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			1105 lines
		
	
	
	
		
			42 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1105 lines
		
	
	
	
		
			42 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "scenemanager.hpp"
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#include <cstdlib>
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#include <filesystem>
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#include <osg/AlphaFunc>
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#include <osg/Group>
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#include <osg/Node>
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#include <osg/UserDataContainer>
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#include <osgAnimation/RigGeometry>
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#include <osgParticle/ParticleSystem>
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#include <osgUtil/IncrementalCompileOperation>
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#include <osgDB/FileUtils>
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#include <osgDB/Registry>
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#include <osgDB/SharedStateManager>
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#include <components/debug/debuglog.hpp>
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#include <components/nifosg/controller.hpp>
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#include <components/nifosg/nifloader.hpp>
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#include <components/nif/niffile.hpp>
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#include <components/misc/algorithm.hpp>
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#include <components/misc/osguservalues.hpp>
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#include <components/misc/pathhelpers.hpp>
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#include <components/misc/strings/algorithm.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/sceneutil/clone.hpp>
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#include <components/sceneutil/controller.hpp>
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#include <components/sceneutil/depth.hpp>
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#include <components/sceneutil/extradata.hpp>
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#include <components/sceneutil/lightmanager.hpp>
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#include <components/sceneutil/optimizer.hpp>
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#include <components/sceneutil/riggeometryosgaextension.hpp>
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#include <components/sceneutil/util.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include <components/shader/shadermanager.hpp>
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#include <components/shader/shadervisitor.hpp>
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#include <components/files/conversion.hpp>
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#include <components/files/hash.hpp>
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#include <components/files/memorystream.hpp>
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#include "errormarker.hpp"
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#include "imagemanager.hpp"
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#include "niffilemanager.hpp"
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#include "objectcache.hpp"
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namespace
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{
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    class InitWorldSpaceParticlesCallback
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        : public SceneUtil::NodeCallback<InitWorldSpaceParticlesCallback, osgParticle::ParticleSystem*>
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    {
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    public:
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        void operator()(osgParticle::ParticleSystem* node, osg::NodeVisitor* nv)
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        {
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            // HACK: Ignore the InverseWorldMatrix transform the particle system is attached to
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            if (node->getNumParents() && node->getParent(0)->getNumParents())
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                transformInitialParticles(node, node->getParent(0)->getParent(0));
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            node->removeUpdateCallback(this);
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        }
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        void transformInitialParticles(osgParticle::ParticleSystem* partsys, osg::Node* node)
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        {
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            osg::NodePathList nodepaths = node->getParentalNodePaths();
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            if (nodepaths.empty())
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                return;
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            osg::Matrixf worldMat = osg::computeLocalToWorld(nodepaths[0]);
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            worldMat.orthoNormalize(worldMat); // scale is already applied on the particle node
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            for (int i = 0; i < partsys->numParticles(); ++i)
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            {
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                partsys->getParticle(i)->transformPositionVelocity(worldMat);
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            }
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            // transform initial bounds to worldspace
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            osg::BoundingSphere sphere(partsys->getInitialBound());
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            SceneUtil::transformBoundingSphere(worldMat, sphere);
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            osg::BoundingBox box;
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            box.expandBy(sphere);
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            partsys->setInitialBound(box);
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        }
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    };
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    class InitParticlesVisitor : public osg::NodeVisitor
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    {
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    public:
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        /// @param mask The node mask to set on ParticleSystem nodes.
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        InitParticlesVisitor(unsigned int mask)
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            : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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            , mMask(mask)
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        {
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        }
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        bool isWorldSpaceParticleSystem(osgParticle::ParticleSystem* partsys)
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        {
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            // HACK: ParticleSystem has no getReferenceFrame()
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            return (partsys->getUserDataContainer() && partsys->getUserDataContainer()->getNumDescriptions() > 0
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                && partsys->getUserDataContainer()->getDescriptions()[0] == "worldspace");
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        }
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        void apply(osg::Drawable& drw) override
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        {
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            if (osgParticle::ParticleSystem* partsys = dynamic_cast<osgParticle::ParticleSystem*>(&drw))
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            {
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                if (isWorldSpaceParticleSystem(partsys))
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                {
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                    partsys->addUpdateCallback(new InitWorldSpaceParticlesCallback);
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                }
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                partsys->setNodeMask(mMask);
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            }
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        }
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    private:
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        unsigned int mMask;
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    };
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}
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namespace Resource
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{
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    void TemplateMultiRef::addRef(const osg::Node* node)
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    {
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        mObjects.emplace_back(node);
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    }
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    class SharedStateManager : public osgDB::SharedStateManager
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    {
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    public:
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        unsigned int getNumSharedTextures() const { return _sharedTextureList.size(); }
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        unsigned int getNumSharedStateSets() const { return _sharedStateSetList.size(); }
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        void clearCache()
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        {
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            std::lock_guard<OpenThreads::Mutex> lock(_listMutex);
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            _sharedTextureList.clear();
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            _sharedStateSetList.clear();
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        }
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    };
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    /// Set texture filtering settings on textures contained in a FlipController.
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    class SetFilterSettingsControllerVisitor : public SceneUtil::ControllerVisitor
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    {
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    public:
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        SetFilterSettingsControllerVisitor(
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            osg::Texture::FilterMode minFilter, osg::Texture::FilterMode magFilter, int maxAnisotropy)
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            : mMinFilter(minFilter)
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            , mMagFilter(magFilter)
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            , mMaxAnisotropy(maxAnisotropy)
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        {
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        }
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        void visit(osg::Node& node, SceneUtil::Controller& ctrl) override
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        {
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            if (NifOsg::FlipController* flipctrl = dynamic_cast<NifOsg::FlipController*>(&ctrl))
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            {
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                for (std::vector<osg::ref_ptr<osg::Texture2D>>::iterator it = flipctrl->getTextures().begin();
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                     it != flipctrl->getTextures().end(); ++it)
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                {
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                    osg::Texture* tex = *it;
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                    tex->setFilter(osg::Texture::MIN_FILTER, mMinFilter);
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                    tex->setFilter(osg::Texture::MAG_FILTER, mMagFilter);
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                    tex->setMaxAnisotropy(mMaxAnisotropy);
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                }
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            }
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        }
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    private:
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        osg::Texture::FilterMode mMinFilter;
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        osg::Texture::FilterMode mMagFilter;
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        int mMaxAnisotropy;
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    };
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    /// Set texture filtering settings on textures contained in StateSets.
