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openmw/components/sceneutil/riggeometryosgaextension.cpp

297 lines
11 KiB
C++

#include "riggeometryosgaextension.hpp"
#include <osgAnimation/RigGeometry>
#include <osg/Drawable>
#include <osg/NodeVisitor>
#include <components/debug/debuglog.hpp>
#include <components/resource/scenemanager.hpp>
namespace SceneUtil
{
OsgaRigGeometry::OsgaRigGeometry()
: osgAnimation::RigGeometry()
{
setDataVariance(osg::Object::STATIC);
}
OsgaRigGeometry::OsgaRigGeometry(const osgAnimation::RigGeometry& copy, const osg::CopyOp& copyop)
: osgAnimation::RigGeometry(copy, copyop)
{
setDataVariance(osg::Object::STATIC);
}
OsgaRigGeometry::OsgaRigGeometry(const OsgaRigGeometry& copy, const osg::CopyOp& copyop)
: osgAnimation::RigGeometry(copy, copyop)
{
setDataVariance(osg::Object::STATIC);
}
void OsgaRigGeometry::computeMatrixFromRootSkeleton(osg::MatrixList mtxList)
{
if (!_root.valid())
{
Log(Debug::Warning) << "Warning " << className()
<< "::computeMatrixFromRootSkeleton if you have this message it means you miss to call "
"buildTransformer(Skeleton* root), or your RigGeometry ("
<< getName() << ") is not attached to a Skeleton subgraph";
return;
}
osg::Matrix notRoot = _root->getMatrix();
_matrixFromSkeletonToGeometry = mtxList[0] * osg::Matrix::inverse(notRoot);
_invMatrixFromSkeletonToGeometry = osg::Matrix::inverse(_matrixFromSkeletonToGeometry);
_needToComputeMatrix = false;
}
RigGeometryHolder::RigGeometryHolder()
: mBackToOrigin(nullptr)
, mLastFrameNumber(0)
, mIsBodyPart(false)
{
}
RigGeometryHolder::RigGeometryHolder(const RigGeometryHolder& copy, const osg::CopyOp& copyop)
: Drawable(copy, copyop)
, mBackToOrigin(copy.mBackToOrigin)
, mLastFrameNumber(0)
, mIsBodyPart(copy.mIsBodyPart)
{
setUseVertexBufferObjects(true);
if (!copy.getSourceRigGeometry())
{
Log(Debug::Error) << "copy constructor of RigGeometryHolder partially failed (no source RigGeometry)";
return;
}
osg::ref_ptr<OsgaRigGeometry> rigGeometry = new OsgaRigGeometry(*copy.getSourceRigGeometry(), copyop);
setSourceRigGeometry(rigGeometry);
}
RigGeometryHolder::RigGeometryHolder(const osgAnimation::RigGeometry& copy, const osg::CopyOp& copyop)
: mBackToOrigin(nullptr)
, mLastFrameNumber(0)
, mIsBodyPart(false)
{
setUseVertexBufferObjects(true);
osg::ref_ptr<OsgaRigGeometry> rigGeometry = new OsgaRigGeometry(copy, copyop);
setSourceRigGeometry(rigGeometry);
}
void RigGeometryHolder::setSourceRigGeometry(osg::ref_ptr<OsgaRigGeometry> sourceRigGeometry)
{
for (unsigned int i = 0; i < 2; ++i)
mGeometry.at(i) = nullptr;
mSourceRigGeometry = sourceRigGeometry;
_boundingBox = mSourceRigGeometry->getComputeBoundingBoxCallback()->computeBound(*mSourceRigGeometry);
_boundingSphere = osg::BoundingSphere(_boundingBox);
for (unsigned int i = 0; i < 2; ++i)
{
const OsgaRigGeometry& from = *sourceRigGeometry;
// DO NOT COPY AND PASTE THIS CODE. Cloning osg::Geometry without also cloning its contained Arrays is
// generally unsafe. In this specific case the operation is safe under the following two assumptions:
// - When Arrays are removed or replaced in the cloned geometry, the original Arrays in their place must
// outlive the cloned geometry regardless. (ensured by mSourceRigGeometry, possibly also
// RigGeometry._geometry)
// - Arrays that we add or replace in the cloned geometry must be explicitely forbidden from reusing
// BufferObjects of the original geometry.
mGeometry.at(i) = new OsgaRigGeometry(from, osg::CopyOp::SHALLOW_COPY);
mGeometry.at(i)->getOrCreateUserDataContainer()->addUserObject(
new Resource::TemplateRef(mSourceRigGeometry));
OsgaRigGeometry& to = *mGeometry.at(i);
to.setSupportsDisplayList(false);
to.setUseVertexBufferObjects(true);
to.setCullingActive(false); // make sure to disable culling since that's handled by this class
to.setDataVariance(osg::Object::STATIC);
to.setNeedToComputeMatrix(true);
// vertices and normals are modified every frame, so we need to deep copy them.
