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openmw/apps/openmw
2023-03-03 20:43:43 +03:00
..
mwbase Mark constant methods const 2022-10-18 19:16:03 +02:00
mwclass Save state for disposed actors if they can respawn 2022-08-02 19:33:27 +02:00
mwdialogue Mark constant methods const 2022-10-18 19:16:03 +02:00
mwgui Improve post-process HUD search field usability (0.48.0) 2023-02-11 03:12:17 +03:00
mwinput Merge branch 'cherry-pick-0dacbaf31a5e0703c49eead6d6a977a28ec299f3' into 'master' 2022-08-21 20:16:57 +00:00
mwlua Don't expose LuaUtil::Callback to lua (!2733 for 0.48) 2023-02-27 23:44:00 +01:00
mwmechanics Cap temporary disposition gain and compute permanent changes accordingly 2023-02-14 20:32:54 +01:00
mwphysics Use shared locks in physics system when using multithreaded bullet 2023-02-12 15:02:41 +01:00
mwrender fix sunglare flash, make sure all bound render targets have color masks set 2023-03-03 20:43:43 +03:00
mwscript Only force adjust the player and NPCs teleported out of the active grid 2022-10-31 12:56:05 +01:00
mwsound Prevent Movies_Morrowind_Logo video from pausing sounds (bug #6049) 2022-08-01 05:55:09 +03:00
mwstate Revert std::filesystem usages 2022-09-15 14:14:52 +04:00
mwworld Fix hour modulo expression 2022-12-29 22:09:56 +01:00
android_main.cpp Precompile sol.hpp in order to reduce compilation time. 2021-12-04 11:32:39 +00:00
CMakeLists.txt Move asyncpackage from apps/openmw/mwlua to components/lua (!2733 for 0.48) 2023-02-27 23:44:00 +01:00
doc.hpp
engine.cpp Merge branch 'fix_gpu_osg_stats' into 'master' 2023-02-01 22:49:34 +00:00
engine.hpp Restore UnrefQueue to destruct animation asynchronously 2022-07-24 21:08:43 +02:00
main.cpp Revert std::filesystem usages 2022-09-15 14:14:52 +04:00
options.cpp Allow relative paths in openmw.cfg; support --replace=config. 2022-04-28 00:39:41 +02:00
options.hpp Add tests for openmw options 2021-10-05 22:51:12 +02:00