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    class SetFilterSettingsVisitor : public osg::NodeVisitor
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    {
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    public:
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        SetFilterSettingsVisitor(
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            osg::Texture::FilterMode minFilter, osg::Texture::FilterMode magFilter, int maxAnisotropy)
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            : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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            , mMinFilter(minFilter)
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            , mMagFilter(magFilter)
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            , mMaxAnisotropy(maxAnisotropy)
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        {
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        }
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        void apply(osg::Node& node) override
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        {
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            osg::StateSet* stateset = node.getStateSet();
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            if (stateset)
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                applyStateSet(stateset);
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            traverse(node);
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        }
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        void applyStateSet(osg::StateSet* stateset)
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        {
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            const osg::StateSet::TextureAttributeList& texAttributes = stateset->getTextureAttributeList();
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            for (unsigned int unit = 0; unit < texAttributes.size(); ++unit)
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            {
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                osg::StateAttribute* texture = stateset->getTextureAttribute(unit, osg::StateAttribute::TEXTURE);
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                if (texture)
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                    applyStateAttribute(texture);
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            }
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        }
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        void applyStateAttribute(osg::StateAttribute* attr)
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        {
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            osg::Texture* tex = attr->asTexture();
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            if (tex)
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            {
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                tex->setFilter(osg::Texture::MIN_FILTER, mMinFilter);
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                tex->setFilter(osg::Texture::MAG_FILTER, mMagFilter);
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                tex->setMaxAnisotropy(mMaxAnisotropy);
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            }
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        }
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    private:
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        osg::Texture::FilterMode mMinFilter;
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        osg::Texture::FilterMode mMagFilter;
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        int mMaxAnisotropy;
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    };
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    // Check Collada extra descriptions
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    class ColladaDescriptionVisitor : public osg::NodeVisitor
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    {
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    public:
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        ColladaDescriptionVisitor()
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            : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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            , mSkeleton(nullptr)
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        {
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        }
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        osg::AlphaFunc::ComparisonFunction getTestMode(std::string mode)
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        {
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            if (mode == "ALWAYS")
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                return osg::AlphaFunc::ALWAYS;
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            if (mode == "LESS")
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                return osg::AlphaFunc::LESS;
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            if (mode == "EQUAL")
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                return osg::AlphaFunc::EQUAL;
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            if (mode == "LEQUAL")
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                return osg::AlphaFunc::LEQUAL;
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            if (mode == "GREATER")
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                return osg::AlphaFunc::GREATER;
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            if (mode == "NOTEQUAL")
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                return osg::AlphaFunc::NOTEQUAL;
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            if (mode == "GEQUAL")
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                return osg::AlphaFunc::GEQUAL;
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            if (mode == "NEVER")
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                return osg::AlphaFunc::NEVER;
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            Log(Debug::Warning) << "Unexpected alpha testing mode: " << mode;
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            return osg::AlphaFunc::LEQUAL;
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        }
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        void apply(osg::Node& node) override
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        {
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            if (osg::StateSet* stateset = node.getStateSet())
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            {
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                if (stateset->getRenderingHint() == osg::StateSet::TRANSPARENT_BIN)
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                {
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                    osg::ref_ptr<osg::Depth> depth = new osg::Depth;
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                    depth->setWriteMask(false);
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                    stateset->setAttributeAndModes(depth, osg::StateAttribute::ON);
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                }
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                else if (stateset->getRenderingHint() == osg::StateSet::OPAQUE_BIN)
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                {
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                    osg::ref_ptr<osg::Depth> depth = new osg::Depth;
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                    depth->setWriteMask(true);
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                    stateset->setAttributeAndModes(depth, osg::StateAttribute::ON);
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                }
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            }
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            /* Check if the <node> has <extra type="Node"> <technique profile="OpenSceneGraph"> <Descriptions>
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               <Description> correct format for OpenMW: <Description>alphatest mode value MaterialName</Description> e.g
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               <Description>alphatest GEQUAL 0.8 MyAlphaTestedMaterial</Description> */
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            std::vector<std::string> descriptions = node.getDescriptions();
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            for (const auto& description : descriptions)
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            {
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                mDescriptions.emplace_back(description);
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            }
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            // Iterate each description, and see if the current node uses the specified material for alpha testing
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            if (node.getStateSet())
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            {
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                for (const auto& description : mDescriptions)
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                {
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                    std::vector<std::string> descriptionParts;
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                    std::istringstream descriptionStringStream(description);
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                    for (std::string part; std::getline(descriptionStringStream, part, ' ');)
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                    {
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                        descriptionParts.emplace_back(part);
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                    }
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                    if (descriptionParts.size() > (3) && descriptionParts.at(3) == node.getStateSet()->getName())
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                    {
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                        if (descriptionParts.at(0) == "alphatest")
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                        {
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                            osg::AlphaFunc::ComparisonFunction mode = getTestMode(descriptionParts.at(1));
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                            osg::ref_ptr<osg::AlphaFunc> alphaFunc(
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                                new osg::AlphaFunc(mode, std::stod(descriptionParts.at(2))));
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                            node.getStateSet()->setAttributeAndModes(alphaFunc, osg::StateAttribute::ON);
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                        }
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                    }
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                    if (descriptionParts.size() > (0) && descriptionParts.at(0) == "bodypart")
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                    {
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                        SceneUtil::FindByClassVisitor osgaRigFinder("RigGeometryHolder");
