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146 lines
3.7 KiB
C++
146 lines
3.7 KiB
C++
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: https://openmw.org/
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This file (bsa_file.h) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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https://www.gnu.org/licenses/ .
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*/
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#ifndef BSA_BSA_FILE_H
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#define BSA_BSA_FILE_H
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#include <cstdint>
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#include <filesystem>
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#include <string>
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#include <vector>
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#include <components/files/conversion.hpp>
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#include <components/files/istreamptr.hpp>
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namespace Bsa
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{
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/**
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This class is used to read "Bethesda Archive Files", or BSAs.
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*/
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class BSAFile
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{
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public:
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#pragma pack(push)
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#pragma pack(1)
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struct Hash
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{
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uint32_t low, high;
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};
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#pragma pack(pop)
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/// Represents one file entry in the archive
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struct FileStruct
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{
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void setNameInfos(size_t index, std::vector<char>* stringBuf)
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{
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namesOffset = static_cast<uint32_t>(index);
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namesBuffer = stringBuf;
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}
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// File size and offset in file. We store the offset from the
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// beginning of the file, not the offset into the data buffer
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// (which is what is stored in the archive.)
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uint32_t fileSize, offset;
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Hash hash;
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// Zero-terminated file name
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const char* name() const { return &(*namesBuffer)[namesOffset]; };
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uint32_t namesOffset = 0;
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std::vector<char>* namesBuffer = nullptr;
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};
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typedef std::vector<FileStruct> FileList;
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protected:
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bool mHasChanged = false;
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/// Table of files in this archive
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FileList mFiles;
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/// Filename string buffer
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std::vector<char> mStringBuf;
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/// True when an archive has been loaded
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bool mIsLoaded;
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/// Used for error messages
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std::filesystem::path mFilepath;
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/// Error handling
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[[noreturn]] void fail(const std::string& msg) const;
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/// Read header information from the input source
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virtual void readHeader();
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virtual void writeHeader();
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public:
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/* -----------------------------------
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* BSA management methods
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* -----------------------------------
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*/
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BSAFile()
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: mIsLoaded(false)
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{
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}
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virtual ~BSAFile()
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{
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close();
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}
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/// Open an archive file.
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void open(const std::filesystem::path& file);
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void close();
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/* -----------------------------------
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* Archive file routines
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* -----------------------------------
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*/
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/** Open a file contained in the archive.
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* @note Thread safe.
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*/
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Files::IStreamPtr getFile(const FileStruct* file);
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void addFile(const std::string& filename, std::istream& file);
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/// Get a list of all files
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/// @note Thread safe.
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const FileList& getList() const
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{
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return mFiles;
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}
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std::string getFilename() const
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{
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return Files::pathToUnicodeString(mFilepath);
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}
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};
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}
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#endif
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