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			335 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			335 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local camera = require('openmw.camera')
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| local core = require('openmw.core')
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| local input = require('openmw.input')
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| local util = require('openmw.util')
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| local self = require('openmw.self')
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| local nearby = require('openmw.nearby')
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| local async = require('openmw.async')
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| local I = require('openmw.interfaces')
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| 
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| local Actor = require('openmw.types').Actor
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| local Player = require('openmw.types').Player
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| 
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| local settings = require('scripts.omw.camera.settings').thirdPerson
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| local head_bobbing = require('scripts.omw.camera.head_bobbing')
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| local third_person = require('scripts.omw.camera.third_person')
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| local pov_auto_switch = require('scripts.omw.camera.first_person_auto_switch')
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| local move360 = require('scripts.omw.camera.move360')
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| 
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| local MODE = camera.MODE
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| 
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| local previewIfStandStill = false
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| local showCrosshairInThirdPerson = false
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| local slowViewChange = false
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| 
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| local function updateSettings()
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|     previewIfStandStill = settings:get('previewIfStandStill')
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|     showCrosshairInThirdPerson = settings:get('viewOverShoulder')
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|     camera.allowCharacterDeferredRotation(settings:get('deferredPreviewRotation'))
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|     local collisionType = util.bitAnd(nearby.COLLISION_TYPE.Default, util.bitNot(nearby.COLLISION_TYPE.Actor))
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|     collisionType = util.bitOr(collisionType, nearby.COLLISION_TYPE.Camera)
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|     if settings:get('ignoreNC') then
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|         collisionType = util.bitOr(collisionType, nearby.COLLISION_TYPE.VisualOnly)
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|     end
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|     camera.setCollisionType(collisionType)
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|     move360.enabled = settings:get('move360')
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|     move360.turnSpeed = settings:get('move360TurnSpeed')
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|     pov_auto_switch.enabled = settings:get('povAutoSwitch')
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|     slowViewChange = settings:get('slowViewChange')
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| end
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| 
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| local primaryMode
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| 
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| local noModeControl = {}
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| local noStandingPreview = {}
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| local noHeadBobbing = {}
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| local noZoom = {}
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| 
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| local function init()
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|     camera.setFieldOfView(camera.getBaseFieldOfView())
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|     if camera.getMode() == MODE.FirstPerson then
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|         primaryMode = MODE.FirstPerson
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|     else
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|         primaryMode = MODE.ThirdPerson
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|         camera.setMode(MODE.ThirdPerson)
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|     end
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|     updateSettings()
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| end
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| 
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| settings:subscribe(async:callback(updateSettings))
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| 
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| local smoothedSpeed = 0
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| local previewTimer = 0
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| 
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| local function updatePOV(dt)
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|     local switchLimit = 0.25
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|     if input.isActionPressed(input.ACTION.TogglePOV) and Player.getControlSwitch(self, Player.CONTROL_SWITCH.ViewMode) then
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|         previewTimer = previewTimer + dt
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|         if primaryMode == MODE.ThirdPerson or previewTimer >= switchLimit then
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|             third_person.standingPreview = false
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|             camera.setMode(MODE.Preview)
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|         end
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|     elseif previewTimer > 0 then
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|         if previewTimer <= switchLimit then
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|             if primaryMode == MODE.FirstPerson then
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|                 primaryMode = MODE.ThirdPerson
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|             else
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|                 primaryMode = MODE.FirstPerson
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|             end
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|         end
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|         camera.setMode(primaryMode)
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|         if camera.getMode() == MODE.Preview then
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|             -- If Preview -> FirstPerson change is queued (because of 3rd person animation),
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|             -- then first exit Preview by switching to ThirdPerson, and then queue the switch to FirstPerson.