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                        node.accept(osgaRigFinder);
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                        for (osg::Node* foundRigNode : osgaRigFinder.mFoundNodes)
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                        {
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                            if (SceneUtil::RigGeometryHolder* rigGeometryHolder
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                                = dynamic_cast<SceneUtil::RigGeometryHolder*>(foundRigNode))
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                                mRigGeometryHolders.emplace_back(
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                                    osg::ref_ptr<SceneUtil::RigGeometryHolder>(rigGeometryHolder));
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                            else
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                                Log(Debug::Error) << "Converted RigGeometryHolder is of a wrong type.";
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                        }
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                        if (!mRigGeometryHolders.empty())
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                        {
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                            osgAnimation::RigGeometry::FindNearestParentSkeleton skeletonFinder;
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                            mRigGeometryHolders[0]->accept(skeletonFinder);
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                            if (skeletonFinder._root.valid())
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                                mSkeleton = skeletonFinder._root;
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                        }
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                    }
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                }
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            }
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            traverse(node);
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        }
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    private:
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        std::vector<std::string> mDescriptions;
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    public:
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        osgAnimation::Skeleton* mSkeleton; // pointer is valid only if the model is a bodypart, osg::ref_ptr<Skeleton>
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        std::vector<osg::ref_ptr<SceneUtil::RigGeometryHolder>> mRigGeometryHolders;
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    };
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    SceneManager::SceneManager(
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        const VFS::Manager* vfs, Resource::ImageManager* imageManager, Resource::NifFileManager* nifFileManager)
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        : ResourceManager(vfs)
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        , mShaderManager(new Shader::ShaderManager)
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        , mForceShaders(false)
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        , mClampLighting(true)
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        , mAutoUseNormalMaps(false)
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        , mAutoUseSpecularMaps(false)
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        , mApplyLightingToEnvMaps(false)
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        , mLightingMethod(SceneUtil::LightingMethod::FFP)
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        , mConvertAlphaTestToAlphaToCoverage(false)
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        , mSupportsNormalsRT(false)
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        , mSharedStateManager(new SharedStateManager)
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        , mImageManager(imageManager)
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        , mNifFileManager(nifFileManager)
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        , mMinFilter(osg::Texture::LINEAR_MIPMAP_LINEAR)
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        , mMagFilter(osg::Texture::LINEAR)
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        , mMaxAnisotropy(1)
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        , mUnRefImageDataAfterApply(false)
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        , mParticleSystemMask(~0u)
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    {
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    }
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    void SceneManager::setForceShaders(bool force)
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    {
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        mForceShaders = force;
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    }
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    bool SceneManager::getForceShaders() const
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    {
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        return mForceShaders;
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    }
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    void SceneManager::recreateShaders(osg::ref_ptr<osg::Node> node, const std::string& shaderPrefix,
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        bool forceShadersForNode, const osg::Program* programTemplate)
 | 
						|
    {
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        osg::ref_ptr<Shader::ShaderVisitor> shaderVisitor(createShaderVisitor(shaderPrefix));
 | 
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        shaderVisitor->setAllowedToModifyStateSets(false);
 | 
						|
        shaderVisitor->setProgramTemplate(programTemplate);
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        if (forceShadersForNode)
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            shaderVisitor->setForceShaders(true);
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						|
        node->accept(*shaderVisitor);
 | 
						|
    }
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    void SceneManager::reinstateRemovedState(osg::ref_ptr<osg::Node> node)
 | 
						|
    {
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        osg::ref_ptr<Shader::ReinstateRemovedStateVisitor> reinstateRemovedStateVisitor
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            = new Shader::ReinstateRemovedStateVisitor(false);
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        node->accept(*reinstateRemovedStateVisitor);
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    }
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    void SceneManager::setClampLighting(bool clamp)
 | 
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    {
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        mClampLighting = clamp;
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    }
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    bool SceneManager::getClampLighting() const
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    {
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        return mClampLighting;
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    }
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    void SceneManager::setAutoUseNormalMaps(bool use)
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    {
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        mAutoUseNormalMaps = use;
 | 
						|
    }
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    void SceneManager::setNormalMapPattern(const std::string& pattern)
 | 
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    {
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        mNormalMapPattern = pattern;
 | 
						|
    }
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 | 
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    void SceneManager::setNormalHeightMapPattern(const std::string& pattern)
 | 
						|
    {
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        mNormalHeightMapPattern = pattern;
 | 
						|
    }
 | 
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 | 
						|
    void SceneManager::setAutoUseSpecularMaps(bool use)
 | 
						|
    {
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        mAutoUseSpecularMaps = use;
 | 
						|
    }
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    void SceneManager::setSpecularMapPattern(const std::string& pattern)
 | 
						|
    {
 | 
						|
        mSpecularMapPattern = pattern;
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::setApplyLightingToEnvMaps(bool apply)
 | 
						|
    {
 | 
						|
        mApplyLightingToEnvMaps = apply;
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::setSupportedLightingMethods(const SceneUtil::LightManager::SupportedMethods& supported)
 | 
						|
    {
 | 
						|
        mSupportedLightingMethods = supported;
 | 
						|
    }
 | 
						|
 | 
						|
    bool SceneManager::isSupportedLightingMethod(SceneUtil::LightingMethod method) const
 | 
						|
    {
 | 
						|
        return mSupportedLightingMethods[static_cast<int>(method)];
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::setLightingMethod(SceneUtil::LightingMethod method)
 | 
						|
    {
 | 
						|
        mLightingMethod = method;
 | 
						|
 | 
						|
        if (mLightingMethod == SceneUtil::LightingMethod::SingleUBO)
 | 
						|
        {
 | 
						|
            osg::ref_ptr<osg::Program> program = new osg::Program;
 | 
						|
            program->addBindUniformBlock("LightBufferBinding", static_cast<int>(UBOBinding::LightBuffer));
 | 
						|
            mShaderManager->setProgramTemplate(program);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    SceneUtil::LightingMethod SceneManager::getLightingMethod() const
 | 
						|
    {
 | 
						|
        return mLightingMethod;
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::setConvertAlphaTestToAlphaToCoverage(bool convert)
 | 
						|
    {
 | 
						|
        mConvertAlphaTestToAlphaToCoverage = convert;
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::setOpaqueDepthTex(osg::ref_ptr<osg::Texture> texturePing, osg::ref_ptr<osg::Texture> texturePong)
 | 
						|
    {
 | 
						|
        mOpaqueDepthTex = { texturePing, texturePong };
 | 
						|
    }
 | 
						|
 | 
						|
    osg::ref_ptr<osg::Texture> SceneManager::getOpaqueDepthTex(size_t frame)
 | 
						|
    {
 | 
						|
        return mOpaqueDepthTex[frame % 2];
 | 
						|
    }
 | 
						|
 | 
						|
    SceneManager::~SceneManager()
 | 
						|
    {
 | 
						|
        // this has to be defined in the .cpp file as we can't delete incomplete types
 | 
						|
    }
 | 
						|
 | 
						|
    Shader::ShaderManager& SceneManager::getShaderManager()
 | 
						|
    {
 | 
						|
        return *mShaderManager.get();
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::setShaderPath(const std::filesystem::path& path)
 | 
						|
    {
 | 
						|
        mShaderManager->setShaderPath(path);
 | 
						|
    }
 | 
						|
 | 
						|
    bool SceneManager::checkLoaded(const std::string& name, double timeStamp)
 | 
						|
    {
 | 
						|
        return mCache->checkInObjectCache(mVFS->normalizeFilename(name), timeStamp);
 | 
						|
    }
 | 
						|
 | 
						|
    /// @brief Callback to read image files from the VFS.
