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Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish. I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master. I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811, and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD. |
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| bulletobjecttool | ||
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| launcher | ||
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| navmeshtool | ||
| niftest | ||
| opencs | ||
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| openmw | ||
| openmw_test_suite | ||
| wizard | ||
| doc.hpp | ||