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|             camera.setMode(MODE.ThirdPerson)
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|             camera.setMode(MODE.FirstPerson)
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|         end
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|         previewTimer = 0
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|     end
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| end
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| 
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| local idleTimer = 0
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| local vanityDelay = core.getGMST('fVanityDelay')
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| 
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| local function updateVanity(dt)
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|     local vanityAllowed = Player.getControlSwitch(self, Player.CONTROL_SWITCH.VanityMode)
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|     if vanityAllowed and idleTimer > vanityDelay and camera.getMode() ~= MODE.Vanity then
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|         camera.setMode(MODE.Vanity)
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|     end
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|     if camera.getMode() == MODE.Vanity then
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|         if not vanityAllowed or idleTimer == 0 then
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|             camera.setMode(primaryMode)
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|         else
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|             camera.setYaw(camera.getYaw() + math.rad(3) * dt)
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|         end
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|     end
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| end
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| 
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| local function updateSmoothedSpeed(dt)
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|     local speed = Actor.getCurrentSpeed(self)
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|     speed = speed / (1 + speed / 500)
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|     local maxDelta = 300 * dt
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|     smoothedSpeed = smoothedSpeed + util.clamp(speed - smoothedSpeed, -maxDelta, maxDelta)
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| end
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| 
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| local minDistance = 30
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| local maxDistance = 800
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| 
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| local function zoom(delta)
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|     if not Player.getControlSwitch(self, Player.CONTROL_SWITCH.ViewMode) or
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|        not Player.getControlSwitch(self, Player.CONTROL_SWITCH.Controls) or
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|        camera.getMode() == MODE.Static or next(noZoom) then
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|         return
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|     end
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|     if camera.getMode() ~= MODE.FirstPerson then
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|         local obstacleDelta = third_person.preferredDistance - camera.getThirdPersonDistance()
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|         if delta > 0 and third_person.baseDistance == minDistance and
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|            (camera.getMode() ~= MODE.Preview or third_person.standingPreview) and not next(noModeControl) then
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|             primaryMode = MODE.FirstPerson
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|             camera.setMode(primaryMode)
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|         elseif delta > 0 or obstacleDelta < -delta then
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|             third_person.baseDistance = util.clamp(third_person.baseDistance - delta - obstacleDelta, minDistance, maxDistance)
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|         end
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|     elseif delta < 0 and not next(noModeControl) then
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|         primaryMode = MODE.ThirdPerson
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|         camera.setMode(primaryMode)
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|         third_person.baseDistance = minDistance
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|     end
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| end
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| 
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| local function applyControllerZoom(dt)
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|     if input.isActionPressed(input.ACTION.TogglePOV) then
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|         local triggerLeft = input.getAxisValue(input.CONTROLLER_AXIS.TriggerLeft)
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|         local triggerRight = input.getAxisValue(input.CONTROLLER_AXIS.TriggerRight)
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|         local controllerZoom = (triggerRight - triggerLeft) * 100 * dt
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|         if controllerZoom ~= 0 then
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|             zoom(controllerZoom)
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|         end
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|     end
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| end
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| 
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| local function updateStandingPreview()
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|     local mode = camera.getMode()
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|     if not previewIfStandStill or next(noStandingPreview)
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|        or mode == MODE.FirstPerson or mode == MODE.Static or mode == MODE.Vanity then
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|         third_person.standingPreview = false
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|         return
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|     end
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|     local standingStill = Actor.getCurrentSpeed(self) == 0 and Actor.getStance(self) == Actor.STANCE.Nothing
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|     if standingStill and mode == MODE.ThirdPerson then
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|         third_person.standingPreview = true
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|         camera.setMode(MODE.Preview)
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|     elseif not standingStill and third_person.standingPreview then
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|         third_person.standingPreview = false
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|         camera.setMode(primaryMode)
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|     end
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| end
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| 
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| local function updateCrosshair()
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|     camera.showCrosshair(
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|         camera.getMode() == MODE.FirstPerson or
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|         (showCrosshairInThirdPerson and (camera.getMode() == MODE.ThirdPerson or third_person.standingPreview)))
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| end
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| 
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| local function onUpdate(dt)
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|     camera.setExtraPitch(0)
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|     camera.setExtraYaw(0)
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|     camera.setExtraRoll(0)
