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			277 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			277 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "navmeshmanager.hpp"
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#include "debug.hpp"
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#include "gettilespositions.hpp"
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#include "makenavmesh.hpp"
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#include "navmeshcacheitem.hpp"
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#include "settings.hpp"
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#include "settingsutils.hpp"
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#include "waitconditiontype.hpp"
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#include <components/debug/debuglog.hpp>
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#include <components/esm/util.hpp>
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#include <osg/io_utils>
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#include <DetourNavMesh.h>
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namespace
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{
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    /// Safely reset shared_ptr with definite underlying object destrutor call.
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    /// Assuming there is another thread holding copy of this shared_ptr or weak_ptr to this shared_ptr.
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    template <class T>
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    bool resetIfUnique(std::shared_ptr<T>& ptr)
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    {
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        const std::weak_ptr<T> weak(ptr);
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        ptr.reset();
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        if (auto shared = weak.lock())
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        {
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            ptr = std::move(shared);
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            return false;
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        }
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        return true;
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    }
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}
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namespace DetourNavigator
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{
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    namespace
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    {
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        int getMaxRadius(int maxTiles)
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        {
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            return static_cast<int>(std::ceil(std::sqrt(static_cast<float>(maxTiles) / osg::PIf) + 1));
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        }
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        TilesPositionsRange makeRange(const TilePosition& center, int radius)
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        {
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            return TilesPositionsRange{
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                .mBegin = center - TilePosition(radius, radius),
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                .mEnd = center + TilePosition(radius + 1, radius + 1),
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            };
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        }
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        osg::Vec2f getMinCellGridPosition(const osg::Vec2i& center, int offset, float cellSize)
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        {
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            const osg::Vec2i cell = center + osg::Vec2i(offset, offset);
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            return osg::Vec2f(static_cast<float>(cell.x()) * cellSize, static_cast<float>(cell.y()) * cellSize);
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        }
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        TilesPositionsRange makeCellGridRange(
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            const RecastSettings& settings, ESM::RefId worldspace, const CellGridBounds& bounds)
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        {
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            const float floatCellSize = static_cast<float>(ESM::getCellSize(worldspace));
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            const osg::Vec2f min = getMinCellGridPosition(bounds.mCenter, -bounds.mHalfSize, floatCellSize);
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            const osg::Vec2f max = getMinCellGridPosition(bounds.mCenter, bounds.mHalfSize + 1, floatCellSize);
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            return TilesPositionsRange{
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                .mBegin = getTilePosition(settings, toNavMeshCoordinates(settings, min)),
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                .mEnd = getTilePosition(settings, toNavMeshCoordinates(settings, max)),
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            };
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        }
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        TilesPositionsRange makeRange(const Settings& settings, ESM::RefId worldspace,
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            const std::optional<CellGridBounds>& bounds, int radius, const TilePosition& center)
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        {
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            TilesPositionsRange result = makeRange(center, radius);
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            if (bounds.has_value())
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                result = getIntersection(result, makeCellGridRange(settings.mRecast, worldspace, *bounds));
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            return result;
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        }
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        TilePosition toNavMeshTilePosition(const RecastSettings& settings, const osg::Vec3f& position)
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        {
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            return getTilePosition(settings, toNavMeshCoordinates(settings, position));
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        }
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    }
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    NavMeshManager::NavMeshManager(const Settings& settings, std::unique_ptr<NavMeshDb>&& db)
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        : mSettings(settings)
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        , mMaxRadius(getMaxRadius(settings.mMaxTilesNumber))
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        , mRecastMeshManager(settings.mRecast)
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        , mOffMeshConnectionsManager(settings.mRecast)
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        , mAsyncNavMeshUpdater(settings, mRecastMeshManager, mOffMeshConnectionsManager, std::move(db))
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    {
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    }
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    void NavMeshManager::updateBounds(ESM::RefId worldspace, const std::optional<CellGridBounds>& cellGridBounds,
