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52 lines
1000 B
C++
52 lines
1000 B
C++
#ifndef OPENMW_COMPONENTS_SDLUTIL_SDLVIDEOWRAPPER_H
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#define OPENMW_COMPONENTS_SDLUTIL_SDLVIDEOWRAPPER_H
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#include <osg/ref_ptr>
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#include <SDL_types.h>
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struct SDL_Window;
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namespace osgViewer
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{
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class Viewer;
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}
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namespace Settings
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{
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enum class WindowMode;
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}
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namespace SDLUtil
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{
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class VideoWrapper
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{
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public:
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VideoWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> viewer);
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~VideoWrapper();
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void setSyncToVBlank(bool sync);
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void setGammaContrast(float gamma, float contrast);
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void setVideoMode(int width, int height, Settings::WindowMode windowMode, bool windowBorder);
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void centerWindow();
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private:
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SDL_Window* mWindow;
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osg::ref_ptr<osgViewer::Viewer> mViewer;
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float mGamma;
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float mContrast;
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bool mHasSetGammaContrast;
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// Store system gamma ramp on window creation. Restore system gamma ramp on exit
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Uint16 mOldSystemGammaRamp[256 * 3];
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};
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}
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#endif
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