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106 lines
2.9 KiB
C++
106 lines
2.9 KiB
C++
#include "loadclas.hpp"
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#include <stdexcept>
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#include "components/esm/defs.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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const Class::Specialization Class::sSpecializationIds[3] = { Class::Combat, Class::Magic, Class::Stealth };
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const char* Class::sGmstSpecializationIds[3]
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= { "sSpecializationCombat", "sSpecializationMagic", "sSpecializationStealth" };
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int& Class::CLDTstruct::getSkill(int index, bool major)
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{
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if (index < 0 || index >= 5)
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throw std::logic_error("skill index out of range");
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return mSkills[index][major ? 1 : 0];
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}
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int Class::CLDTstruct::getSkill(int index, bool major) const
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{
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if (index < 0 || index >= 5)
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throw std::logic_error("skill index out of range");
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return mSkills[index][major ? 1 : 0];
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}
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void Class::load(ESMReader& esm, bool& isDeleted)
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{
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isDeleted = false;
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mRecordFlags = esm.getRecordFlags();
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bool hasName = false;
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bool hasData = false;
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while (esm.hasMoreSubs())
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{
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esm.getSubName();
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switch (esm.retSubName().toInt())
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{
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case SREC_NAME:
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mId = esm.getHString();
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hasName = true;
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break;
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case fourCC("FNAM"):
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mName = esm.getHString();
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break;
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case fourCC("CLDT"):
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esm.getHTSized<60>(mData);
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if (mData.mIsPlayable > 1)
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esm.fail("Unknown bool value");
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hasData = true;
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break;
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case fourCC("DESC"):
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mDescription = esm.getHString();
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break;
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case SREC_DELE:
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esm.skipHSub();
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isDeleted = true;
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break;
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default:
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esm.fail("Unknown subrecord");
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break;
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}
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}
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if (!hasName)
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esm.fail("Missing NAME subrecord");
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if (!hasData && !isDeleted)
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esm.fail("Missing CLDT subrecord");
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}
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void Class::save(ESMWriter& esm, bool isDeleted) const
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{
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esm.writeHNCString("NAME", mId);
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if (isDeleted)
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{
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esm.writeHNString("DELE", "", 3);
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return;
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}
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esm.writeHNOCString("FNAM", mName);
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esm.writeHNT("CLDT", mData, 60);
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esm.writeHNOString("DESC", mDescription);
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}
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void Class::blank()
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{
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mRecordFlags = 0;
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mName.clear();
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mDescription.clear();
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mData.mAttribute[0] = mData.mAttribute[1] = 0;
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mData.mSpecialization = 0;
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mData.mIsPlayable = 0;
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mData.mCalc = 0;
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for (int i = 0; i < 5; ++i)
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for (int i2 = 0; i2 < 2; ++i2)
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mData.mSkills[i][i2] = 0;
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}
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}
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