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        const osg::Vec3f& playerPosition, const UpdateGuard* guard)
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    {
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        if (worldspace != mWorldspace)
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        {
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            mRecastMeshManager.setWorldspace(worldspace, guard);
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            for (auto& [agent, cache] : mCache)
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                cache = std::make_shared<GuardedNavMeshCacheItem>(++mGenerationCounter, mSettings);
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            mWorldspace = worldspace;
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        }
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        const TilePosition playerTile = toNavMeshTilePosition(mSettings.mRecast, playerPosition);
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        mRecastMeshManager.setRange(makeRange(mSettings, worldspace, cellGridBounds, mMaxRadius, playerTile), guard);
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        mCellGridBounds = cellGridBounds;
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    }
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    bool NavMeshManager::addObject(const ObjectId id, const CollisionShape& shape, const btTransform& transform,
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        const AreaType areaType, const UpdateGuard* guard)
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    {
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        return mRecastMeshManager.addObject(id, shape, transform, areaType, guard);
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    }
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    bool NavMeshManager::updateObject(
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        const ObjectId id, const btTransform& transform, const AreaType areaType, const UpdateGuard* guard)
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    {
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        return mRecastMeshManager.updateObject(id, transform, areaType, guard);
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    }
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    void NavMeshManager::removeObject(const ObjectId id, const UpdateGuard* guard)
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    {
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        mRecastMeshManager.removeObject(id, guard);
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    }
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    void NavMeshManager::addWater(const osg::Vec2i& cellPosition, int cellSize, float level, const UpdateGuard* guard)
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    {
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        mRecastMeshManager.addWater(cellPosition, cellSize, level, guard);
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    }
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    void NavMeshManager::removeWater(const osg::Vec2i& cellPosition, const UpdateGuard* guard)
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    {
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        mRecastMeshManager.removeWater(cellPosition, guard);
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    }
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    void NavMeshManager::addHeightfield(
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        const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape, const UpdateGuard* guard)
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    {
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        mRecastMeshManager.addHeightfield(cellPosition, cellSize, shape, guard);
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    }
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    void NavMeshManager::removeHeightfield(const osg::Vec2i& cellPosition, const UpdateGuard* guard)
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    {
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        mRecastMeshManager.removeHeightfield(cellPosition, guard);
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    }
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    void NavMeshManager::addAgent(const AgentBounds& agentBounds)
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    {
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        auto cached = mCache.find(agentBounds);
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        if (cached != mCache.end())
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            return;
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        mCache.emplace(agentBounds, std::make_shared<GuardedNavMeshCacheItem>(++mGenerationCounter, mSettings));
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        mPlayerTile.reset();
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        Log(Debug::Debug) << "cache add for agent=" << agentBounds;
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    }
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    bool NavMeshManager::reset(const AgentBounds& agentBounds)
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    {
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        const auto it = mCache.find(agentBounds);
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        if (it == mCache.end())
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            return true;
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        if (!resetIfUnique(it->second))
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            return false;
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        mCache.erase(agentBounds);
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        mPlayerTile.reset();
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        return true;
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    }
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    void NavMeshManager::addOffMeshConnection(
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        const ObjectId id, const osg::Vec3f& start, const osg::Vec3f& end, const AreaType areaType)
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    {
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        mOffMeshConnectionsManager.add(id, OffMeshConnection{ start, end, areaType });
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        const auto startTilePosition = getTilePosition(mSettings.mRecast, start);
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        const auto endTilePosition = getTilePosition(mSettings.mRecast, end);
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        mRecastMeshManager.addChangedTile(startTilePosition, ChangeType::add);
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        if (startTilePosition != endTilePosition)
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            mRecastMeshManager.addChangedTile(endTilePosition, ChangeType::add);
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    }
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    void NavMeshManager::removeOffMeshConnections(const ObjectId id)
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    {
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        const auto changedTiles = mOffMeshConnectionsManager.remove(id);
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        for (const auto& tile : changedTiles)
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            mRecastMeshManager.addChangedTile(tile, ChangeType::update);
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    }
