& morphs = morpher->data.getPtr()->mMorphs;
 | |
|             if (!morphs.size())
 | |
|                 return morphGeom;
 | |
|             // Note we are not interested in morph 0, which just contains the original vertices
 | |
|             for (unsigned int i = 1; i < morphs.size(); ++i)
 | |
|             {
 | |
|                 osg::ref_ptr<osg::Geometry> morphTarget = new osg::Geometry;
 | |
|                 morphTarget->setVertexArray(morphs[i].mVertices);
 | |
|                 morphGeom->addMorphTarget(morphTarget, 0.f);
 | |
|             }
 | |
| 
 | |
|             // build the bounding box containing all possible morph combinations
 | |
| 
 | |
|             std::vector<osg::BoundingBox> vertBounds(morphs[0].mVertices->size());
 | |
| 
 | |
|             // Since we don't know what combinations of morphs are being applied we need to keep track of a bounding box for each vertex.
 | |
|             // The minimum/maximum of the box is the minimum/maximum offset the vertex can have from its starting position.
 | |
| 
 | |
|             // Start with zero offsets which will happen when no morphs are applied.
 | |
|             for (unsigned int i=0; i<vertBounds.size(); ++i)
 | |
|                 vertBounds[i].set(osg::Vec3f(0,0,0), osg::Vec3f(0,0,0));
 | |
| 
 | |
|             for (unsigned int i = 1; i < morphs.size(); ++i)
 | |
|             {
 | |
|                 for (unsigned int j=0; j<morphs[i].mVertices->size() && vertBounds.size(); ++j)
 | |
|                 {
 | |
|                     osg::BoundingBox& bounds = vertBounds[j];
 | |
|                     bounds.expandBy(bounds._max + (*morphs[i].mVertices)[j]);
 | |
|                     bounds.expandBy(bounds._min + (*morphs[i].mVertices)[j]);
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             osg::BoundingBox box;
 | |
|             for (unsigned int i=0; i<vertBounds.size(); ++i)
 | |
|             {
 | |
|                 vertBounds[i]._max += (*morphs[0].mVertices)[i];
 | |
|                 vertBounds[i]._min += (*morphs[0].mVertices)[i];
 | |
|                 box.expandBy(vertBounds[i]);
 | |
|             }
 | |
| 
 | |
|             morphGeom->setComputeBoundingBoxCallback(new StaticBoundingBoxCallback(box));
 | |
| 
 | |
|             return morphGeom;
 | |
|         }
 | |
| 
 | |
|         void handleSkinnedTriShape(const Nif::NiTriShape *triShape, osg::Group *parentNode, SceneUtil::CompositeStateSetUpdater* composite,
 | |
|                                           const std::vector<int>& boundTextures, int animflags)
 | |
|         {
 | |
|             osg::ref_ptr<osg::Geode> geode (new osg::Geode);
 | |
| 
 | |
|             osg::ref_ptr<osg::Geometry> geometry (new osg::Geometry);
 | |
|             triShapeToGeometry(triShape, geometry, parentNode, composite, boundTextures, animflags);
 | |
| 
 | |
|             osg::ref_ptr<SceneUtil::RigGeometry> rig(new SceneUtil::RigGeometry);
 | |
|             rig->setSourceGeometry(geometry);
 | |
| 
 | |
|             const Nif::NiSkinInstance *skin = triShape->skin.getPtr();
 | |
| 
 | |
|             // Assign bone weights
 | |
|             osg::ref_ptr<SceneUtil::RigGeometry::InfluenceMap> map (new SceneUtil::RigGeometry::InfluenceMap);
 | |
| 
 | |
|             const Nif::NiSkinData *data = skin->data.getPtr();
 | |
|             const Nif::NodeList &bones = skin->bones;
 | |
|             for(size_t i = 0;i < bones.length();i++)
 | |
|             {
 | |
|                 std::string boneName = bones[i].getPtr()->name;
 | |
| 
 | |
|                 SceneUtil::RigGeometry::BoneInfluence influence;
 | |
|                 const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[i].weights;
 | |
|                 //influence.mWeights.reserve(weights.size());
 | |
|                 for(size_t j = 0;j < weights.size();j++)
 | |
|                 {
 | |
|                     std::pair<unsigned short, float> indexWeight = std::make_pair(weights[j].vertex, weights[j].weight);
 | |
|                     influence.mWeights.insert(indexWeight);
 | |
|                 }
 | |
|                 influence.mInvBindMatrix = data->bones[i].trafo.toMatrix();
