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openmw/files/shaders/lib
Alexei Kotov f87aa02390 Don't clamp individual light contribution in shaders as FFP doesn't do this 7 months ago
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core Convert water/ripple defines to camelCase 9 months ago
light Don't clamp individual light contribution in shaders as FFP doesn't do this 7 months ago
luminance shade refactor 2 years ago
material Untangle normals and parallax handling 1 year ago
particle use a dynamic falloff range for soft effect and use shader flags 1 year ago
sky shade refactor 2 years ago
util support postprocess distortion 1 year ago
view Improve shaders formatting 2 years ago
water Convert water/ripple defines to camelCase 9 months ago