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|     camera.setFirstPersonOffset(util.vector3(0, 0, 0))
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|     updateSmoothedSpeed(dt)
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|     pov_auto_switch.onUpdate(dt)
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| end
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| 
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| local function updateIdleTimer(dt)
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|     if not input.isIdle() then
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|         idleTimer = 0
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|     elseif self.controls.movement ~= 0 or self.controls.sideMovement ~= 0 or self.controls.jump or self.controls.use ~= 0 then
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|         idleTimer = 0  -- also reset the timer in case of a scripted movement
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|     else
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|         idleTimer = idleTimer + dt
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|     end
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| end
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| 
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| local function onFrame(dt)
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|     if core.isWorldPaused() or I.UI.getMode() then return end
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|     updateIdleTimer(dt)
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|     local mode = camera.getMode()
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|     if (mode == MODE.FirstPerson or mode == MODE.ThirdPerson) and not camera.getQueuedMode() then
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|         primaryMode = mode
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|     end
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|     if mode ~= MODE.Static then
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|         if not next(noModeControl) then
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|             updatePOV(dt)
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|             updateVanity(dt)
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|         end
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|         updateStandingPreview()
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|         updateCrosshair()
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|     end
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|     applyControllerZoom(dt)
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|     third_person.update(dt, smoothedSpeed)
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|     if not next(noHeadBobbing) then head_bobbing.update(dt, smoothedSpeed) end
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|     if slowViewChange then
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|         local maxIncrease = dt * (100 + third_person.baseDistance)
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|         camera.setPreferredThirdPersonDistance(
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|             math.min(camera.getThirdPersonDistance() + maxIncrease, third_person.preferredDistance))
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|     end
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|     move360.onFrame(dt)
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| end
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| 
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| return {
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|     interfaceName = 'Camera',
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|     ---
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|     -- @module Camera
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|     -- @usage require('openmw.interfaces').Camera
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|     interface = {
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|         --- Interface version is 1
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|         -- @field [parent=#Camera] #number version
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|         version = 1,
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| 
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|         --- Return primary mode (MODE.FirstPerson or MODE.ThirdPerson).
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|         -- @function [parent=#Camera] getPrimaryMode
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|         -- @return #number @{openmw.camera#MODE}
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|         getPrimaryMode = function() return primaryMode end,
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| 
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|         --- Get base third person distance (without applying angle and speed modifiers).
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|         -- @function [parent=#Camera] getBaseThirdPersonDistance
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|         -- @return #number
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|         getBaseThirdPersonDistance = function() return third_person.baseDistance end,
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|         --- Set base third person distance
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|         -- @function [parent=#Camera] setBaseThirdPersonDistance
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|         -- @param #number value
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|         setBaseThirdPersonDistance = function(v) third_person.baseDistance = v end,
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|         --- Get the desired third person distance if there would be no obstacles (with angle and speed modifiers)
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|         -- @function [parent=#Camera] getTargetThirdPersonDistance
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|         -- @return #number
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|         getTargetThirdPersonDistance = function() return third_person.preferredDistance end,
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| 
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|         --- Whether the built-in mode control logic is enabled.
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|         -- @function [parent=#Camera] isModeControlEnabled
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|         -- @return #boolean
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|         isModeControlEnabled = function() return not next(noModeControl) end,
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|         --- Disable with (optional) tag until the corresponding enable function is called with the same tag.
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|         -- @function [parent=#Camera] disableModeControl
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|         -- @param #string tag (optional, empty string by default) Will be disabled until the enabling function is called with the same tag
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|         disableModeControl = function(tag) noModeControl[tag or ''] = true end,
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|         --- Undo disableModeControl
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|         -- @function [parent=#Camera] enableModeControl
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|         -- @param #string tag (optional, empty string by default)
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|         enableModeControl = function(tag) noModeControl[tag or ''] = nil end,
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| 
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|         --- Whether the built-in standing preview logic is enabled.
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|         -- @function [parent=#Camera] isStandingPreviewEnabled
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|         -- @return #boolean
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|         isStandingPreviewEnabled = function() return previewIfStandStill and not next(noStandingPreview) end,
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|         --- Disable with (optional) tag until the corresponding enable function is called with the same tag.
