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			202 lines
		
	
	
	
		
			7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			202 lines
		
	
	
	
		
			7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <components/sceneutil/osgacontroller.hpp>
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#include <osg/Geode>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/ref_ptr>
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#include <osg/StateSet>
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#include <osgAnimation/Animation>
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#include <osgAnimation/AnimationUpdateCallback>
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#include <osgAnimation/Channel>
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#include <osgAnimation/BasicAnimationManager>
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#include <osgAnimation/Bone>
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#include <osgAnimation/Sampler>
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#include <osgAnimation/Skeleton>
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#include <osgAnimation/RigGeometry>
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#include <osgAnimation/UpdateMatrixTransform>
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#include <components/debug/debuglog.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/resource/animation.hpp>
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#include <components/sceneutil/controller.hpp>
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#include <components/sceneutil/keyframe.hpp>
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namespace SceneUtil
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{
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    LinkVisitor::LinkVisitor() : osg::NodeVisitor( TRAVERSE_ALL_CHILDREN )
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    {
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        mAnimation = nullptr;
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    }
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    void LinkVisitor::link(osgAnimation::UpdateMatrixTransform* umt)
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    {
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        const osgAnimation::ChannelList& channels = mAnimation->getChannels();
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        for (const auto& channel: channels)
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        {
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            const std::string& channelName = channel->getName();
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            const std::string& channelTargetName = channel->getTargetName();
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            if (channelTargetName != umt->getName()) continue;
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            // check if we can link a StackedTransformElement to the current Channel
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            for (auto stackedTransform : umt->getStackedTransforms())
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            {
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                osgAnimation::StackedTransformElement* element = stackedTransform.get();
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                if (element && !element->getName().empty() && channelName == element->getName())
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                {
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                    osgAnimation::Target* target = element->getOrCreateTarget();
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                    if (target)
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                    {
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                        channel->setTarget(target);
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                    }
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                }
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            }
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        }
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    }
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    void LinkVisitor::handle_stateset(osg::StateSet* stateset)
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    {
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        if (!stateset)
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            return;
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        const osg::StateSet::AttributeList& attributeList = stateset->getAttributeList();
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        for (auto attribute : attributeList)
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        {
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            osg::StateAttribute* sattr = attribute.second.first.get();
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            osgAnimation::UpdateMatrixTransform* umt = dynamic_cast<osgAnimation::UpdateMatrixTransform*>(sattr->getUpdateCallback()); //Can this even be in sa?
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            if (umt) link(umt);
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        }
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    }
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    void LinkVisitor::setAnimation(Resource::Animation* animation)
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    {
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        mAnimation = animation;
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    }
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    void LinkVisitor::apply(osg::Node& node)
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    {
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        osg::StateSet* st = node.getStateSet();
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        if (st)
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        handle_stateset(st);
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        osg::Callback* cb = node.getUpdateCallback();
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        while (cb)
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        {
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            osgAnimation::UpdateMatrixTransform* umt = dynamic_cast<osgAnimation::UpdateMatrixTransform*>(cb);
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            if (umt)
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                if (Misc::StringUtils::lowerCase(node.getName()) != "bip01") link(umt);
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            cb = cb->getNestedCallback();
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        }
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        traverse( node );
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    }
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    void LinkVisitor::apply(osg::Geode& node)
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    {
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        for (unsigned int i = 0; i < node.getNumDrawables(); i++)
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        {
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            osg::Drawable* drawable = node.getDrawable(i);
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            if (drawable && drawable->getStateSet())
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                handle_stateset(drawable->getStateSet());
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        }
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        apply(static_cast<osg::Node&>(node));
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    }
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    OsgAnimationController::OsgAnimationController(const OsgAnimationController ©, const osg::CopyOp ©op) : SceneUtil::KeyframeController(copy, copyop)
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    , mEmulatedAnimations(copy.mEmulatedAnimations)
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    {
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        mLinker = nullptr;
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        for (const auto& mergedAnimationTrack : copy.mMergedAnimationTracks)
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        {
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            Resource::Animation* copiedAnimationTrack = static_cast<Resource::Animation*>(mergedAnimationTrack.get()->clone(copyop));
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            mMergedAnimationTracks.emplace_back(copiedAnimationTrack);
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        }
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    }
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    osg::Vec3f OsgAnimationController::getTranslation(float time) const
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    {
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        osg::Vec3f translationValue;
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        std::string animationName;
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        float newTime = time;
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        //Find the correct animation based on time
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        for (const EmulatedAnimation& emulatedAnimation : mEmulatedAnimations)
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        {
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            if (time >= emulatedAnimation.mStartTime && time <= emulatedAnimation.mStopTime)
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            {
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                newTime = time - emulatedAnimation.mStartTime;
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                animationName = emulatedAnimation.mName;
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            }
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        }
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        //Find the root transform track in animation
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        for (const auto& mergedAnimationTrack : mMergedAnimationTracks)
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        {
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            if (mergedAnimationTrack->getName() != animationName) continue;
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            const osgAnimation::ChannelList& channels = mergedAnimationTrack->getChannels();
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            for (const auto& channel: channels)
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            {
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                if (channel->getTargetName() != "bip01" || channel->getName() != "transform") continue;
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                if ( osgAnimation::MatrixLinearSampler* templateSampler = dynamic_cast<osgAnimation::MatrixLinearSampler*> (channel->getSampler()) )
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                {
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                    osg::Matrixf matrix;
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                    templateSampler->getValueAt(newTime, matrix);
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                    translationValue = matrix.getTrans();
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                    return osg::Vec3f(translationValue[0], translationValue[1], translationValue[2]);
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                }
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            }
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        }
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        return osg::Vec3f();
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    }
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    void OsgAnimationController::update(float time, const std::string& animationName)
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    {
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        for (const auto& mergedAnimationTrack : mMergedAnimationTracks)
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        {
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            if (mergedAnimationTrack->getName() == animationName) mergedAnimationTrack->update(time);
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        }
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    }
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    void OsgAnimationController::operator() (osg::Node* node, osg::NodeVisitor* nv)
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    {
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        if (hasInput())
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        {
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            if (mNeedToLink)
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            {
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                for (const auto& mergedAnimationTrack : mMergedAnimationTracks)
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                {
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                    if (!mLinker.valid()) mLinker = new LinkVisitor();
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                    mLinker->setAnimation(mergedAnimationTrack);
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                    node->accept(*mLinker);
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                }
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                mNeedToLink = false;
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            }
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            float time = getInputValue(nv);
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            for (const EmulatedAnimation& emulatedAnimation : mEmulatedAnimations)
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            {
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                if (time > emulatedAnimation.mStartTime && time < emulatedAnimation.mStopTime)
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                {
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                    update(time - emulatedAnimation.mStartTime, emulatedAnimation.mName);
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                }
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            }
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        }
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        traverse(node, nv);
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    }
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    void OsgAnimationController::setEmulatedAnimations(const std::vector<EmulatedAnimation>& emulatedAnimations)
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    {
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        mEmulatedAnimations = emulatedAnimations;
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    }
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    void OsgAnimationController::addMergedAnimationTrack(osg::ref_ptr<Resource::Animation> animationTrack)
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    {
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        mMergedAnimationTracks.emplace_back(animationTrack);
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    }
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}
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