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			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
	
		
			1,011 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_BODY_H
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#define OPENMW_ESM_BODY_H
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#include <string>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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struct BodyPart
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{
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    static unsigned int sRecordId;
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    enum MeshPart
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    {
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        MP_Head = 0,
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        MP_Hair = 1,
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        MP_Neck = 2,
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        MP_Chest = 3,
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        MP_Groin = 4,
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        MP_Hand = 5,
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        MP_Wrist = 6,
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        MP_Forearm = 7,
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        MP_Upperarm = 8,
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        MP_Foot = 9,
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        MP_Ankle = 10,
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        MP_Knee = 11,
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        MP_Upperleg = 12,
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        MP_Clavicle = 13,
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        MP_Tail = 14,
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        MP_Count = 15
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    };
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    enum Flags
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    {
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        BPF_Female = 1,
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        BPF_NotPlayable = 2
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    };
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    enum MeshType
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    {
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        MT_Skin = 0,
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        MT_Clothing = 1,
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        MT_Armor = 2
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    };
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    struct BYDTstruct
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    {
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        char mPart;
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        char mVampire;
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        char mFlags;
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        char mType;
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    };
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    BYDTstruct mData;
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    std::string mId, mModel, mRace;
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    void load(ESMReader &esm);
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    void save(ESMWriter &esm) const;
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};
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}
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#endif
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