// assign a dedicated VBO to make sure that modifications don't interfere with source geometry's VBO.
osg::ref_ptr<osg::VertexBufferObject> vbo(new osg::VertexBufferObject);
vbo->setUsage(GL_DYNAMIC_DRAW_ARB);
osg::ref_ptr<osg::Array> vertexArray
= static_cast<osg::Array*>(from.getVertexArray()->clone(osg::CopyOp::DEEP_COPY_ALL));
if (vertexArray)
{
vertexArray->setVertexBufferObject(vbo);
to.setVertexArray(vertexArray);
}
if (const osg::Array* normals = from.getNormalArray())
{
osg::ref_ptr<osg::Array> normalArray
= static_cast<osg::Array*>(normals->clone(osg::CopyOp::DEEP_COPY_ALL));
if (normalArray)
{
normalArray->setVertexBufferObject(vbo);
to.setNormalArray(normalArray, osg::Array::BIND_PER_VERTEX);
}
}
if (const osg::Vec4Array* tangents = dynamic_cast<const osg::Vec4Array*>(from.getTexCoordArray(7)))
{
osg::ref_ptr<osg::Array> tangentArray
= static_cast<osg::Array*>(tangents->clone(osg::CopyOp::DEEP_COPY_ALL));
tangentArray->setVertexBufferObject(vbo);
to.setTexCoordArray(7, tangentArray, osg::Array::BIND_PER_VERTEX);
}
}
}
osg::ref_ptr<OsgaRigGeometry> RigGeometryHolder::getSourceRigGeometry() const
{
return mSourceRigGeometry;
}
void RigGeometryHolder::updateRigGeometry(OsgaRigGeometry* geom, osg::NodeVisitor* nv)
{
if (!geom)
return;
if (!geom->getSkeleton() && !this->getParents().empty())
{
osgAnimation::RigGeometry::FindNearestParentSkeleton finder;
if (this->getParents().size() > 1)
Log(Debug::Warning) << "A RigGeometry should not have multi parent ( " << geom->getName() << " )";
this->getParents()[0]->accept(finder);
if (!finder._root.valid())
{
Log(Debug::Warning) << "A RigGeometry did not find a parent skeleton for RigGeometry ( "
<< geom->getName() << " )";
return;
}
geom->getRigTransformImplementation()->prepareData(*geom);
geom->setSkeleton(finder._root.get());
}
if (!geom->getSkeleton())
return;
if (geom->getNeedToComputeMatrix())
{
osgAnimation::Skeleton* root = geom->getSkeleton();
if (!root)
{
Log(Debug::Warning)
<< "Warning: if you have this message it means you miss to call buildTransformer(Skeleton* root), "
"or your RigGeometry is not attached to a Skeleton subgraph";
return;
}
osg::MatrixList mtxList
= root->getWorldMatrices(root); // We always assume that RigGeometries have origin at their root
geom->computeMatrixFromRootSkeleton(mtxList);
if (mIsBodyPart && mBackToOrigin)
updateBackToOriginTransform(geom);
}
if (geom->getSourceGeometry())
{
osg::Drawable::UpdateCallback* up
= dynamic_cast<osg::Drawable::UpdateCallback*>(geom->getSourceGeometry()->getUpdateCallback());
if (up)
{
up->update(nv, geom->getSourceGeometry());
}
}
geom->update();
}
OsgaRigGeometry* RigGeometryHolder::getGeometry(int geometry)
{
return mGeometry.at(geometry).get();
}
void RigGeometryHolder::updateBackToOriginTransform(OsgaRigGeometry* geometry)
{
osgAnimation::Skeleton* skeleton = geometry->getSkeleton();
if (skeleton)
{
osg::MatrixList mtxList = mBackToOrigin->getParents()[0]->getWorldMatrices(skeleton);
osg::Matrix skeletonMatrix = skeleton->getMatrix();
osg::Matrixf matrixFromSkeletonToGeometry = mtxList[0] * osg::Matrix::inverse(skeletonMatrix);
osg::Matrixf invMatrixFromSkeletonToGeometry = osg::Matrix::inverse(matrixFromSkeletonToGeometry);
mBackToOrigin->setMatrix(invMatrixFromSkeletonToGeometry);
}
}
void RigGeometryHolder::accept(osg::NodeVisitor& nv)
{
if (!nv.validNodeMask(*this))
return;
nv.pushOntoNodePath(this);
if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR && mSourceRigGeometry.get())
{
unsigned int traversalNumber = nv.getTraversalNumber();
if (mLastFrameNumber == traversalNumber)
{
OsgaRigGeometry& geom = *getRigGeometryPerFrame(mLastFrameNumber);
nv.pushOntoNodePath(&geom);
nv.apply(geom);
nv.popFromNodePath();
}
else
{
mLastFrameNumber = traversalNumber;
OsgaRigGeometry& geom = *getRigGeometryPerFrame(mLastFrameNumber);
if (mIsBodyPart)
{
if (mBackToOrigin)
updateBackToOriginTransform(&geom);
else
{
osg::MatrixTransform* matrixTransform
= dynamic_cast<osg::MatrixTransform*>(this->getParents()[0]);
if (matrixTransform)
{
mBackToOrigin = matrixTransform;
updateBackToOriginTransform(&geom);
}
}
}
updateRigGeometry(&geom, &nv);
nv.pushOntoNodePath(&geom);
nv.apply(geom);
nv.popFromNodePath();
}
}
else if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
}
else
nv.apply(*this);
nv.popFromNodePath();
}
void RigGeometryHolder::accept(osg::PrimitiveFunctor& func) const
{
getRigGeometryPerFrame(mLastFrameNumber)->accept(func);
}
OsgaRigGeometry* RigGeometryHolder::getRigGeometryPerFrame(unsigned int frame) const
{
return mGeometry.at(frame % 2).get();
}
}