 | |
|                 influence.mBoundSphere = osg::BoundingSpheref(data->bones[i].boundSphereCenter, data->bones[i].boundSphereRadius);
 | |
| 
 | |
|                 map->mMap.insert(std::make_pair(boneName, influence));
 | |
|             }
 | |
|             rig->setInfluenceMap(map);
 | |
| 
 | |
|             geode->addDrawable(rig);
 | |
| 
 | |
|             // Add a copy, we will alternate between the two copies every other frame using the FrameSwitch
 | |
|             // This is so we can set the DataVariance as STATIC, giving a huge performance boost
 | |
|             rig->setDataVariance(osg::Object::STATIC);
 | |
|             osg::Geode* geode2 = static_cast<osg::Geode*>(osg::clone(geode.get(), osg::CopyOp::DEEP_COPY_NODES|
 | |
|                                                                      osg::CopyOp::DEEP_COPY_DRAWABLES));
 | |
| 
 | |
|             osg::ref_ptr<FrameSwitch> frameswitch = new FrameSwitch;
 | |
|             frameswitch->addChild(geode);
 | |
|             frameswitch->addChild(geode2);
 | |
| 
 | |
|             parentNode->addChild(frameswitch);
 | |
|         }
 | |
| 
 | |
|         osg::BlendFunc::BlendFuncMode getBlendMode(int mode)
 | |
|         {
 | |
|             switch(mode)
 | |
|             {
 | |
|             case 0: return osg::BlendFunc::ONE;
 | |
|             case 1: return osg::BlendFunc::ZERO;
 | |
|             case 2: return osg::BlendFunc::SRC_COLOR;
 | |
|             case 3: return osg::BlendFunc::ONE_MINUS_SRC_COLOR;
 | |
|             case 4: return osg::BlendFunc::DST_COLOR;
 | |
|             case 5: return osg::BlendFunc::ONE_MINUS_DST_COLOR;
 | |
|             case 6: return osg::BlendFunc::SRC_ALPHA;
 | |
|             case 7: return osg::BlendFunc::ONE_MINUS_SRC_ALPHA;
 | |
|             case 8: return osg::BlendFunc::DST_ALPHA;
 | |
|             case 9: return osg::BlendFunc::ONE_MINUS_DST_ALPHA;
 | |
|             case 10: return osg::BlendFunc::SRC_ALPHA_SATURATE;
 | |
|             default:
 | |
|                 std::cerr<< "Unexpected blend mode: "<< mode << " in " << mFilename << std::endl;
 | |
|                 return osg::BlendFunc::SRC_ALPHA;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         osg::AlphaFunc::ComparisonFunction getTestMode(int mode)
 | |
|         {
 | |
|             switch (mode)
 | |
|             {
 | |
|             case 0: return osg::AlphaFunc::ALWAYS;
 | |
|             case 1: return osg::AlphaFunc::LESS;
 | |
|             case 2: return osg::AlphaFunc::EQUAL;
 | |
|             case 3: return osg::AlphaFunc::LEQUAL;
 | |
|             case 4: return osg::AlphaFunc::GREATER;
 | |
|             case 5: return osg::AlphaFunc::NOTEQUAL;
 | |
|             case 6: return osg::AlphaFunc::GEQUAL;
 | |
|             case 7: return osg::AlphaFunc::NEVER;
 | |
|             default:
 | |
|                 std::cerr << "Unexpected blend mode: " << mode << " in " << mFilename << std::endl;
 | |
|                 return osg::AlphaFunc::LEQUAL;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         osg::Stencil::Function getStencilFunction(int func)
 | |
|         {
 | |
|             switch (func)
 | |
|             {
 | |
|             case 0: return osg::Stencil::NEVER;
 | |
|             case 1: return osg::Stencil::LESS;
 | |
|             case 2: return osg::Stencil::EQUAL;
 | |
|             case 3: return osg::Stencil::LEQUAL;
 | |
|             case 4: return osg::Stencil::GREATER;
 | |
|             case 5: return osg::Stencil::NOTEQUAL;
 | |
|             case 6: return osg::Stencil::GEQUAL;
 | |
|             case 7: return osg::Stencil::NEVER; // NifSkope says this is GL_ALWAYS, but in MW it's GL_NEVER
 | |
|             default:
 | |
|                 std::cerr << "Unexpected stencil function: " << func << " in " << mFilename << std::endl;
 | |
|                 return osg::Stencil::NEVER;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         osg::Stencil::Operation getStencilOperation(int op)
 | |
|         {
 | |
|             switch (op)
 | |
|             {
 | |
|             case 0: return osg::Stencil::KEEP;
 | |
