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openmw/components/esm4/loadachr.cpp

123 lines
4.2 KiB
C++

/*
Copyright (C) 2016, 2018, 2020-2021 cc9cii
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
cc9cii cc9c@iinet.net.au
Much of the information on the data structures are based on the information
from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
trial & error. See http://en.uesp.net/wiki for details.
*/
#include "loadachr.hpp"
#include <stdexcept>
//#include <iostream>
#include "reader.hpp"
//#include "writer.hpp"
void ESM4::ActorCharacter::load(ESM4::Reader& reader)
{
mFormId = reader.hdr().record.id;
reader.adjustFormId(mFormId);
mFlags = reader.hdr().record.flags;
mParent = reader.currCell(); // NOTE: only for persistent achr? (aren't they all persistent?)
while (reader.getSubRecordHeader())
{
const ESM4::SubRecordHeader& subHdr = reader.subRecordHeader();
switch (subHdr.typeId)
{
case ESM4::SUB_EDID:
reader.getZString(mEditorId);
break;
case ESM4::SUB_FULL:
reader.getZString(mFullName);
break;
case ESM4::SUB_NAME:
reader.getFormId(mBaseObj);
break;
case ESM4::SUB_DATA:
reader.get(mPlacement);
break;
case ESM4::SUB_XSCL:
reader.get(mScale);
break;
case ESM4::SUB_XOWN:
reader.get(mOwner);
break;
case ESM4::SUB_XESP:
{
reader.get(mEsp);
reader.adjustFormId(mEsp.parent);
break;
}
case ESM4::SUB_XRGD: // ragdoll
case ESM4::SUB_XRGB: // ragdoll biped
{
// std::cout << "ACHR " << ESM::printName(subHdr.typeId) << " skipping..." << std::endl;
reader.skipSubRecordData();
break;
}
case ESM4::SUB_XHRS: // horse formId
case ESM4::SUB_XMRC: // merchant container formId
// TES5
case ESM4::SUB_XAPD: // activation parent
case ESM4::SUB_XAPR: // active parent
case ESM4::SUB_XEZN: // encounter zone
case ESM4::SUB_XHOR:
case ESM4::SUB_XLCM: // levelled creature
case ESM4::SUB_XLCN: // location
case ESM4::SUB_XLKR: // location route?
case ESM4::SUB_XLRT: // location type
//
case ESM4::SUB_XPRD:
case ESM4::SUB_XPPA:
case ESM4::SUB_INAM:
case ESM4::SUB_PDTO:
//
case ESM4::SUB_XIS2:
case ESM4::SUB_XPCI: // formId
case ESM4::SUB_XLOD:
case ESM4::SUB_VMAD:
case ESM4::SUB_XLRL: // Unofficial Skyrim Patch
case ESM4::SUB_XRDS: // FO3
case ESM4::SUB_XIBS: // FO3
case ESM4::SUB_SCHR: // FO3
case ESM4::SUB_TNAM: // FO3
case ESM4::SUB_XATO: // FONV
{
// std::cout << "ACHR " << ESM::printName(subHdr.typeId) << " skipping..." << std::endl;
reader.skipSubRecordData();
break;
}
default:
throw std::runtime_error("ESM4::ACHR::load - Unknown subrecord " + ESM::printName(subHdr.typeId));
}
}
}
// void ESM4::ActorCharacter::save(ESM4::Writer& writer) const
//{
// }
// void ESM4::ActorCharacter::blank()
//{
// }