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			68 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_LUAUI_LAYERS
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| #define OPENMW_LUAUI_LAYERS
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| 
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| #include <string>
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| #include <string_view>
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| 
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| #include <MyGUI_LayerManager.h>
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| #include <MyGUI_OverlappedLayer.h>
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| #include <osg/Vec2f>
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| 
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| namespace LuaUi
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| {
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|     // this wrapper is necessary, because the MyGUI LayerManager
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|     // stores layers in a vector and their indices could change
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|     class Layer
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|     {
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|         public:
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|             Layer(size_t index)
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|                 : mName(at(index)->getName())
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|                 , mCachedIndex(index)
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|             {}
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| 
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|             const std::string& name() const noexcept { return mName; };
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|             const osg::Vec2f size()
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|             {
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|                 MyGUI::ILayer* p = refresh();
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|                 MyGUI::IntSize size = p->getSize();
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|                 return osg::Vec2f(size.width, size.height);
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|             }
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| 
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|             struct Options
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|             {
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|                 bool mInteractive;
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|             };
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| 
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|             static size_t count()
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|             {
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|                 return MyGUI::LayerManager::getInstance().getLayerCount();
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|             }
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| 
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|             static size_t indexOf(std::string_view name);
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| 
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|             static void insert(size_t index, std::string_view name, Options options);
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| 
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|         private:
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|             static MyGUI::ILayer* at(size_t index)
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|             {
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|                 if (index >= count())
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|                     throw std::logic_error("Invalid layer index");
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|                 return MyGUI::LayerManager::getInstance().getLayer(index);
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|             }
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| 
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|             MyGUI::ILayer* refresh()
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|             {
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|                 MyGUI::ILayer* p = at(mCachedIndex);
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|                 if (p->getName() != mName)
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|                 {
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|                     mCachedIndex = indexOf(mName);
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|                     p = at(mCachedIndex);
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|                 }
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|                 return p;
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|             }
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|             std::string mName;
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|             size_t mCachedIndex;
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|     };
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| }
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| 
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| #endif // OPENMW_LUAUI_LAYERS
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