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openmw/apps/essimporter/importgame.hpp

34 lines
697 B
C++

#ifndef OPENMW_ESSIMPORT_GAME_H
#define OPENMW_ESSIMPORT_GAME_H
namespace ESM
{
class ESMReader;
}
namespace ESSImport
{
/// Weather data
struct GAME
{
struct GMDT
{
char mCellName[64];
int mFogColour;
float mFogDensity;
int mCurrentWeather, mNextWeather;
int mWeatherTransition; // 0-100 transition between weathers, top 3 bytes may be garbage
float mTimeOfNextTransition; // weather changes when gamehour == timeOfNextTransition
int mMasserPhase, mSecundaPhase; // top 3 bytes may be garbage
};
GMDT mGMDT;
void load(ESM::ESMReader& esm);
};
}
#endif