|             case 1: return osg::Stencil::ZERO;
 | |
|             case 2: return osg::Stencil::REPLACE;
 | |
|             case 3: return osg::Stencil::INCR;
 | |
|             case 4: return osg::Stencil::DECR;
 | |
|             case 5: return osg::Stencil::INVERT;
 | |
|             default:
 | |
|                 std::cerr << "Unexpected stencil operation: " << op << " in " << mFilename << std::endl;
 | |
|                 return osg::Stencil::KEEP;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         void handleProperty(const Nif::Property *property,
 | |
|                             osg::Node *node, SceneUtil::CompositeStateSetUpdater* composite, Resource::TextureManager* textureManager, std::vector<int>& boundTextures, int animflags)
 | |
|         {
 | |
|             switch (property->recType)
 | |
|             {
 | |
|             case Nif::RC_NiStencilProperty:
 | |
|             {
 | |
|                 const Nif::NiStencilProperty* stencilprop = static_cast<const Nif::NiStencilProperty*>(property);
 | |
|                 osg::FrontFace* frontFace = new osg::FrontFace;
 | |
|                 switch (stencilprop->data.drawMode)
 | |
|                 {
 | |
|                 case 1:
 | |
|                     frontFace->setMode(osg::FrontFace::CLOCKWISE);
 | |
|                     break;
 | |
|                 case 0:
 | |
|                 case 2:
 | |
|                 default:
 | |
|                     frontFace->setMode(osg::FrontFace::COUNTER_CLOCKWISE);
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 osg::StateSet* stateset = node->getOrCreateStateSet();
 | |
|                 stateset->setAttribute(frontFace, osg::StateAttribute::ON);
 | |
|                 stateset->setMode(GL_CULL_FACE, stencilprop->data.drawMode == 3 ? osg::StateAttribute::OFF
 | |
|                                                                                 : osg::StateAttribute::ON);
 | |
| 
 | |
|                 if (stencilprop->data.enabled != 0)
 | |
|                 {
 | |
|                     osg::Stencil* stencil = new osg::Stencil;
 | |
|                     stencil->setFunction(getStencilFunction(stencilprop->data.compareFunc), stencilprop->data.stencilRef, stencilprop->data.stencilMask);
 | |
|                     stencil->setStencilFailOperation(getStencilOperation(stencilprop->data.failAction));
 | |
|                     stencil->setStencilPassAndDepthFailOperation(getStencilOperation(stencilprop->data.zFailAction));
 | |
|                     stencil->setStencilPassAndDepthPassOperation(getStencilOperation(stencilprop->data.zPassAction));
 | |
| 
 | |
|                     stateset->setAttributeAndModes(stencil, osg::StateAttribute::ON);
 | |
|                 }
 | |
|                 break;
 | |
|             }
 | |
|             case Nif::RC_NiWireframeProperty:
 | |
|             {
 | |
|                 const Nif::NiWireframeProperty* wireprop = static_cast<const Nif::NiWireframeProperty*>(property);
 | |
|                 osg::PolygonMode* mode = new osg::PolygonMode;
 | |
|                 mode->setMode(osg::PolygonMode::FRONT_AND_BACK, wireprop->flags == 0 ? osg::PolygonMode::FILL
 | |
|                                                                                      : osg::PolygonMode::LINE);
 | |
|                 node->getOrCreateStateSet()->setAttributeAndModes(mode, osg::StateAttribute::ON);
 | |
|                 break;
 | |
|             }
 | |
|             case Nif::RC_NiZBufferProperty:
 | |
|             {
 | |
|                 const Nif::NiZBufferProperty* zprop = static_cast<const Nif::NiZBufferProperty*>(property);
 | |
|                 // VER_MW doesn't support a DepthFunction according to NifSkope
 | |
|                 osg::Depth* depth = new osg::Depth;
 | |
|                 depth->setWriteMask((zprop->flags>>1)&1);
 | |
|                 node->getOrCreateStateSet()->setAttributeAndModes(depth, osg::StateAttribute::ON);
 | |
|                 break;
 | |
|             }
 | |
|             // OSG groups the material properties that NIFs have separate, so we have to parse them all again when one changed
 | |
|             case Nif::RC_NiMaterialProperty:
