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131 lines
3.8 KiB
C++
131 lines
3.8 KiB
C++
#ifndef OPENMW_COMPONENTS_TERRAIN_VIEWDATA_H
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#define OPENMW_COMPONENTS_TERRAIN_VIEWDATA_H
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#include <deque>
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#include <vector>
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#include <osg/Node>
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#include "view.hpp"
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namespace Terrain
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{
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class QuadTreeNode;
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struct ViewDataEntry
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{
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ViewDataEntry();
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bool set(QuadTreeNode* node);
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QuadTreeNode* mNode;
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unsigned int mLodFlags;
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osg::ref_ptr<osg::Node> mRenderingNode;
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};
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class ViewData : public View
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{
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public:
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ViewData();
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~ViewData();
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void add(QuadTreeNode* node);
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void reset() override;
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bool suitableToUse(const osg::Vec4i& activeGrid) const;
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void clear();
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bool contains(QuadTreeNode* node) const;
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void copyFrom(const ViewData& other);
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unsigned int getNumEntries() const { return mNumEntries; }
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ViewDataEntry& getEntry(unsigned int i) { return mEntries[i]; }
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double getLastUsageTimeStamp() const { return mLastUsageTimeStamp; }
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void setLastUsageTimeStamp(double timeStamp) { mLastUsageTimeStamp = timeStamp; }
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/// Indicates at least one mNode of mEntries has changed.
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/// @note Such changes may necessitate a revalidation of cached mRenderingNodes elsewhere depending
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/// on the parameters that affect the creation of mRenderingNode.
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bool hasChanged() const { return mChanged; }
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void setChanged(bool changed) { mChanged = changed; }
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bool hasViewPoint() const { return mHasViewPoint; }
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void setViewPoint(const osg::Vec3f& viewPoint);
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const osg::Vec3f& getViewPoint() const { return mViewPoint; }
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void setActiveGrid(const osg::Vec4i& grid)
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{
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if (grid != mActiveGrid)
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{
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mActiveGrid = grid;
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mEntries.clear();
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mNumEntries = 0;
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}
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}
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const osg::Vec4i& getActiveGrid() const { return mActiveGrid; }
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unsigned int getWorldUpdateRevision() const { return mWorldUpdateRevision; }
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void setWorldUpdateRevision(int updateRevision) { mWorldUpdateRevision = updateRevision; }
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private:
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std::vector<ViewDataEntry> mEntries;
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unsigned int mNumEntries;
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double mLastUsageTimeStamp;
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bool mChanged;
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osg::Vec3f mViewPoint;
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bool mHasViewPoint;
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osg::Vec4i mActiveGrid;
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unsigned int mWorldUpdateRevision;
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};
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class ViewDataMap : public osg::Referenced
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{
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public:
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ViewDataMap()
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: mReuseDistance(
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150) // large value should be safe because the visibility of each node is still updated individually for
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// each camera even if the base view was reused. this value also serves as a threshold for when a
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// newly loaded LOD gets unloaded again so that if you hover around an LOD transition point the
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// LODs won't keep loading and unloading all the time.
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, mExpiryDelay(1.f)
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, mWorldUpdateRevision(0)
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{
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}
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ViewData* getViewData(
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osg::Object* viewer, const osg::Vec3f& viewPoint, const osg::Vec4i& activeGrid, bool& needsUpdate);
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ViewData* createOrReuseView();
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ViewData* createIndependentView() const;
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void clearUnusedViews(double referenceTime);
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void rebuildViews();
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float getReuseDistance() const { return mReuseDistance; }
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private:
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std::list<ViewData> mViewVector;
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typedef std::map<osg::ref_ptr<osg::Object>, ViewData*> ViewerMap;
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ViewerMap mViewers;
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float mReuseDistance;
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float mExpiryDelay; // time in seconds for unused view to be removed
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unsigned int mWorldUpdateRevision;
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std::deque<ViewData*> mUsedViews;
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std::deque<ViewData*> mUnusedViews;
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};
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}
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#endif
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