mirror of https://github.com/OpenMW/openmw.git
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
135 lines
4.2 KiB
C++
135 lines
4.2 KiB
C++
/*
|
|
Copyright (C) 2015-2016, 2018-2020 cc9cii
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
|
|
cc9cii cc9c@iinet.net.au
|
|
|
|
Much of the information on the data structures are based on the information
|
|
from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
|
|
trial & error. See http://en.uesp.net/wiki for details.
|
|
|
|
*/
|
|
#ifndef ESM4_WRLD_H
|
|
#define ESM4_WRLD_H
|
|
|
|
#include <cstdint>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "common.hpp"
|
|
|
|
namespace ESM4
|
|
{
|
|
class Reader;
|
|
class Writer;
|
|
|
|
struct World
|
|
{
|
|
enum WorldFlags // TES4 TES5
|
|
{ // -------------------- -----------------
|
|
WLD_Small = 0x01, // Small World Small World
|
|
WLD_NoFastTravel = 0x02, // Can't Fast Travel Can't Fast Travel
|
|
WLD_Oblivion = 0x04, // Oblivion worldspace
|
|
WLD_NoLODWater = 0x08, // No LOD Water
|
|
WLD_NoLandscpe = 0x10, // No LOD Water No Landscape
|
|
WLD_NoSky = 0x20, // No Sky
|
|
wLD_FixedDimension = 0x40, // Fixed Dimensions
|
|
WLD_NoGrass = 0x80 // No Grass
|
|
};
|
|
|
|
struct REFRcoord
|
|
{
|
|
FormId formId;
|
|
std::int16_t unknown1;
|
|
std::int16_t unknown2;
|
|
};
|
|
|
|
struct RNAMstruct
|
|
{
|
|
std::int16_t unknown1;
|
|
std::int16_t unknown2;
|
|
std::vector<REFRcoord> refrs;
|
|
};
|
|
|
|
// Map size struct 16 or 28 byte structure
|
|
struct Map
|
|
{
|
|
std::uint32_t width; // usable width of the map
|
|
std::uint32_t height; // usable height of the map
|
|
std::int16_t NWcellX;
|
|
std::int16_t NWcellY;
|
|
std::int16_t SEcellX;
|
|
std::int16_t SEcellY;
|
|
float minHeight; // Camera Data (default 50000), new as of Skyrim 1.8, purpose is not yet known.
|
|
float maxHeight; // Camera Data (default 80000)
|
|
float initialPitch;
|
|
};
|
|
|
|
FormId mFormId; // from the header
|
|
std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
|
|
|
|
std::string mEditorId;
|
|
std::string mFullName;
|
|
FormId mParent; // parent worldspace formid
|
|
std::uint8_t mWorldFlags;
|
|
FormId mClimate;
|
|
FormId mWater;
|
|
float mLandLevel;
|
|
float mWaterLevel;
|
|
|
|
Map mMap;
|
|
|
|
std::int32_t mMinX;
|
|
std::int32_t mMinY;
|
|
std::int32_t mMaxX;
|
|
std::int32_t mMaxY;
|
|
|
|
// ------ TES4 only -----
|
|
|
|
std::int32_t mSound; // 0 = no record, 1 = Public, 2 = Dungeon
|
|
std::string mMapFile;
|
|
|
|
// ------ TES5 only -----
|
|
|
|
Grid mCenterCell;
|
|
RNAMstruct mData;
|
|
|
|
// ----------------------
|
|
FormId mMusic;
|
|
|
|
// 0x01 use Land data
|
|
// 0x02 use LOD data
|
|
// 0x04 use Map data
|
|
// 0x08 use Water data
|
|
// 0x10 use Climate data
|
|
// 0x20 use Image Space data (Climate for TES5)
|
|
// 0x40 use SkyCell (TES5)
|
|
// 0x80 needs water adjustment (this isn't for parent I think? FONV only set for wastelandnv)
|
|
std::uint16_t mParentUseFlags; // FO3/FONV
|
|
|
|
// cache formId's of children (e.g. CELL, ROAD)
|
|
std::vector<FormId> mCells;
|
|
std::vector<FormId> mRoads;
|
|
|
|
void load(ESM4::Reader& reader);
|
|
// void save(ESM4::Writer& writer) const;
|
|
};
|
|
}
|
|
|
|
#endif // ESM4_WRLD_H
|