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80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
#ifndef OPENMW_COMPONENTS_TERRAIN_DRAWABLE_H
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#define OPENMW_COMPONENTS_TERRAIN_DRAWABLE_H
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#include <osg/Geometry>
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namespace osg
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{
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class ClusterCullingCallback;
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}
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namespace osgUtil
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{
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class CullVisitor;
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}
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namespace SceneUtil
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{
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class LightListCallback;
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}
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namespace Terrain
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{
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class CompositeMap;
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class CompositeMapRenderer;
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/**
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* Subclass of Geometry that supports built in multi-pass rendering and built in LightListCallback.
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*/
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class TerrainDrawable : public osg::Geometry
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{
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public:
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osg::Object* cloneType() const override { return new TerrainDrawable(); }
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osg::Object* clone(const osg::CopyOp& copyop) const override { return new TerrainDrawable(*this, copyop); }
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bool isSameKindAs(const osg::Object* obj) const override
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{
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return dynamic_cast<const TerrainDrawable*>(obj) != nullptr;
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}
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const char* className() const override { return "TerrainDrawable"; }
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const char* libraryName() const override { return "Terrain"; }
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TerrainDrawable();
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~TerrainDrawable(); // has to be defined in the cpp file because we only forward declared some members.
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TerrainDrawable(const TerrainDrawable& copy, const osg::CopyOp& copyop);
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void accept(osg::NodeVisitor& nv) override;
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void cull(osgUtil::CullVisitor* cv);
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typedef std::vector<osg::ref_ptr<osg::StateSet>> PassVector;
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void setPasses(const PassVector& passes);
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const PassVector& getPasses() const { return mPasses; }
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void setLightListCallback(SceneUtil::LightListCallback* lightListCallback);
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void createClusterCullingCallback();
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void compileGLObjects(osg::RenderInfo& renderInfo) const override;
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void setupWaterBoundingBox(float waterheight, float margin);
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const osg::BoundingBox& getWaterBoundingBox() const { return mWaterBoundingBox; }
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void setCompositeMap(CompositeMap* map) { mCompositeMap = map; }
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CompositeMap* getCompositeMap() { return mCompositeMap; }
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void setCompositeMapRenderer(CompositeMapRenderer* renderer) { mCompositeMapRenderer = renderer; }
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private:
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osg::BoundingBox mWaterBoundingBox;
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PassVector mPasses;
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osg::ref_ptr<osg::ClusterCullingCallback> mClusterCullingCallback;
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osg::ref_ptr<SceneUtil::LightListCallback> mLightListCallback;
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osg::ref_ptr<CompositeMap> mCompositeMap;
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osg::ref_ptr<CompositeMapRenderer> mCompositeMapRenderer;
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};
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}
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#endif
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