 | 
						|
    class ImageReadCallback : public osgDB::ReadFileCallback
 | 
						|
    {
 | 
						|
    public:
 | 
						|
        ImageReadCallback(Resource::ImageManager* imageMgr)
 | 
						|
            : mImageManager(imageMgr)
 | 
						|
        {
 | 
						|
        }
 | 
						|
 | 
						|
        osgDB::ReaderWriter::ReadResult readImage(const std::string& filename, const osgDB::Options* options) override
 | 
						|
        {
 | 
						|
            auto filePath = Files::pathFromUnicodeString(filename);
 | 
						|
            if (filePath.is_absolute())
 | 
						|
                // It is a hack. Needed because either OSG or libcollada-dom tries to make an absolute path from
 | 
						|
                // our relative VFS path by adding current working directory.
 | 
						|
                filePath = std::filesystem::relative(filename, osgDB::getCurrentWorkingDirectory());
 | 
						|
            try
 | 
						|
            {
 | 
						|
                return osgDB::ReaderWriter::ReadResult(mImageManager->getImage(Files::pathToUnicodeString(filePath)),
 | 
						|
                    osgDB::ReaderWriter::ReadResult::FILE_LOADED);
 | 
						|
            }
 | 
						|
            catch (std::exception& e)
 | 
						|
            {
 | 
						|
                return osgDB::ReaderWriter::ReadResult(e.what());
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
    private:
 | 
						|
        Resource::ImageManager* mImageManager;
 | 
						|
    };
 | 
						|
 | 
						|
    namespace
 | 
						|
    {
 | 
						|
        osg::ref_ptr<osg::Node> loadNonNif(
 | 
						|
            const std::string& normalizedFilename, std::istream& model, Resource::ImageManager* imageManager)
 | 
						|
        {
 | 
						|
            auto ext = Misc::getFileExtension(normalizedFilename);
 | 
						|
            osgDB::ReaderWriter* reader = osgDB::Registry::instance()->getReaderWriterForExtension(std::string(ext));
 | 
						|
            if (!reader)
 | 
						|
            {
 | 
						|
                std::stringstream errormsg;
 | 
						|
                errormsg << "Error loading " << normalizedFilename << ": no readerwriter for '" << ext << "' found"
 | 
						|
                         << std::endl;
 | 
						|
                throw std::runtime_error(errormsg.str());
 | 
						|
            }
 | 
						|
 | 
						|
            osg::ref_ptr<osgDB::Options> options(new osgDB::Options);
 | 
						|
            // Set a ReadFileCallback so that image files referenced in the model are read from our virtual file system
 | 
						|
            // instead of the osgDB. Note, for some formats (.obj/.mtl) that reference other (non-image) files a
 | 
						|
            // findFileCallback would be necessary. but findFileCallback does not support virtual files, so we can't
 | 
						|
            // implement it.
 | 
						|
            options->setReadFileCallback(new ImageReadCallback(imageManager));
 | 
						|
            if (ext == "dae")
 | 
						|
                options->setOptionString("daeUseSequencedTextureUnits");
 | 
						|
 | 
						|
            const std::array<std::uint64_t, 2> fileHash = Files::getHash(normalizedFilename, model);
 | 
						|
 | 
						|
            osgDB::ReaderWriter::ReadResult result = reader->readNode(model, options);
 | 
						|
            if (!result.success())
 | 
						|
            {
 | 
						|
                std::stringstream errormsg;
 | 
						|
                errormsg << "Error loading " << normalizedFilename << ": " << result.message() << " code "
 | 
						|
                         << result.status() << std::endl;
 | 
						|
                throw std::runtime_error(errormsg.str());
 | 
						|
            }
 | 
						|
 | 
						|
            // Recognize and hide collision node
 | 
						|
            unsigned int hiddenNodeMask = 0;
 | 
						|
            SceneUtil::FindByNameVisitor nameFinder("Collision");
 | 
						|
 | 
						|
            auto node = result.getNode();
 | 
						|
            node->accept(nameFinder);
 | 
						|
            if (nameFinder.mFoundNode)
 | 
						|
                nameFinder.mFoundNode->setNodeMask(hiddenNodeMask);
 | 
						|
 | 
						|
            // Recognize and convert osgAnimation::RigGeometry to OpenMW-optimized type
 | 
						|
            SceneUtil::FindByClassVisitor rigFinder("RigGeometry");
 | 
						|
            node->accept(rigFinder);
 | 
						|
            for (osg::Node* foundRigNode : rigFinder.mFoundNodes)
 | 
						|
            {
 | 
						|
                if (foundRigNode->libraryName() == std::string("osgAnimation"))
 | 
						|
                {
 | 
						|
                    osgAnimation::RigGeometry* foundRigGeometry = static_cast<osgAnimation::RigGeometry*>(foundRigNode);
 | 
						|
                    osg::ref_ptr<SceneUtil::RigGeometryHolder> newRig
 | 
						|
                        = new SceneUtil::RigGeometryHolder(*foundRigGeometry, osg::CopyOp::DEEP_COPY_ALL);
 | 
						|
 | 
						|
                    if (foundRigGeometry->getStateSet())
 | 
						|
                        newRig->setStateSet(foundRigGeometry->getStateSet());
 | 
						|
 | 
						|
                    if (osg::Group* parent = dynamic_cast<osg::Group*>(foundRigGeometry->getParent(0)))
 | 
						|
                    {
 | 
						|
                        parent->removeChild(foundRigGeometry);
 | 
						|
                        parent->addChild(newRig);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            if (ext == "dae")
 | 
						|
            {
 | 
						|
                Resource::ColladaDescriptionVisitor colladaDescriptionVisitor;
 | 
						|
                node->accept(colladaDescriptionVisitor);
 | 
						|
 | 
						|
                if (colladaDescriptionVisitor.mSkeleton)
 | 
						|
                {
 | 
						|
                    if (osg::Group* group = dynamic_cast<osg::Group*>(node))
 | 
						|
                    {
 | 
						|
                        group->removeChildren(0, group->getNumChildren());
 | 
						|
                        for (osg::ref_ptr<SceneUtil::RigGeometryHolder> newRiggeometryHolder :
 | 
						|
                            colladaDescriptionVisitor.mRigGeometryHolders)
 | 
						|
                        {
 | 
						|
