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155 lines
4.7 KiB
C++
155 lines
4.7 KiB
C++
#include "sdlcursormanager.hpp"
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#include <stdexcept>
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#include <SDL_endian.h>
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#include <SDL_hints.h>
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#include <SDL_mouse.h>
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#include <SDL_render.h>
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#include <osg/Geometry>
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#include <osg/GraphicsContext>
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#include <osg/TexMat>
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#include <osg/Texture2D>
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#include <osg/Version>
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#include <osgViewer/GraphicsWindow>
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#include <components/debug/debuglog.hpp>
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#include "imagetosurface.hpp"
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#if defined(OSG_LIBRARY_STATIC) && (!defined(ANDROID) || OSG_VERSION_GREATER_THAN(3, 6, 5))
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// Sets the default windowing system interface according to the OS.
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// Necessary for OpenSceneGraph to do some things, like decompression.
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USE_GRAPHICSWINDOW()
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#endif
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namespace SDLUtil
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{
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SDLCursorManager::SDLCursorManager()
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: mEnabled(false)
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, mInitialized(false)
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{
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}
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SDLCursorManager::~SDLCursorManager()
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{
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CursorMap::const_iterator curs_iter = mCursorMap.begin();
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while (curs_iter != mCursorMap.end())
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{
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SDL_FreeCursor(curs_iter->second);
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++curs_iter;
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}
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mCursorMap.clear();
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}
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void SDLCursorManager::setEnabled(bool enabled)
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{
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if (mInitialized && enabled == mEnabled)
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return;
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mInitialized = true;
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mEnabled = enabled;
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// turn on hardware cursors
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if (enabled)
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{
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_setGUICursor(mCurrentCursor);
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}
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// turn off hardware cursors
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else
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{
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SDL_ShowCursor(SDL_FALSE);
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}
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}
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void SDLCursorManager::cursorChanged(const std::string& name)
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{
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mCurrentCursor = name;
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_setGUICursor(name);
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}
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void SDLCursorManager::_setGUICursor(const std::string& name)
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{
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auto it = mCursorMap.find(name);
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if (it != mCursorMap.end())
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SDL_SetCursor(it->second);
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}
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void SDLCursorManager::createCursor(const std::string& name, int rotDegrees, osg::Image* image, Uint8 hotspot_x,
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Uint8 hotspot_y, int cursorWidth, int cursorHeight)
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{
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#ifndef ANDROID
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_createCursorFromResource(name, rotDegrees, image, hotspot_x, hotspot_y, cursorWidth, cursorHeight);
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#endif
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}
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SDLUtil::SurfaceUniquePtr decompress(
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osg::ref_ptr<osg::Image> source, float rotDegrees, int cursorWidth, int cursorHeight)
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{
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int width = source->s();
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int height = source->t();
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bool useAlpha = source->isImageTranslucent();
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osg::ref_ptr<osg::Image> decompressedImage = new osg::Image;
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decompressedImage->setFileName(source->getFileName());
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decompressedImage->allocateImage(width, height, 1, useAlpha ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE);
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for (int s = 0; s < width; ++s)
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for (int t = 0; t < height; ++t)
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decompressedImage->setColor(source->getColor(s, t, 0), s, t, 0);
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Uint32 redMask = 0x000000ff;
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Uint32 greenMask = 0x0000ff00;
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Uint32 blueMask = 0x00ff0000;
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Uint32 alphaMask = useAlpha ? 0xff000000 : 0;
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SDL_Surface* cursorSurface = SDL_CreateRGBSurfaceFrom(decompressedImage->data(), width, height,
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decompressedImage->getPixelSizeInBits(), decompressedImage->getRowSizeInBytes(), redMask, greenMask,
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blueMask, alphaMask);
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SDL_Surface* targetSurface
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= SDL_CreateRGBSurface(0, cursorWidth, cursorHeight, 32, redMask, greenMask, blueMask, alphaMask);
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SDL_Renderer* renderer = SDL_CreateSoftwareRenderer(targetSurface);
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SDL_RenderClear(renderer);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
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SDL_Texture* cursorTexture = SDL_CreateTextureFromSurface(renderer, cursorSurface);
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SDL_RenderCopyEx(renderer, cursorTexture, nullptr, nullptr, -rotDegrees, nullptr, SDL_FLIP_VERTICAL);
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SDL_DestroyTexture(cursorTexture);
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SDL_FreeSurface(cursorSurface);
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SDL_DestroyRenderer(renderer);
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return SDLUtil::SurfaceUniquePtr(targetSurface, SDL_FreeSurface);
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}
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void SDLCursorManager::_createCursorFromResource(const std::string& name, int rotDegrees, osg::Image* image,
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Uint8 hotspot_x, Uint8 hotspot_y, int cursorWidth, int cursorHeight)
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{
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if (mCursorMap.find(name) != mCursorMap.end())
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return;
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try
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{
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auto surface = decompress(image, static_cast<float>(rotDegrees), cursorWidth, cursorHeight);
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// set the cursor and store it for later
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SDL_Cursor* curs = SDL_CreateColorCursor(surface.get(), hotspot_x, hotspot_y);
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mCursorMap.insert(CursorMap::value_type(std::string(name), curs));
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}
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catch (std::exception& e)
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{
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Log(Debug::Warning) << e.what();
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Log(Debug::Warning) << "Using default cursor.";
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return;
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}
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}
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}
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