1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-16 16:59:56 +00:00
openmw/files/shaders/compatibility
2024-03-29 10:41:04 +03:00
..
bs Don't handle per-vertex normals as tangent space normals 2023-12-30 03:09:56 +03:00
luminance shade refactor 2023-02-25 11:03:39 -08:00
debug.frag shade refactor 2023-02-25 11:03:39 -08:00
debug.vert Improve shaders formatting 2023-04-21 09:02:12 +04:00
depthclipped.frag shade refactor 2023-02-25 11:03:39 -08:00
depthclipped.vert shade refactor 2023-02-25 11:03:39 -08:00
fog.glsl shade refactor 2023-02-25 11:03:39 -08:00
fullscreen_tri.frag shade refactor 2023-02-25 11:03:39 -08:00
fullscreen_tri.vert shade refactor 2023-02-25 11:03:39 -08:00
groundcover.frag Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
groundcover.vert Don't handle per-vertex normals as tangent space normals 2023-12-30 03:09:56 +03:00
gui.frag shade refactor 2023-02-25 11:03:39 -08:00
gui.vert shade refactor 2023-02-25 11:03:39 -08:00
multiview_resolve.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
multiview_resolve.vert shade refactor 2023-02-25 11:03:39 -08:00
normals.glsl Untangle normals and parallax handling 2023-12-12 22:42:53 +03:00
objects.frag Don't handle per-vertex normals as tangent space normals 2023-12-30 03:09:56 +03:00
objects.vert Don't handle per-vertex normals as tangent space normals 2023-12-30 03:09:56 +03:00
ripples_blobber.frag Use Allman brackets 2023-04-02 13:31:06 +04:00
ripples_simulate.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
s360.frag shade refactor 2023-02-25 11:03:39 -08:00
s360.vert shade refactor 2023-02-25 11:03:39 -08:00
shadowcasting.frag fix shader compilation 2023-02-26 14:31:53 -08:00
shadowcasting.vert Fix tree shadows when TreeAnim flag is used 2023-05-29 18:47:27 +02:00
shadows_fragment.glsl Improve shaders formatting 2023-04-21 09:02:12 +04:00
shadows_vertex.glsl Eliminate unused uniform 2024-02-20 23:10:03 +00:00
sky.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
sky.vert shade refactor 2023-02-25 11:03:39 -08:00
terrain.frag Don't handle per-vertex normals as tangent space normals 2023-12-30 03:09:56 +03:00
terrain.vert Don't handle per-vertex normals as tangent space normals 2023-12-30 03:09:56 +03:00
vertexcolors.glsl shade refactor 2023-02-25 11:03:39 -08:00
water.frag Make sunlight scattering and wobbly shores optional 2024-03-29 10:41:04 +03:00
water.vert Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00