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Flip the texture coordinates instead of flipping textures. This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it. |
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| .. | ||
| base.hpp | ||
| controlled.cpp | ||
| controlled.hpp | ||
| controller.cpp | ||
| controller.hpp | ||
| data.cpp | ||
| data.hpp | ||
| effect.cpp | ||
| effect.hpp | ||
| extra.cpp | ||
| extra.hpp | ||
| niffile.cpp | ||
| niffile.hpp | ||
| nifkey.hpp | ||
| nifstream.cpp | ||
| nifstream.hpp | ||
| niftypes.hpp | ||
| node.cpp | ||
| node.hpp | ||
| property.cpp | ||
| property.hpp | ||
| record.hpp | ||
| recordptr.hpp | ||