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	esm_reader.hpp loadacti.hpp loadalch.hpp loadappa.hpp loadarmo.hpp loadbody.hpp loadbook.hpp loadbsgn.hpp loadcell.hpp loadclas.hpp loadclot.hpp loadland.hpp Updated code style in defs.hpp
		
			
				
	
	
		
			87 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef _ESM_ARMO_H
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#define _ESM_ARMO_H
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#include "esm_reader.hpp"
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namespace ESM
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{
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enum PartReferenceType
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{
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    PRT_Head = 0,
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    PRT_Hair = 1,
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    PRT_Neck = 2,
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    PRT_Cuirass = 3,
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    PRT_Groin = 4,
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    PRT_Skirt = 5,
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    PRT_RHand = 6,
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    PRT_LHand = 7,
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    PRT_RWrist = 8,
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    PRT_LWrist = 9,
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    PRT_Shield = 10,
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    PRT_RForearm = 11,
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    PRT_LForearm = 12,
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    PRT_RUpperarm = 13,
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    PRT_LUpperarm = 14,
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    PRT_RFoot = 15,
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    PRT_LFoot = 16,
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    PRT_RAnkle = 17,
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    PRT_LAnkle = 18,
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    PRT_RKnee = 19,
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    PRT_LKnee = 20,
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    PRT_RLeg = 21,
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    PRT_LLeg = 22,
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    PRT_RPauldron = 23,
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    PRT_LPauldron = 24,
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    PRT_Weapon = 25,
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    PRT_Tail = 26
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};
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// Reference to body parts
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struct PartReference
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{
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    char part;
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    std::string male, female;
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};
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// A list of references to body parts
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struct PartReferenceList
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{
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    std::vector<PartReference> parts;
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    void load(ESMReader &esm);
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};
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struct Armor
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{
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    enum Type
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    {
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        Helmet = 0,
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        Cuirass = 1,
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        LPauldron = 2,
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        RPauldron = 3,
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        Greaves = 4,
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        Boots = 5,
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        LGauntlet = 6,
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        RGauntlet = 7,
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        Shield = 8,
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        LBracer = 9,
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        RBracer = 10
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    };
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    struct AODTstruct
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    {
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        int type;
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        float weight;
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        int value, health, enchant, armor;
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    };
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    AODTstruct data;
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    PartReferenceList parts;
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    std::string name, model, icon, script, enchant;
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    void load(ESMReader &esm);
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};
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}
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#endif
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