                            osg::ref_ptr<osg::MatrixTransform> backToOriginTrans = new osg::MatrixTransform();
 | 
						|
 | 
						|
                            newRiggeometryHolder->getOrCreateUserDataContainer()->addUserObject(
 | 
						|
                                new TemplateRef(newRiggeometryHolder->getGeometry(0)));
 | 
						|
                            backToOriginTrans->getOrCreateUserDataContainer()->addUserObject(
 | 
						|
                                new TemplateRef(newRiggeometryHolder->getGeometry(0)));
 | 
						|
 | 
						|
                            newRiggeometryHolder->setBodyPart(true);
 | 
						|
 | 
						|
                            for (int i = 0; i < 2; ++i)
 | 
						|
                            {
 | 
						|
                                if (newRiggeometryHolder->getGeometry(i))
 | 
						|
                                    newRiggeometryHolder->getGeometry(i)->setSkeleton(nullptr);
 | 
						|
                            }
 | 
						|
 | 
						|
                            backToOriginTrans->addChild(newRiggeometryHolder);
 | 
						|
                            group->addChild(backToOriginTrans);
 | 
						|
                        }
 | 
						|
                    }
 | 
						|
                }
 | 
						|
 | 
						|
                node->getOrCreateStateSet()->addUniform(new osg::Uniform("emissiveMult", 1.f));
 | 
						|
                node->getOrCreateStateSet()->addUniform(new osg::Uniform("specStrength", 1.f));
 | 
						|
                node->getOrCreateStateSet()->addUniform(new osg::Uniform("envMapColor", osg::Vec4f(1, 1, 1, 1)));
 | 
						|
                node->getOrCreateStateSet()->addUniform(new osg::Uniform("useFalloff", false));
 | 
						|
            }
 | 
						|
 | 
						|
            node->setUserValue(Misc::OsgUserValues::sFileHash,
 | 
						|
                std::string(reinterpret_cast<const char*>(fileHash.data()), fileHash.size() * sizeof(std::uint64_t)));
 | 
						|
 | 
						|
            return node;
 | 
						|
        }
 | 
						|
 | 
						|
        std::vector<std::string> makeSortedReservedNames()
 | 
						|
        {
 | 
						|
            static constexpr std::string_view names[] = {
 | 
						|
                "Head",
 | 
						|
                "Neck",
 | 
						|
                "Chest",
 | 
						|
                "Groin",
 | 
						|
                "Right Hand",
 | 
						|
                "Left Hand",
 | 
						|
                "Right Wrist",
 | 
						|
                "Left Wrist",
 | 
						|
                "Shield Bone",
 | 
						|
                "Right Forearm",
 | 
						|
                "Left Forearm",
 | 
						|
                "Right Upper Arm",
 | 
						|
                "Left Upper Arm",
 | 
						|
                "Right Foot",
 | 
						|
                "Left Foot",
 | 
						|
                "Right Ankle",
 | 
						|
                "Left Ankle",
 | 
						|
                "Right Knee",
 | 
						|
                "Left Knee",
 | 
						|
                "Right Upper Leg",
 | 
						|
                "Left Upper Leg",
 | 
						|
                "Right Clavicle",
 | 
						|
                "Left Clavicle",
 | 
						|
                "Weapon Bone",
 | 
						|
                "Tail",
 | 
						|
                "Bip01",
 | 
						|
                "Root Bone",
 | 
						|
                "BoneOffset",
 | 
						|
                "AttachLight",
 | 
						|
                "Arrow",
 | 
						|
                "Camera",
 | 
						|
                "Collision",
 | 
						|
                "Right_Wrist",
 | 
						|
                "Left_Wrist",
 | 
						|
                "Shield_Bone",
 | 
						|
                "Right_Forearm",
 | 
						|
                "Left_Forearm",
 | 
						|
                "Right_Upper_Arm",
 | 
						|
                "Left_Clavicle",
 | 
						|
                "Weapon_Bone",
 | 
						|
                "Root_Bone",
 | 
						|
            };
 | 
						|
 | 
						|
            std::vector<std::string> result;
 | 
						|
            result.reserve(2 * std::size(names));
 | 
						|
 | 
						|
            for (std::string_view name : names)
 | 
						|
            {
 | 
						|
                result.emplace_back(name);
 | 
						|
                std::string prefixedName("Tri ");
 | 
						|
                prefixedName += name;
 | 
						|
                result.push_back(std::move(prefixedName));
 | 
						|
            }
 | 
						|
 | 
						|
            std::sort(result.begin(), result.end(), Misc::StringUtils::ciLess);
 | 
						|
 | 
						|
            return result;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    osg::ref_ptr<osg::Node> load(const std::string& normalizedFilename, const VFS::Manager* vfs,
 | 
						|
        Resource::ImageManager* imageManager, Resource::NifFileManager* nifFileManager)
 | 
						|
    {
 | 
						|
        auto ext = Misc::getFileExtension(normalizedFilename);
 | 
						|
        if (ext == "nif")
 | 
						|
            return NifOsg::Loader::load(nifFileManager->get(normalizedFilename), imageManager);
 | 
						|
        else
 | 
						|
            return loadNonNif(normalizedFilename, *vfs->get(normalizedFilename), imageManager);
 | 
						|
    }
 | 
						|
 | 
						|
    class CanOptimizeCallback : public SceneUtil::Optimizer::IsOperationPermissibleForObjectCallback
 | 
						|
    {
 | 
						|
    public:
 | 
						|
        bool isReservedName(const std::string& name) const
 | 
						|
        {
 | 
						|
            if (name.empty())
 | 
						|
                return false;
 | 
						|
 | 
						|
            static const std::vector<std::string> reservedNames = makeSortedReservedNames();
 | 
						|
 | 
						|
            const auto it = Misc::partialBinarySearch(reservedNames.begin(), reservedNames.end(), name);
 | 
						|
            return it != reservedNames.end();
 | 
						|
        }
 | 
						|
 | 
						|
        bool isOperationPermissibleForObjectImplementation(
 | 
						|
            const SceneUtil::Optimizer* optimizer, const osg::Drawable* node, unsigned int option) const override
 | 
						|
        {
 | 
						|
            if (option & SceneUtil::Optimizer::FLATTEN_STATIC_TRANSFORMS)
 | 
						|
            {
 | 
						|
                if (node->asGeometry() && node->className() == std::string("Geometry"))
