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			87 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_SDLUTIL_SDLGRAPHICSWINDOW_H
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| #define OPENMW_COMPONENTS_SDLUTIL_SDLGRAPHICSWINDOW_H
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| 
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| #include <SDL_video.h>
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| 
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| #include <osgViewer/GraphicsWindow>
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| 
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| namespace SDLUtil
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| {
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| 
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| class GraphicsWindowSDL2 : public osgViewer::GraphicsWindow
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| {
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|     SDL_Window*     mWindow;
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|     SDL_GLContext   mContext;
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| 
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|     bool            mValid;
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|     bool            mRealized;
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|     bool            mOwnsWindow;
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| 
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|     void init();
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| 
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|     virtual ~GraphicsWindowSDL2();
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| 
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| public:
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|     GraphicsWindowSDL2(osg::GraphicsContext::Traits *traits);
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| 
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|     virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindowSDL2*>(object)!=0; }
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|     virtual const char* libraryName() const { return "osgViewer"; }
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|     virtual const char* className() const { return "GraphicsWindowSDL2"; }
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| 
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|     virtual bool valid() const { return mValid; }
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| 
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|     /** Realise the GraphicsContext.*/
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|     virtual bool realizeImplementation();
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| 
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|     /** Return true if the graphics context has been realised and is ready to use.*/
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|     virtual bool isRealizedImplementation() const { return mRealized; }
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| 
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|     /** Close the graphics context.*/
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|     virtual void closeImplementation();
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| 
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|     /** Make this graphics context current.*/
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|     virtual bool makeCurrentImplementation();
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| 
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|     /** Release the graphics context.*/
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|     virtual bool releaseContextImplementation();
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| 
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|     /** Swap the front and back buffers.*/
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|     virtual void swapBuffersImplementation();
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| 
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|     /** Set sync-to-vblank. */
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|     virtual void setSyncToVBlank(bool on);
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| 
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|     /** Set Window decoration.*/
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|     virtual bool setWindowDecorationImplementation(bool flag);
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| 
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|     /** Raise specified window */
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|     virtual void raiseWindow();
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| 
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|     /** Set the window's position and size.*/
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|     virtual bool setWindowRectangleImplementation(int x, int y, int width, int height);
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| 
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|     /** Set the name of the window */
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|     virtual void setWindowName(const std::string &name);
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| 
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|     /** Set mouse cursor to a specific shape.*/
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|     virtual void setCursor(MouseCursor cursor);
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| 
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|     /** Get focus.*/
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|     virtual void grabFocus() {}
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| 
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|     /** Get focus on if the pointer is in this window.*/
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|     virtual void grabFocusIfPointerInWindow() {}
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| 
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|     /** WindowData is used to pass in the SDL2 window handle attached to the GraphicsContext::Traits structure. */
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|     struct WindowData : public osg::Referenced
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|     {
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|         WindowData(SDL_Window *window) : mWindow(window)
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|         { }
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| 
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|         SDL_Window *mWindow;
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|     };
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| };
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| 
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| }
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| 
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| #endif /* OSGGRAPHICSWINDOW_H */
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