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58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
#ifndef COMPONENTS_ESM_MAGICEFFECTS_H
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#define COMPONENTS_ESM_MAGICEFFECTS_H
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#include <map>
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#include <string>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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// format 0, saved games only
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struct MagicEffects
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{
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// <Effect Id, Base value, Modifier>
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std::map<int, std::pair<int, float>> mEffects;
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void load(ESMReader& esm);
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void save(ESMWriter& esm) const;
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};
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struct SummonKey
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{
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SummonKey(int effectId, const std::string& sourceId, int index)
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: mEffectId(effectId)
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, mSourceId(sourceId)
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, mEffectIndex(index)
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{
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}
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bool operator==(const SummonKey& other) const
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{
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return mEffectId == other.mEffectId && mSourceId == other.mSourceId && mEffectIndex == other.mEffectIndex;
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}
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bool operator<(const SummonKey& other) const
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{
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if (mEffectId < other.mEffectId)
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return true;
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if (mEffectId > other.mEffectId)
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return false;
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if (mSourceId < other.mSourceId)
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return true;
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if (mSourceId > other.mSourceId)
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return false;
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return mEffectIndex < other.mEffectIndex;
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}
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int mEffectId;
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std::string mSourceId;
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int mEffectIndex;
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};
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}
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#endif
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