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			24 lines
		
	
	
	
		
			640 B
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
	
		
			640 B
		
	
	
	
		
			Text
		
	
	
	
	
	
| void glass_vp
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| (
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|     in float4 inPos : POSITION,
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| 
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|     out float4 pos : POSITION,
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|     out float2 uv0 : TEXCOORD0,
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|     out float4 noiseCoord : TEXCOORD1,
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| 
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|     uniform float4x4 worldViewProj,
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|     uniform float timeVal,
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|     uniform float scale
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| )
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| {
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|     // Use standardise transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
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|     pos = mul(worldViewProj, inPos);
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| 
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|     // The input positions adjusted by texel offsets, so clean up inaccuracies
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|     inPos.xy = sign(inPos.xy);
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| 
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|     // Convert to image-space
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|     uv0 = (float2(inPos.x, -inPos.y) + 1.0f) * 0.5f;
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|     noiseCoord = (pos + timeVal) * scale;
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| }
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| 
 |