 | |
|             case Nif::RC_NiVertexColorProperty:
 | |
|             case Nif::RC_NiSpecularProperty:
 | |
|             {
 | |
|                 // Handled in handleTriShape so we know whether vertex colors are available
 | |
|                 break;
 | |
|             }
 | |
|             case Nif::RC_NiAlphaProperty:
 | |
|             {
 | |
|                 const Nif::NiAlphaProperty* alphaprop = static_cast<const Nif::NiAlphaProperty*>(property);
 | |
|                 osg::BlendFunc* blendfunc = new osg::BlendFunc;
 | |
|                 osg::StateSet* stateset = node->getOrCreateStateSet();
 | |
|                 if (alphaprop->flags&1)
 | |
|                 {
 | |
|                     blendfunc->setFunction(getBlendMode((alphaprop->flags>>1)&0xf),
 | |
|                                            getBlendMode((alphaprop->flags>>5)&0xf));
 | |
|                     stateset->setAttributeAndModes(blendfunc, osg::StateAttribute::ON);
 | |
| 
 | |
|                     bool noSort = (alphaprop->flags>>13)&1;
 | |
|                     if (!noSort)
 | |
|                     {
 | |
|                         stateset->setNestRenderBins(false);
 | |
|                         stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
 | |
|                     }
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     stateset->setAttributeAndModes(blendfunc, osg::StateAttribute::OFF);
 | |
|                     stateset->setNestRenderBins(false);
 | |
|                     stateset->setRenderingHint(osg::StateSet::OPAQUE_BIN);
 | |
|                 }
 | |
| 
 | |
|                 osg::AlphaFunc* alphafunc = new osg::AlphaFunc;
 | |
|                 if((alphaprop->flags>>9)&1)
 | |
|                 {
 | |
|                     alphafunc->setFunction(getTestMode((alphaprop->flags>>10)&0x7), alphaprop->data.threshold/255.f);
 | |
|                     stateset->setAttributeAndModes(alphafunc, osg::StateAttribute::ON);
 | |
|                 }
 | |
|                 else
 | |
|                     stateset->setAttributeAndModes(alphafunc, osg::StateAttribute::OFF);
 | |
|                 break;
 | |
|             }
 | |
|             case Nif::RC_NiTexturingProperty:
 | |
|             {
 | |
|                 const Nif::NiTexturingProperty* texprop = static_cast<const Nif::NiTexturingProperty*>(property);
 | |
|                 osg::StateSet* stateset = node->getOrCreateStateSet();
 | |
| 
 | |
|                 if (boundTextures.size())
 | |
|                 {
 | |
|                     // overriding a parent NiTexturingProperty, so remove what was previously bound
 | |
|                     for (unsigned int i=0; i<boundTextures.size(); ++i)
 | |
|                         stateset->setTextureMode(i, GL_TEXTURE_2D, osg::StateAttribute::OFF);
 | |
|                     boundTextures.clear();
 | |
|                 }
 | |
| 
 | |
|                 for (int i=0; i<Nif::NiTexturingProperty::NumTextures; ++i)
 | |
|                 {
 | |
|                     if (texprop->textures[i].inUse)
 | |
|                     {
 | |
|                         if (i != Nif::NiTexturingProperty::BaseTexture
 | |
|                                 && i != Nif::NiTexturingProperty::GlowTexture
 | |
|                                 && i != Nif::NiTexturingProperty::DarkTexture
 | |
|                                 && i != Nif::NiTexturingProperty::DetailTexture)
 | |
|                         {
 | |
|                             std::cerr << "Warning: unhandled texture stage " << i << " in " << mFilename << std::endl;
 | |
|                             continue;
 | |
|                         }
 | |
| 
 | |
|                         const Nif::NiTexturingProperty::Texture& tex = texprop->textures[i];
 | |
|                         if(tex.texture.empty())
 | |
|                         {
 | |
|                             std::cerr << "Warning: texture layer " << i << " is in use but empty in " << mFilename << std::endl;
 | |
|                             continue;
 | |
|                         }
 | |
|                         const Nif::NiSourceTexture *st = tex.texture.getPtr();