 | 
						|
                    return true;
 | 
						|
                else
 | 
						|
                    return false; // ParticleSystem would have to convert space of all the processors, RigGeometry would
 | 
						|
                                  // have to convert bones... theoretically possible, but very complicated
 | 
						|
            }
 | 
						|
            return (option & optimizer->getPermissibleOptimizationsForObject(node)) != 0;
 | 
						|
        }
 | 
						|
 | 
						|
        bool isOperationPermissibleForObjectImplementation(
 | 
						|
            const SceneUtil::Optimizer* optimizer, const osg::Node* node, unsigned int option) const override
 | 
						|
        {
 | 
						|
            if (node->getNumDescriptions() > 0)
 | 
						|
                return false;
 | 
						|
            if (node->getDataVariance() == osg::Object::DYNAMIC)
 | 
						|
                return false;
 | 
						|
            if (isReservedName(node->getName()))
 | 
						|
                return false;
 | 
						|
 | 
						|
            return (option & optimizer->getPermissibleOptimizationsForObject(node)) != 0;
 | 
						|
        }
 | 
						|
    };
 | 
						|
 | 
						|
    bool canOptimize(const std::string& filename)
 | 
						|
    {
 | 
						|
        size_t slashpos = filename.find_last_of("\\/");
 | 
						|
        if (slashpos != std::string::npos && slashpos + 1 < filename.size())
 | 
						|
        {
 | 
						|
            std::string basename = filename.substr(slashpos + 1);
 | 
						|
            // xmesh.nif can not be optimized because there are keyframes added in post
 | 
						|
            if (!basename.empty() && basename[0] == 'x')
 | 
						|
                return false;
 | 
						|
 | 
						|
            // NPC skeleton files can not be optimized because of keyframes added in post
 | 
						|
            // (most of them are usually named like 'xbase_anim.nif' anyway, but not all of them :( )
 | 
						|
            if (basename.compare(0, 9, "base_anim") == 0 || basename.compare(0, 4, "skin") == 0)
 | 
						|
                return false;
 | 
						|
        }
 | 
						|
 | 
						|
        // For spell VFX, DummyXX nodes must remain intact. Not adding those to reservedNames to avoid being overly
 | 
						|
        // cautious - instead, decide on filename
 | 
						|
        if (filename.find("vfx_pattern") != std::string::npos)
 | 
						|
            return false;
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    unsigned int getOptimizationOptions()
 | 
						|
    {
 | 
						|
        using namespace SceneUtil;
 | 
						|
        const char* env = getenv("OPENMW_OPTIMIZE");
 | 
						|
        unsigned int options
 | 
						|
            = Optimizer::FLATTEN_STATIC_TRANSFORMS | Optimizer::REMOVE_REDUNDANT_NODES | Optimizer::MERGE_GEOMETRY;
 | 
						|
        if (env)
 | 
						|
        {
 | 
						|
            std::string str(env);
 | 
						|
 | 
						|
            if (str.find("OFF") != std::string::npos || str.find('0') != std::string::npos)
 | 
						|
                options = 0;
 | 
						|
 | 
						|
            if (str.find("~FLATTEN_STATIC_TRANSFORMS") != std::string::npos)
 | 
						|
                options ^= Optimizer::FLATTEN_STATIC_TRANSFORMS;
 | 
						|
            else if (str.find("FLATTEN_STATIC_TRANSFORMS") != std::string::npos)
 | 
						|
                options |= Optimizer::FLATTEN_STATIC_TRANSFORMS;
 | 
						|
 | 
						|
            if (str.find("~REMOVE_REDUNDANT_NODES") != std::string::npos)
 | 
						|
                options ^= Optimizer::REMOVE_REDUNDANT_NODES;
 | 
						|
            else if (str.find("REMOVE_REDUNDANT_NODES") != std::string::npos)
 | 
						|
                options |= Optimizer::REMOVE_REDUNDANT_NODES;
 | 
						|
 | 
						|
            if (str.find("~MERGE_GEOMETRY") != std::string::npos)
 | 
						|
                options ^= Optimizer::MERGE_GEOMETRY;
 | 
						|
            else if (str.find("MERGE_GEOMETRY") != std::string::npos)
 | 
						|
                options |= Optimizer::MERGE_GEOMETRY;
 | 
						|
        }
 | 
						|
        return options;
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::shareState(osg::ref_ptr<osg::Node> node)
 | 
						|
    {
 | 
						|
        mSharedStateMutex.lock();
 | 
						|
        mSharedStateManager->share(node.get());
 | 
						|
        mSharedStateMutex.unlock();
 | 
						|
    }
 | 
						|
 | 
						|
    osg::ref_ptr<const osg::Node> SceneManager::getTemplate(const std::string& name, bool compile)
 | 
						|
    {
 | 
						|
        std::string normalized = mVFS->normalizeFilename(name);
 | 
						|
 | 
						|
        osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(normalized);
 | 
						|
        if (obj)
 | 
						|
            return osg::ref_ptr<const osg::Node>(static_cast<osg::Node*>(obj.get()));
 | 
						|
        else
 | 
						|
        {
 | 
						|
            osg::ref_ptr<osg::Node> loaded;
 | 
						|
            try
 | 
						|
            {
 | 
						|
                loaded = load(normalized, mVFS, mImageManager, mNifFileManager);
 | 
						|
 | 
						|
                SceneUtil::ProcessExtraDataVisitor extraDataVisitor(this);
 | 
						|
                loaded->accept(extraDataVisitor);
 | 
						|
            }
 | 
						|
            catch (const std::exception& e)
 | 
						|
            {
 | 
						|
                static osg::ref_ptr<osg::Node> errorMarkerNode = [&] {
 | 
						|
                    static const char* const sMeshTypes[] = { "nif", "osg", "osgt", "osgb", "osgx", "osg2", "dae" };
 | 
						|
 | 
						|
                    for (unsigned int i = 0; i < sizeof(sMeshTypes) / sizeof(sMeshTypes[0]); ++i)
 | 
						|
                    {
 | 
						|
                        normalized = "meshes/marker_error." + std::string(sMeshTypes[i]);
 | 
						|
                        if (mVFS->exists(normalized))
 | 
						|
                            return load(normalized, mVFS, mImageManager, mNifFileManager);
 | 
						|
                    }
 | 
						|
                    Files::IMemStream file(ErrorMarker::sValue.data(), ErrorMarker::sValue.size());
 | 
						|
                    return loadNonNif("error_marker.osgt", file, mImageManager);
