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			29 lines
		
	
	
	
		
			592 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			592 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_TERRAIN_DEFS_HPP
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#define COMPONENTS_TERRAIN_DEFS_HPP
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#include <components/vfs/pathutil.hpp>
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namespace Terrain
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{
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    enum Direction
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    {
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        North = 0,
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        East = 1,
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        South = 2,
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        West = 3
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    };
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    struct LayerInfo
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    {
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        VFS::Path::Normalized mDiffuseMap;
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        VFS::Path::Normalized mNormalMap;
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        bool mParallax; // Height info in normal map alpha channel?
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        bool mSpecular; // Specular info in diffuse map alpha channel?
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        bool requiresShaders() const { return !mNormalMap.empty() || mSpecular; }
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    };
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}
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#endif
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