 | |
|                         if (!st->external)
 | |
|                         {
 | |
|                             std::cerr << "Warning: unhandled internal texture in " << mFilename << std::endl;
 | |
|                             continue;
 | |
|                         }
 | |
| 
 | |
|                         std::string filename = Misc::ResourceHelpers::correctTexturePath(st->filename, textureManager->getVFS());
 | |
| 
 | |
|                         unsigned int clamp = static_cast<unsigned int>(tex.clamp);
 | |
|                         int wrapT = (clamp) & 0x1;
 | |
|                         int wrapS = (clamp >> 1) & 0x1;
 | |
| 
 | |
|                         osg::Texture2D* texture2d = textureManager->getTexture2D(filename,
 | |
|                               wrapS ? osg::Texture::REPEAT : osg::Texture::CLAMP,
 | |
|                               wrapT ? osg::Texture::REPEAT : osg::Texture::CLAMP);
 | |
| 
 | |
|                         int texUnit = boundTextures.size();
 | |
| 
 | |
|                         stateset->setTextureAttributeAndModes(texUnit, texture2d, osg::StateAttribute::ON);
 | |
| 
 | |
|                         if (i == Nif::NiTexturingProperty::GlowTexture)
 | |
|                         {
 | |
|                             osg::TexEnvCombine* texEnv = new osg::TexEnvCombine;
 | |
|                             texEnv->setCombine_Alpha(osg::TexEnvCombine::REPLACE);
 | |
|                             texEnv->setSource0_Alpha(osg::TexEnvCombine::PREVIOUS);
 | |
|                             texEnv->setCombine_RGB(osg::TexEnvCombine::ADD);
 | |
|                             texEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
 | |
|                             texEnv->setSource1_RGB(osg::TexEnvCombine::TEXTURE);
 | |
| 
 | |
|                             stateset->setTextureAttributeAndModes(texUnit, texEnv, osg::StateAttribute::ON);
 | |
|                         }
 | |
|                         else if (i == Nif::NiTexturingProperty::DarkTexture)
 | |
|                         {
 | |
|                             osg::TexEnv* texEnv = new osg::TexEnv;
 | |
|                             texEnv->setMode(osg::TexEnv::MODULATE);
 | |
|                             stateset->setTextureAttributeAndModes(texUnit, texEnv, osg::StateAttribute::ON);
 | |
|                         }
 | |
|                         else if (i == Nif::NiTexturingProperty::DetailTexture)
 | |
|                         {
 | |
|                             osg::TexEnvCombine* texEnv = new osg::TexEnvCombine;
 | |
|                             texEnv->setScale_RGB(2.f);
 | |
|                             texEnv->setCombine_Alpha(GL_MODULATE);
 | |
|                             texEnv->setOperand0_Alpha(GL_SRC_ALPHA);
 | |
|                             texEnv->setOperand1_Alpha(GL_SRC_ALPHA);
 | |
|                             texEnv->setSource0_Alpha(GL_PREVIOUS_ARB);
 | |
|                             texEnv->setSource1_Alpha(GL_TEXTURE);
 | |
|                             texEnv->setCombine_RGB(GL_MODULATE);
 | |
|                             texEnv->setOperand0_RGB(GL_SRC_COLOR);
 | |
|                             texEnv->setOperand1_RGB(GL_SRC_COLOR);
 | |
|                             texEnv->setSource0_RGB(GL_PREVIOUS_ARB);
 | |
|                             texEnv->setSource1_RGB(GL_TEXTURE);
 | |
|                             stateset->setTextureAttributeAndModes(texUnit, texEnv, osg::StateAttribute::ON);
 | |
|                         }
 | |
| 
 | |
|                         boundTextures.push_back(tex.uvSet);
 | |
|                     }
 | |
|                     handleTextureControllers(texprop, composite, textureManager, stateset, animflags);
 | |
|                 }
 | |
|                 break;
 | |
|             }
 | |
|             // unused by mw
 | |
|             case Nif::RC_NiShadeProperty:
 | |
|             case Nif::RC_NiDitherProperty:
 | |
|             case Nif::RC_NiFogProperty:
 | |
|             {
 | |
|                 break;
 | |
|             }
 | |
|             default:
 | |
|                 std::cerr << "Unhandled " << property->recName << " in " << mFilename << std::endl;