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    void NavMeshManager::update(const osg::Vec3f& playerPosition, const UpdateGuard* guard)
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    {
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        const TilePosition playerTile = toNavMeshTilePosition(mSettings.mRecast, playerPosition);
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        if (mLastRecastMeshManagerRevision == mRecastMeshManager.getRevision() && mPlayerTile.has_value()
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            && *mPlayerTile == playerTile)
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            return;
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        mLastRecastMeshManagerRevision = mRecastMeshManager.getRevision();
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        mPlayerTile = playerTile;
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        mRecastMeshManager.setRange(makeRange(mSettings, mWorldspace, mCellGridBounds, mMaxRadius, playerTile), guard);
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        const auto changedTiles = mRecastMeshManager.takeChangedTiles(guard);
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        const TilesPositionsRange range = mRecastMeshManager.getLimitedObjectsRange();
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        for (const auto& [agentBounds, cached] : mCache)
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            update(agentBounds, playerTile, range, cached, changedTiles);
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    }
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    void NavMeshManager::update(const AgentBounds& agentBounds, const TilePosition& playerTile,
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        const TilesPositionsRange& range, const SharedNavMeshCacheItem& cached,
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        const std::map<osg::Vec2i, ChangeType>& changedTiles)
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    {
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        std::map<osg::Vec2i, ChangeType> tilesToPost = changedTiles;
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        {
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            const int maxTiles = mSettings.mMaxTilesNumber;
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            const auto locked = cached->lockConst();
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            const auto& navMesh = locked->getImpl();
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            getTilesPositions(range, [&](const TilePosition& tile) {
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                if (changedTiles.find(tile) != changedTiles.end())
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                    return;
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                const bool shouldAdd = shouldAddTile(tile, playerTile, maxTiles);
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                const bool presentInNavMesh = navMesh.getTileAt(tile.x(), tile.y(), 0) != nullptr;
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                if (shouldAdd && !presentInNavMesh)
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                    tilesToPost.emplace(tile, locked->isEmptyTile(tile) ? ChangeType::update : ChangeType::add);
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                else if (!shouldAdd && presentInNavMesh)
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                    tilesToPost.emplace(tile, ChangeType::remove);
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            });
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            locked->forEachTilePosition([&](const TilePosition& tile) {
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                if (!shouldAddTile(tile, playerTile, maxTiles))
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                    tilesToPost.emplace(tile, ChangeType::remove);
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            });
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        }
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        mAsyncNavMeshUpdater.post(agentBounds, cached, playerTile, mWorldspace, tilesToPost);
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        Log(Debug::Debug) << "Cache update posted for agent=" << agentBounds << " playerTile=" << playerTile
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                          << " recastMeshManagerRevision=" << mLastRecastMeshManagerRevision;
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    }
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    void NavMeshManager::wait(WaitConditionType waitConditionType, Loading::Listener* listener)
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    {
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        mAsyncNavMeshUpdater.wait(waitConditionType, listener);
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    }
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    SharedNavMeshCacheItem NavMeshManager::getNavMesh(const AgentBounds& agentBounds) const
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    {
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        return getCached(agentBounds);
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    }
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    std::map<AgentBounds, SharedNavMeshCacheItem> NavMeshManager::getNavMeshes() const
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    {
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        return mCache;
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    }
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    Stats NavMeshManager::getStats() const
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    {
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        return Stats{
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            .mUpdater = mAsyncNavMeshUpdater.getStats(),
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            .mRecast = mRecastMeshManager.getStats(),
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        };
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    }
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    RecastMeshTiles NavMeshManager::getRecastMeshTiles() const
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    {
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        RecastMeshTiles result;
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        getTilesPositions(mRecastMeshManager.getLimitedObjectsRange(), [&](const TilePosition& v) {
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            if (auto mesh = mRecastMeshManager.getCachedMesh(mWorldspace, v))
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                result.emplace(v, std::move(mesh));
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        });
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        return result;
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    }
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    SharedNavMeshCacheItem NavMeshManager::getCached(const AgentBounds& agentBounds) const
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    {
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        const auto cached = mCache.find(agentBounds);
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        if (cached != mCache.end())
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            return cached->second;
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        return SharedNavMeshCacheItem();
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    }
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}
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