 | 
						|
                }();
 | 
						|
 | 
						|
                Log(Debug::Error) << "Failed to load '" << name << "': " << e.what() << ", using marker_error instead";
 | 
						|
                loaded = static_cast<osg::Node*>(errorMarkerNode->clone(osg::CopyOp::DEEP_COPY_ALL));
 | 
						|
            }
 | 
						|
 | 
						|
            // set filtering settings
 | 
						|
            SetFilterSettingsVisitor setFilterSettingsVisitor(mMinFilter, mMagFilter, mMaxAnisotropy);
 | 
						|
            loaded->accept(setFilterSettingsVisitor);
 | 
						|
            SetFilterSettingsControllerVisitor setFilterSettingsControllerVisitor(
 | 
						|
                mMinFilter, mMagFilter, mMaxAnisotropy);
 | 
						|
            loaded->accept(setFilterSettingsControllerVisitor);
 | 
						|
 | 
						|
            SceneUtil::ReplaceDepthVisitor replaceDepthVisitor;
 | 
						|
            loaded->accept(replaceDepthVisitor);
 | 
						|
 | 
						|
            osg::ref_ptr<Shader::ShaderVisitor> shaderVisitor(createShaderVisitor());
 | 
						|
            loaded->accept(*shaderVisitor);
 | 
						|
 | 
						|
            if (canOptimize(normalized))
 | 
						|
            {
 | 
						|
                SceneUtil::Optimizer optimizer;
 | 
						|
                optimizer.setSharedStateManager(mSharedStateManager, &mSharedStateMutex);
 | 
						|
                optimizer.setIsOperationPermissibleForObjectCallback(new CanOptimizeCallback);
 | 
						|
 | 
						|
                static const unsigned int options
 | 
						|
                    = getOptimizationOptions() | SceneUtil::Optimizer::SHARE_DUPLICATE_STATE;
 | 
						|
 | 
						|
                optimizer.optimize(loaded, options);
 | 
						|
            }
 | 
						|
            else
 | 
						|
                shareState(loaded);
 | 
						|
 | 
						|
            if (compile && mIncrementalCompileOperation)
 | 
						|
                mIncrementalCompileOperation->add(loaded);
 | 
						|
            else
 | 
						|
                loaded->getBound();
 | 
						|
 | 
						|
            mCache->addEntryToObjectCache(normalized, loaded);
 | 
						|
            return loaded;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    osg::ref_ptr<osg::Node> SceneManager::getInstance(const std::string& name)
 | 
						|
    {
 | 
						|
        osg::ref_ptr<const osg::Node> scene = getTemplate(name);
 | 
						|
        return getInstance(scene);
 | 
						|
    }
 | 
						|
 | 
						|
    osg::ref_ptr<osg::Node> SceneManager::cloneNode(const osg::Node* base)
 | 
						|
    {
 | 
						|
        SceneUtil::CopyOp copyop;
 | 
						|
        if (const osg::Drawable* drawable = base->asDrawable())
 | 
						|
        {
 | 
						|
            if (drawable->asGeometry())
 | 
						|
            {
 | 
						|
                Log(Debug::Warning) << "SceneManager::cloneNode: attempting to clone osg::Geometry. For safety reasons "
 | 
						|
                                       "this will be expensive. Consider avoiding this call.";
 | 
						|
                copyop.setCopyFlags(
 | 
						|
                    copyop.getCopyFlags() | osg::CopyOp::DEEP_COPY_ARRAYS | osg::CopyOp::DEEP_COPY_PRIMITIVES);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        osg::ref_ptr<osg::Node> cloned = static_cast<osg::Node*>(base->clone(copyop));
 | 
						|
        // add a ref to the original template to help verify the safety of shallow cloning operations
 | 
						|
        // in addition, if this node is managed by a cache, we hint to the cache that it's still being used and should
 | 
						|
        // be kept in cache
 | 
						|
        cloned->getOrCreateUserDataContainer()->addUserObject(new TemplateRef(base));
 | 
						|
        return cloned;
 | 
						|
    }
 | 
						|
 | 
						|
    osg::ref_ptr<osg::Node> SceneManager::getInstance(const osg::Node* base)
 | 
						|
    {
 | 
						|
        osg::ref_ptr<osg::Node> cloned = cloneNode(base);
 | 
						|
        // we can skip any scene graphs without update callbacks since we know that particle emitters will have an
 | 
						|
        // update callback set
 | 
						|
        if (cloned->getNumChildrenRequiringUpdateTraversal() > 0)
 | 
						|
        {
 | 
						|
            InitParticlesVisitor visitor(mParticleSystemMask);
 | 
						|
            cloned->accept(visitor);
 | 
						|
        }
 | 
						|
 | 
						|
        return cloned;
 | 
						|
    }
 | 
						|
 | 
						|
    osg::ref_ptr<osg::Node> SceneManager::getInstance(const std::string& name, osg::Group* parentNode)
 | 
						|
    {
 | 
						|
        osg::ref_ptr<osg::Node> cloned = getInstance(name);
 | 
						|
        attachTo(cloned, parentNode);
 | 
						|
        return cloned;
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::attachTo(osg::Node* instance, osg::Group* parentNode) const
 | 
						|
    {
 | 
						|
        parentNode->addChild(instance);
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::releaseGLObjects(osg::State* state)
 | 
						|
    {
 | 
						|
        mCache->releaseGLObjects(state);
 | 
						|
 | 
						|
        mShaderManager->releaseGLObjects(state);
 | 
						|
 | 
						|
        std::lock_guard<std::mutex> lock(mSharedStateMutex);
 | 
						|
        mSharedStateManager->releaseGLObjects(state);
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::setIncrementalCompileOperation(osgUtil::IncrementalCompileOperation* ico)
 | 
						|
    {
 | 
						|
        mIncrementalCompileOperation = ico;
 | 
						|
    }
 | 
						|
 | 
						|
    osgUtil::IncrementalCompileOperation* SceneManager::getIncrementalCompileOperation()
 | 
						|
    {
 | 
						|
        return mIncrementalCompileOperation.get();
 | 
						|
    }
 | 
						|
 | 
						|
    Resource::ImageManager* SceneManager::getImageManager()
 | 
						|
    {
 | 
						|
        return mImageManager;
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::setParticleSystemMask(unsigned int mask)
 | 
						|
    {
 | 
						|
        mParticleSystemMask = mask;
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::setFilterSettings(
 | 
						|
        const std::string& magfilter, const std::string& minfilter, const std::string& mipmap, int maxAnisotropy)
 | 
						|
    {
 | 
						|
