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openmw/components/esm3/loadingr.cpp

108 lines
3.0 KiB
C++

#include "loadingr.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
namespace ESM
{
void Ingredient::load(ESMReader& esm, bool& isDeleted)
{
isDeleted = false;
mRecordFlags = esm.getRecordFlags();
bool hasName = false;
bool hasData = false;
while (esm.hasMoreSubs())
{
esm.getSubName();
switch (esm.retSubName().toInt())
{
case SREC_NAME:
mId = esm.getHString();
hasName = true;
break;
case fourCC("MODL"):
mModel = esm.getHString();
break;
case fourCC("FNAM"):
mName = esm.getHString();
break;
case fourCC("IRDT"):
esm.getHTSized<56>(mData);
hasData = true;
break;
case fourCC("SCRI"):
mScript = esm.getHString();
break;
case fourCC("ITEX"):
mIcon = esm.getHString();
break;
case SREC_DELE:
esm.skipHSub();
isDeleted = true;
break;
default:
esm.fail("Unknown subrecord");
break;
}
}
if (!hasName)
esm.fail("Missing NAME subrecord");
if (!hasData && !isDeleted)
esm.fail("Missing IRDT subrecord");
// horrible hack to fix broken data in records
for (int i = 0; i < 4; ++i)
{
if (mData.mEffectID[i] != 85 && mData.mEffectID[i] != 22 && mData.mEffectID[i] != 17
&& mData.mEffectID[i] != 79 && mData.mEffectID[i] != 74)
{
mData.mAttributes[i] = -1;
}
// is this relevant in cycle from 0 to 4?
if (mData.mEffectID[i] != 89 && mData.mEffectID[i] != 26 && mData.mEffectID[i] != 21
&& mData.mEffectID[i] != 83 && mData.mEffectID[i] != 78)
{
mData.mSkills[i] = -1;
}
}
}
void Ingredient::save(ESMWriter& esm, bool isDeleted) const
{
esm.writeHNCString("NAME", mId);
if (isDeleted)
{
esm.writeHNString("DELE", "", 3);
return;
}
esm.writeHNCString("MODL", mModel);
esm.writeHNOCString("FNAM", mName);
esm.writeHNT("IRDT", mData, 56);
esm.writeHNOCString("SCRI", mScript);
esm.writeHNOCString("ITEX", mIcon);
}
void Ingredient::blank()
{
mRecordFlags = 0;
mData.mWeight = 0;
mData.mValue = 0;
for (int i = 0; i < 4; ++i)
{
mData.mEffectID[i] = 0;
mData.mSkills[i] = 0;
mData.mAttributes[i] = 0;
}
mName.clear();
mModel.clear();
mIcon.clear();
mScript.clear();
}
}