 | |
|                 break;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         void applyMaterialProperties(osg::Node* node, const std::vector<const Nif::Property*>& properties, SceneUtil::CompositeStateSetUpdater* composite,
 | |
|                                              bool hasVertexColors, int animflags)
 | |
|         {
 | |
|             osg::StateSet* stateset = node->getOrCreateStateSet();
 | |
| 
 | |
|             int specFlags = 0; // Specular is disabled by default, even if there's a specular color in the NiMaterialProperty
 | |
|             osg::Material* mat = new osg::Material;
 | |
|             mat->setColorMode(hasVertexColors ? osg::Material::AMBIENT_AND_DIFFUSE : osg::Material::OFF);
 | |
| 
 | |
|             // NIF material defaults don't match OpenGL defaults
 | |
|             mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
 | |
|             mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
 | |
| 
 | |
|             for (std::vector<const Nif::Property*>::const_reverse_iterator it = properties.rbegin(); it != properties.rend(); ++it)
 | |
|             {
 | |
|                 const Nif::Property* property = *it;
 | |
|                 switch (property->recType)
 | |
|                 {
 | |
|                 case Nif::RC_NiSpecularProperty:
 | |
|                 {
 | |
|                     specFlags = property->flags;
 | |
|                     break;
 | |
|                 }
 | |
|                 case Nif::RC_NiMaterialProperty:
 | |
|                 {
 | |
|                     const Nif::NiMaterialProperty* matprop = static_cast<const Nif::NiMaterialProperty*>(property);
 | |
| 
 | |
|                     mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(matprop->data.diffuse, matprop->data.alpha));
 | |
|                     mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(matprop->data.ambient, 1.f));
 | |
|                     mat->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4f(matprop->data.emissive, 1.f));
 | |
| 
 | |
|                     mat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(matprop->data.specular, 1.f));
 | |
|                     mat->setShininess(osg::Material::FRONT_AND_BACK, matprop->data.glossiness);
 | |
| 
 | |
|                     if (!matprop->controller.empty())
 | |
|                         handleMaterialControllers(matprop, composite, animflags);
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
|                 case Nif::RC_NiVertexColorProperty:
 | |
|                 {
 | |
|                     const Nif::NiVertexColorProperty* vertprop = static_cast<const Nif::NiVertexColorProperty*>(property);
 | |
|                     if (!hasVertexColors)
 | |
|                         break;
 | |
|                     switch (vertprop->flags)
 | |
|                     {
 | |
|                     case 0:
 | |
|                         mat->setColorMode(osg::Material::OFF);
 | |
|                         break;
 | |
|                     case 1:
 | |
|                         mat->setColorMode(osg::Material::EMISSION);
 | |
|                         break;
 | |
|                     case 2:
 | |
|                         mat->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
 | |
|                         break;
 | |
|                     }
 | |
|                 }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (specFlags == 0)
 | |
|                 mat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f,0.f,0.f,0.f));
 | |
| 
 | |
|             stateset->setAttributeAndModes(mat, osg::StateAttribute::ON);
 | |
|         }
 | |
| 
 | |
|     };
 | |
| 
 | |
|     osg::ref_ptr<osg::Node> Loader::load(Nif::NIFFilePtr file, Resource::TextureManager* textureManager)
 | |
|     {
 | |
|         LoaderImpl impl(file->getFilename());
 | |
|         return impl.load(file, textureManager);
 | |
|     }
 | |
| 
 | |
|     void Loader::loadKf(Nif::NIFFilePtr kf, KeyframeHolder& target)
 | |
|     {
 | |
|         LoaderImpl impl(kf->getFilename());
 | |
|         impl.loadKf(kf, target);
 | |
|     }
 | |
| 
 | |
| }
 |