        osg::Texture::FilterMode min = osg::Texture::LINEAR;
 | 
						|
        osg::Texture::FilterMode mag = osg::Texture::LINEAR;
 | 
						|
 | 
						|
        if (magfilter == "nearest")
 | 
						|
            mag = osg::Texture::NEAREST;
 | 
						|
        else if (magfilter != "linear")
 | 
						|
            Log(Debug::Warning) << "Warning: Invalid texture mag filter: " << magfilter;
 | 
						|
 | 
						|
        if (minfilter == "nearest")
 | 
						|
            min = osg::Texture::NEAREST;
 | 
						|
        else if (minfilter != "linear")
 | 
						|
            Log(Debug::Warning) << "Warning: Invalid texture min filter: " << minfilter;
 | 
						|
 | 
						|
        if (mipmap == "nearest")
 | 
						|
        {
 | 
						|
            if (min == osg::Texture::NEAREST)
 | 
						|
                min = osg::Texture::NEAREST_MIPMAP_NEAREST;
 | 
						|
            else if (min == osg::Texture::LINEAR)
 | 
						|
                min = osg::Texture::LINEAR_MIPMAP_NEAREST;
 | 
						|
        }
 | 
						|
        else if (mipmap != "none")
 | 
						|
        {
 | 
						|
            if (mipmap != "linear")
 | 
						|
                Log(Debug::Warning) << "Warning: Invalid texture mipmap: " << mipmap;
 | 
						|
            if (min == osg::Texture::NEAREST)
 | 
						|
                min = osg::Texture::NEAREST_MIPMAP_LINEAR;
 | 
						|
            else if (min == osg::Texture::LINEAR)
 | 
						|
                min = osg::Texture::LINEAR_MIPMAP_LINEAR;
 | 
						|
        }
 | 
						|
 | 
						|
        mMinFilter = min;
 | 
						|
        mMagFilter = mag;
 | 
						|
        mMaxAnisotropy = std::max(1, maxAnisotropy);
 | 
						|
 | 
						|
        SetFilterSettingsControllerVisitor setFilterSettingsControllerVisitor(mMinFilter, mMagFilter, mMaxAnisotropy);
 | 
						|
        SetFilterSettingsVisitor setFilterSettingsVisitor(mMinFilter, mMagFilter, mMaxAnisotropy);
 | 
						|
 | 
						|
        mCache->accept(setFilterSettingsVisitor);
 | 
						|
        mCache->accept(setFilterSettingsControllerVisitor);
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::applyFilterSettings(osg::Texture* tex)
 | 
						|
    {
 | 
						|
        tex->setFilter(osg::Texture::MIN_FILTER, mMinFilter);
 | 
						|
        tex->setFilter(osg::Texture::MAG_FILTER, mMagFilter);
 | 
						|
        tex->setMaxAnisotropy(mMaxAnisotropy);
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::setUnRefImageDataAfterApply(bool unref)
 | 
						|
    {
 | 
						|
        mUnRefImageDataAfterApply = unref;
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::updateCache(double referenceTime)
 | 
						|
    {
 | 
						|
        ResourceManager::updateCache(referenceTime);
 | 
						|
 | 
						|
        mSharedStateMutex.lock();
 | 
						|
        mSharedStateManager->prune();
 | 
						|
        mSharedStateMutex.unlock();
 | 
						|
 | 
						|
        if (mIncrementalCompileOperation)
 | 
						|
        {
 | 
						|
            std::lock_guard<OpenThreads::Mutex> lock(*mIncrementalCompileOperation->getToCompiledMutex());
 | 
						|
            osgUtil::IncrementalCompileOperation::CompileSets& sets = mIncrementalCompileOperation->getToCompile();
 | 
						|
            for (osgUtil::IncrementalCompileOperation::CompileSets::iterator it = sets.begin(); it != sets.end();)
 | 
						|
            {
 | 
						|
                int refcount = (*it)->_subgraphToCompile->referenceCount();
 | 
						|
                if ((*it)->_subgraphToCompile->asDrawable())
 | 
						|
                    refcount -= 1; // ref by CompileList.
 | 
						|
                if (refcount <= 2) // ref by ObjectCache + ref by _subgraphToCompile.
 | 
						|
                {
 | 
						|
                    // no other ref = not needed anymore.
 | 
						|
                    it = sets.erase(it);
 | 
						|
                }
 | 
						|
                else
 | 
						|
                    ++it;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::clearCache()
 | 
						|
    {
 | 
						|
        ResourceManager::clearCache();
 | 
						|
 | 
						|
        std::lock_guard<std::mutex> lock(mSharedStateMutex);
 | 
						|
        mSharedStateManager->clearCache();
 | 
						|
    }
 | 
						|
 | 
						|
    void SceneManager::reportStats(unsigned int frameNumber, osg::Stats* stats) const
 | 
						|
    {
 | 
						|
        if (mIncrementalCompileOperation)
 | 
						|
        {
 | 
						|
            std::lock_guard<OpenThreads::Mutex> lock(*mIncrementalCompileOperation->getToCompiledMutex());
 | 
						|
            stats->setAttribute(frameNumber, "Compiling", mIncrementalCompileOperation->getToCompile().size());
 | 
						|
        }
 | 
						|
 | 
						|
        {
 | 
						|
            std::lock_guard<std::mutex> lock(mSharedStateMutex);
 | 
						|
            stats->setAttribute(frameNumber, "Texture", mSharedStateManager->getNumSharedTextures());
 | 
						|
            stats->setAttribute(frameNumber, "StateSet", mSharedStateManager->getNumSharedStateSets());
 | 
						|
        }
 | 
						|
 | 
						|
        stats->setAttribute(frameNumber, "Node", mCache->getCacheSize());
 | 
						|
    }
 | 
						|
 | 
						|
    Shader::ShaderVisitor* SceneManager::createShaderVisitor(const std::string& shaderPrefix)
 | 
						|
    {
 | 
						|
        Shader::ShaderVisitor* shaderVisitor
 | 
						|
            = new Shader::ShaderVisitor(*mShaderManager.get(), *mImageManager, shaderPrefix);
 | 
						|
        shaderVisitor->setForceShaders(mForceShaders);
 | 
						|
        shaderVisitor->setAutoUseNormalMaps(mAutoUseNormalMaps);
 | 
						|
        shaderVisitor->setNormalMapPattern(mNormalMapPattern);
 | 
						|
        shaderVisitor->setNormalHeightMapPattern(mNormalHeightMapPattern);
 | 
						|
        shaderVisitor->setAutoUseSpecularMaps(mAutoUseSpecularMaps);
 | 
						|
        shaderVisitor->setSpecularMapPattern(mSpecularMapPattern);
 | 
						|
        shaderVisitor->setApplyLightingToEnvMaps(mApplyLightingToEnvMaps);
 | 
						|
        shaderVisitor->setConvertAlphaTestToAlphaToCoverage(mConvertAlphaTestToAlphaToCoverage);
 | 
						|
        shaderVisitor->setSupportsNormalsRT(mSupportsNormalsRT);
 | 
						|
        return shaderVisitor;
 | 
						|
    }
 | 
						|
}
 |