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	Fixed some types removed useless header applied clang format fixed compile tests fixed clang tidy, and closer to logic before this MR Removed hardcoded refids unless there is a returned value we don't use static RefIds can use == between RefId and hardcoded string Fix clang format Fixed a few instances where std::string was used, when only const std::string& was needed removed unused variable
		
			
				
	
	
		
			28 lines
		
	
	
	
		
			588 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
	
		
			588 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_GLOBALSCRIPT_H
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#define OPENMW_ESM_GLOBALSCRIPT_H
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#include "cellref.hpp"
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#include "components/esm/refid.hpp"
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#include "locals.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    /// \brief Storage structure for global script state (only used in saved games)
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    struct GlobalScript
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    {
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        RefId mId; /// \note must be lowercase
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        Locals mLocals;
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        int mRunning;
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        RefId mTargetId; // for targeted scripts
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        RefNum mTargetRef;
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        void load(ESMReader& esm);
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        void save(ESMWriter& esm) const;
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    };
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}
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#endif
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