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Ignore z coordinate for not swimming nor flying actors to calculate distance from actor destination to last path point. If walking actor destination point is floating above the ground then a point on navmesh may be too far away when z coordinate is included. In this case path will be rebuild on each AI_REACTION_TIME. |
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.. | ||
bsatool | ||
esmtool | ||
essimporter | ||
launcher | ||
mwiniimporter | ||
niftest | ||
opencs | ||
openmw | ||
openmw_test_suite | ||
wizard | ||
doc.hpp |