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|         -- @function [parent=#Camera] disableStandingPreview
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|         -- @param #string tag (optional, empty string by default) Will be disabled until the enabling function is called with the same tag
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|         disableStandingPreview = function(tag) noStandingPreview[tag or ''] = true end,
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|         --- Undo disableStandingPreview
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|         -- @function [parent=#Camera] enableStandingPreview
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|         -- @param #string tag (optional, empty string by default)
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|         enableStandingPreview = function(tag) noStandingPreview[tag or ''] = nil end,
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| 
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|         --- Whether head bobbing is enabled.
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|         -- @function [parent=#Camera] isHeadBobbingEnabled
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|         -- @return #boolean
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|         isHeadBobbingEnabled = function() return head_bobbing.enabled and not next(noHeadBobbing) end,
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|         --- Disable with (optional) tag until the corresponding enable function is called with the same tag.
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|         -- @function [parent=#Camera] disableHeadBobbing
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|         -- @param #string tag (optional, empty string by default) Will be disabled until the enabling function is called with the same tag
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|         disableHeadBobbing = function(tag) noHeadBobbing[tag or ''] = true end,
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|         --- Undo disableHeadBobbing
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|         -- @function [parent=#Camera] enableHeadBobbing
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|         -- @param #string tag (optional, empty string by default)
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|         enableHeadBobbing = function(tag) noHeadBobbing[tag or ''] = nil end,
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| 
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|         --- Whether the built-in zooming is enabled.
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|         -- @function [parent=#Camera] isZoomEnabled
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|         -- @return #boolean
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|         isZoomEnabled = function() return not next(noZoom) end,
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|         --- Disable with (optional) tag until the corresponding enable function is called with the same tag.
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|         -- @function [parent=#Camera] disableZoom
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|         -- @param #string tag (optional, empty string by default) Will be disabled until the enabling function is called with the same tag
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|         disableZoom = function(tag) noZoom[tag or ''] = true end,
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|         --- Undo disableZoom
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|         -- @function [parent=#Camera] enableZoom
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|         -- @param #string tag (optional, empty string by default)
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|         enableZoom = function(tag) noZoom[tag or ''] = nil end,
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| 
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|         --- Whether the the third person offset can be changed by the built-in camera script.
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|         -- @function [parent=#Camera] isThirdPersonOffsetControlEnabled
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|         -- @return #boolean
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|         isThirdPersonOffsetControlEnabled = function() return not next(third_person.noOffsetControl) end,
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|         --- Disable with (optional) tag until the corresponding enable function is called with the same tag.
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|         -- @function [parent=#Camera] disableThirdPersonOffsetControl
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|         -- @param #string tag (optional, empty string by default) Will be disabled until the enabling function is called with the same tag
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|         disableThirdPersonOffsetControl = function(tag) third_person.noOffsetControl[tag or ''] = true end,
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|         --- Undo disableThirdPersonOffsetControl
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|         -- @function [parent=#Camera] enableThirdPersonOffsetControl
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|         -- @param #string tag (optional, empty string by default)
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|         enableThirdPersonOffsetControl = function(tag) third_person.noOffsetControl[tag or ''] = nil end,
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|     },
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|     engineHandlers = {
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|         onUpdate = onUpdate,
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|         onFrame = onFrame,
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|         onInputAction = function(action)
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|             if core.isWorldPaused() or I.UI.getMode() then return end
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|             if action == input.ACTION.ZoomIn then
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|                 zoom(10)
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|             elseif action == input.ACTION.ZoomOut then
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|                 zoom(-10)
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|             end
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|             move360.onInputAction(action)
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|         end,
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|         onTeleported = function()
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|             camera.instantTransition()
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|         end,
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|         onActive = init,
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|         onLoad = function(data)
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|             if data and data.distance then third_person.baseDistance = data.distance end
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|         end,
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|         onSave = function()
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|             return {version = 0, distance = third_person.baseDistance}
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|         end,
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|     },
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| }
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