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104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/*
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Copyright (C) 2016, 2018-2020 cc9cii
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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cc9cii cc9c@iinet.net.au
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Much of the information on the data structures are based on the information
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from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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trial & error. See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_WEAP_H
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#define ESM4_WEAP_H
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#include <cstdint>
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#include <string>
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#include "formid.hpp"
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namespace ESM4
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{
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class Reader;
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class Writer;
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struct Weapon
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{
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struct Data
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{
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// type
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// 0 = Blade One Hand
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// 1 = Blade Two Hand
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// 2 = Blunt One Hand
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// 3 = Blunt Two Hand
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// 4 = Staff
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// 5 = Bow
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std::uint32_t type;
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float speed;
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float reach;
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std::uint32_t flags;
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std::uint32_t value; // gold
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std::uint32_t health;
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float weight;
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std::uint16_t damage;
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std::uint8_t clipSize; // FO3/FONV only
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Data()
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: type(0)
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, speed(0.f)
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, reach(0.f)
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, flags(0)
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, value(0)
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, health(0)
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, weight(0.f)
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, damage(0)
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, clipSize(0)
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{
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}
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};
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FormId mFormId; // from the header
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std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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std::string mEditorId;
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std::string mFullName;
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std::string mModel;
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std::string mText;
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std::string mIcon;
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std::string mMiniIcon;
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FormId mPickUpSound;
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FormId mDropSound;
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float mBoundRadius;
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FormId mScriptId;
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std::uint16_t mEnchantmentPoints;
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FormId mEnchantment;
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Data mData;
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void load(ESM4::Reader& reader);
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// void save(ESM4::Writer& writer) const;
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// void blank();
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};
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}
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#endif // ESM4_WEAP_H
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