1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2026-02-11 09:38:28 +00:00
openmw/components/sceneutil
AnyOldName3 5ad297e6ff Guarantee glow updater regenerates shaders on completion
Previously, it would edit the odd numbered stateset, then regenerate
shaders for the even-numbered one, then edit the even numbered one, and
regenerate shaders for the odd numbered one (or vice versa if it
finished during an even numbered frame). This would leave one of the
shader programs still trying to use the state that had been removed.
2020-12-03 18:41:32 +00:00
..
actorutil.cpp
actorutil.hpp
agentpath.cpp
agentpath.hpp
attach.cpp
attach.hpp
clone.cpp OSG-Collada animation support 2020-11-19 01:11:56 +02:00
clone.hpp
controller.cpp
controller.hpp
detourdebugdraw.cpp
detourdebugdraw.hpp
keyframe.hpp Don't copy osga-data in base class keyframecontroller, fix warnings. 2020-11-20 19:38:29 +02:00
lightcontroller.cpp
lightcontroller.hpp
lightmanager.cpp Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
lightmanager.hpp
lightutil.cpp
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp Set dummy state when disabling shadows indoors 2020-11-16 21:01:20 +00:00
mwshadowtechnique.hpp Set dummy state when disabling shadows indoors 2020-11-16 21:01:20 +00:00
navmesh.cpp
navmesh.hpp
optimizer.cpp
optimizer.hpp
osgacontroller.cpp Don't duplicate getFileExtension, use OpenMW's namespaces 2020-11-28 15:03:10 +02:00
osgacontroller.hpp Don't duplicate getFileExtension, use OpenMW's namespaces 2020-11-28 15:03:10 +02:00
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
recastmesh.hpp
riggeometry.cpp
riggeometry.hpp
serialize.cpp
serialize.hpp
shadow.cpp Merge branch 'shadowdisable-fix' into 'master' 2020-11-18 18:56:36 +00:00
shadow.hpp
shadowsbin.cpp Actually copy alpha blended drawables to the new stategraph 2020-11-12 23:23:40 +00:00
shadowsbin.hpp Tidy up run-on lines 2020-11-12 17:04:23 +00:00
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
unrefqueue.cpp
unrefqueue.hpp
util.cpp Guarantee glow updater regenerates shaders on completion 2020-12-03 18:41:32 +00:00
util.hpp
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp