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			138 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|   Copyright (C) 2015-2016, 2018, 2020 cc9cii
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| 
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|   cc9cii cc9c@iinet.net.au
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| 
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|   Much of the information on the data structures are based on the information
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|   from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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|   trial & error.  See http://en.uesp.net/wiki for details.
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| 
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| */
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| #ifndef ESM4_LAND_H
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| #define ESM4_LAND_H
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| 
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| #include <cstdint>
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| #include <vector>
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| 
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| #include <components/esm/defs.hpp>
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| #include <components/esm/formid.hpp>
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| 
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| namespace ESM4
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| {
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|     class Reader;
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| 
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|     struct Land
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|     {
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|         enum
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|         {
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|             LAND_VNML = 1,
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|             LAND_VHGT = 2,
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|             LAND_WNAM = 4, // only in TES3?
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|             LAND_VCLR = 8,
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|             LAND_VTEX = 16
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|         };
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| 
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|         // number of vertices per side
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|         static constexpr unsigned sVertsPerSide = 33;
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| 
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|         // cell terrain size in world coords
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|         static constexpr unsigned sRealSize = 4096;
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| 
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|         // total number of vertices
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|         static constexpr unsigned sLandNumVerts = sVertsPerSide * sVertsPerSide;
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| 
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|         static constexpr unsigned sHeightScale = 8;
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| 
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|         // number of textures per side of a land quadrant
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|         // (for TES4 - based on vanilla observations)
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|         static constexpr unsigned sQuadTexturePerSide = 6;
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| 
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| #pragma pack(push, 1)
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|         struct VHGT
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|         {
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|             float heightOffset;
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|             std::int8_t gradientData[sVertsPerSide * sVertsPerSide];
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|             std::uint16_t unknown1;
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|             std::uint8_t unknown2;
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|         };
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| 
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|         struct BTXT
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|         {
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|             ESM::FormId32 formId;
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|             std::uint8_t quadrant; // 0 = bottom left, 1 = bottom right, 2 = top left, 3 = top right
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|             std::uint8_t unknown1;
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|             std::uint16_t unknown2;
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|         };
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| 
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|         struct ATXT
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|         {
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|             ESM::FormId32 formId;
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|             std::uint8_t quadrant; // 0 = bottom left, 1 = bottom right, 2 = top left, 3 = top right
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|             std::uint8_t unknown;
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|             std::uint16_t layerIndex; // texture layer, 0..7
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|         };
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| 
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|         struct VTXT
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|         {
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|             std::uint16_t position; // 0..288 (17x17 grid)
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|             std::uint8_t unknown1;
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|             std::uint8_t unknown2;
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|             float opacity;
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|         };
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| #pragma pack(pop)
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| 
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|         struct TxtLayer
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|         {
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|             ATXT texture;
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|             std::vector<VTXT> data; // alpha data
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|         };
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| 
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|         struct Texture
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|         {
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|             BTXT base;
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|             std::vector<TxtLayer> layers;
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|         };
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| 
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|         ESM::FormId mId; // from the header
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|         std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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| 
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|         std::uint32_t mLandFlags; // from DATA subrecord
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| 
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|         // FIXME: lazy loading not yet implemented
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|         int mDataTypes; // which data types are loaded
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| 
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|         float mHeights[sVertsPerSide * sVertsPerSide]; // Float value of compressed Heightmap
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|         std::int8_t mVertNorm[sVertsPerSide * sVertsPerSide * 3]; // from VNML subrecord
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|         std::uint8_t mVertColr[sVertsPerSide * sVertsPerSide * 3]; // from VCLR subrecord
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|         VHGT mHeightMap;
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|         Texture mTextures[4]; // 0 = bottom left, 1 = bottom right, 2 = top left, 3 = top right
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|         std::vector<ESM::FormId> mIds; // land texture (LTEX) formids
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|         ESM::FormId mCell;
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| 
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|         void load(Reader& reader);
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| 
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|         // void save(Writer& writer) const;
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| 
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|         // void blank();
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| 
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|         static constexpr ESM::RecNameInts sRecordId = ESM::REC_LAND4;
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|     };
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| }
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| 
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| #endif // ESM4_LAND_H
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