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			93 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_SKIL_H
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| #define OPENMW_ESM_SKIL_H
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| 
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| #include <array>
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| #include <string>
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| 
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| #include "components/esm/defs.hpp"
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| #include "components/esm/refid.hpp"
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| 
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| namespace ESM
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| {
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| 
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     /*
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|      * Skill information
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|      *
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|      */
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| 
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|     struct Skill
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|     {
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| 
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|         constexpr static RecNameInts sRecordId = REC_SKIL;
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|         /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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|         static std::string_view getRecordType() { return "Skill"; }
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| 
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|         unsigned int mRecordFlags;
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|         RefId mId;
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| 
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|         struct SKDTstruct
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|         {
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|             int mAttribute; // see defs.hpp
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|             int mSpecialization; // 0 - Combat, 1 - Magic, 2 - Stealth
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|             float mUseValue[4]; // How much skill improves through use. Meaning
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|                                 // of each field depends on what skill this
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|                                 // is. We should document this better later.
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|         }; // Total size: 24 bytes
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|         SKDTstruct mData;
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| 
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|         // Skill index. Skils don't have an id ("NAME") like most records,
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|         // they only have a numerical index that matches one of the
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|         // hard-coded skills in the game.
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|         int mIndex;
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| 
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|         std::string mDescription;
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| 
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|         enum SkillEnum
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|         {
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|             Block = 0,
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|             Armorer = 1,
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|             MediumArmor = 2,
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|             HeavyArmor = 3,
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|             BluntWeapon = 4,
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|             LongBlade = 5,
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|             Axe = 6,
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|             Spear = 7,
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|             Athletics = 8,
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|             Enchant = 9,
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|             Destruction = 10,
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|             Alteration = 11,
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|             Illusion = 12,
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|             Conjuration = 13,
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|             Mysticism = 14,
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|             Restoration = 15,
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|             Alchemy = 16,
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|             Unarmored = 17,
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|             Security = 18,
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|             Sneak = 19,
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|             Acrobatics = 20,
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|             LightArmor = 21,
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|             ShortBlade = 22,
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|             Marksman = 23,
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|             Mercantile = 24,
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|             Speechcraft = 25,
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|             HandToHand = 26,
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|             Length
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|         };
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|         static const std::string sSkillNames[Length];
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|         static const std::string sSkillNameIds[Length];
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|         static const std::string sIconNames[Length];
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|         static const std::array<SkillEnum, Length> sSkillIds;
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| 
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|         void load(ESMReader& esm, bool& isDeleted);
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|         void save(ESMWriter& esm, bool isDeleted = false) const;
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| 
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|         void blank();
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|         ///< Set record to default state (does not touch the ID/index).
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| 
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|         static RefId indexToRefId(int index);
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|     };
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| }
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| #endif
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