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openmw/apps/openmw/mwgui/birth.cpp

296 lines
9.6 KiB
C++

#include "birth.hpp"
#include <algorithm>
#include <string>
#include <utility>
#include <MyGUI_Align.h>
#include <MyGUI_Button.h>
#include <MyGUI_EventPair.h>
#include <MyGUI_Gui.h>
#include <MyGUI_ImageBox.h>
#include <MyGUI_ListBox.h>
#include <MyGUI_Macros.h>
#include <MyGUI_ScrollView.h>
#include <MyGUI_StringUtility.h>
#include <MyGUI_TextBox.h>
#include <MyGUI_Types.h>
#include <MyGUI_WidgetInput.h>
#include <apps/openmw/mwgui/windowbase.hpp>
#include <apps/openmw/mwworld/store.hpp>
#include <components/esm3/loadbsgn.hpp>
#include <components/esm3/loadspel.hpp>
#include <components/esm3/spelllist.hpp>
#include <components/misc/notnullptr.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/player.hpp"
#include "ustring.hpp"
#include "widgets.hpp"
namespace MyGUI
{
class Widget;
}
namespace
{
bool sortBirthSigns(const std::pair<ESM::RefId, const ESM::BirthSign*>& left,
const std::pair<ESM::RefId, const ESM::BirthSign*>& right)
{
return left.second->mName.compare(right.second->mName) < 0;
}
}
namespace MWGui
{
BirthDialog::BirthDialog()
: WindowModal("openmw_chargen_birth.layout")
{
// Centre dialog
center();
getWidget(mSpellArea, "SpellArea");
getWidget(mBirthImage, "BirthsignImage");
getWidget(mBirthList, "BirthsignList");
mBirthList->setScrollVisible(true);
mBirthList->eventListSelectAccept += MyGUI::newDelegate(this, &BirthDialog::onAccept);
mBirthList->eventListChangePosition += MyGUI::newDelegate(this, &BirthDialog::onSelectBirth);
MyGUI::Button* backButton;
getWidget(backButton, "BackButton");
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BirthDialog::onBackClicked);
MyGUI::Button* okButton;
getWidget(okButton, "OKButton");
okButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {})));
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BirthDialog::onOkClicked);
updateBirths();
updateSpells();
}
void BirthDialog::setNextButtonShow(bool shown)
{
MyGUI::Button* okButton;
getWidget(okButton, "OKButton");
if (shown)
okButton->setCaption(
toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {})));
else
okButton->setCaption(
toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {})));
}
void BirthDialog::onOpen()
{
WindowModal::onOpen();
updateBirths();
updateSpells();
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mBirthList);
// Show the current birthsign by default
const auto& signId = MWBase::Environment::get().getWorld()->getPlayer().getBirthSign();
if (!signId.empty())
setBirthId(signId);
}
void BirthDialog::setBirthId(const ESM::RefId& birthId)
{
mCurrentBirthId = birthId;
mBirthList->setIndexSelected(MyGUI::ITEM_NONE);
size_t count = mBirthList->getItemCount();
for (size_t i = 0; i < count; ++i)
{
if (*mBirthList->getItemDataAt<ESM::RefId>(i) == birthId)
{
mBirthList->setIndexSelected(i);
break;
}
}
updateSpells();
}
// widget controls
void BirthDialog::onOkClicked(MyGUI::Widget* _sender)
{
if (mBirthList->getIndexSelected() == MyGUI::ITEM_NONE)
return;
eventDone(this);
}
void BirthDialog::onAccept(MyGUI::ListBox* _sender, size_t _index)
{
onSelectBirth(_sender, _index);
if (mBirthList->getIndexSelected() == MyGUI::ITEM_NONE)
return;
eventDone(this);
}
void BirthDialog::onBackClicked(MyGUI::Widget* _sender)
{
eventBack();
}
void BirthDialog::onSelectBirth(MyGUI::ListBox* _sender, size_t _index)
{
if (_index == MyGUI::ITEM_NONE)
return;
const ESM::RefId& birthId = *mBirthList->getItemDataAt<ESM::RefId>(_index);
if (mCurrentBirthId == birthId)
return;
mCurrentBirthId = birthId;
updateSpells();
}
// update widget content
void BirthDialog::updateBirths()
{
mBirthList->removeAllItems();
const MWWorld::Store<ESM::BirthSign>& signs
= MWBase::Environment::get().getWorld()->getStore().get<ESM::BirthSign>();
// sort by name
std::vector<std::pair<ESM::RefId, const ESM::BirthSign*>> birthSigns;
for (const ESM::BirthSign& sign : signs)
{
birthSigns.emplace_back(sign.mId, &sign);
}
std::sort(birthSigns.begin(), birthSigns.end(), sortBirthSigns);
int index = 0;
for (auto& birthsignPair : birthSigns)
{
mBirthList->addItem(birthsignPair.second->mName, birthsignPair.first);
if (mCurrentBirthId.empty())
{
mBirthList->setIndexSelected(index);
mCurrentBirthId = birthsignPair.first;
}
else if (birthsignPair.first == mCurrentBirthId)
{
mBirthList->setIndexSelected(index);
}
index++;
}
}
void BirthDialog::updateSpells()
{
for (MyGUI::Widget* widget : mSpellItems)
{
MyGUI::Gui::getInstance().destroyWidget(widget);
}
mSpellItems.clear();
if (mCurrentBirthId.empty())
return;
Widgets::MWSpellPtr spellWidget;
const int lineHeight = MWBase::Environment::get().getWindowManager()->getFontHeight() + 2;
MyGUI::IntCoord coord(0, 0, mSpellArea->getWidth(), lineHeight);
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
const ESM::BirthSign* birth = store.get<ESM::BirthSign>().find(mCurrentBirthId);
mBirthImage->setImageTexture(Misc::ResourceHelpers::correctTexturePath(
birth->mTexture, MWBase::Environment::get().getResourceSystem()->getVFS()));
std::vector<ESM::RefId> abilities, powers, spells;
std::vector<ESM::RefId>::const_iterator it = birth->mPowers.mList.begin();
std::vector<ESM::RefId>::const_iterator end = birth->mPowers.mList.end();
for (; it != end; ++it)
{
const ESM::RefId& spellId = *it;
const ESM::Spell* spell = store.get<ESM::Spell>().search(spellId);
if (!spell)
continue; // Skip spells which cannot be found
ESM::Spell::SpellType type = static_cast<ESM::Spell::SpellType>(spell->mData.mType);
if (type != ESM::Spell::ST_Spell && type != ESM::Spell::ST_Ability && type != ESM::Spell::ST_Power)
continue; // We only want spell, ability and powers.
if (type == ESM::Spell::ST_Ability)
abilities.push_back(spellId);
else if (type == ESM::Spell::ST_Power)
powers.push_back(spellId);
else if (type == ESM::Spell::ST_Spell)
spells.push_back(spellId);
}
int i = 0;
struct
{
const std::vector<ESM::RefId>& spells;
const char* label;
} categories[3] = { { abilities, "sBirthsignmenu1" }, { powers, "sPowers" }, { spells, "sBirthsignmenu2" } };
for (int category = 0; category < 3; ++category)
{
if (!categories[category].spells.empty())
{
MyGUI::TextBox* label = mSpellArea->createWidget<MyGUI::TextBox>(
"SandBrightText", coord, MyGUI::Align::Default, std::string("Label"));
label->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString(
categories[category].label, {})));
mSpellItems.push_back(label);
coord.top += lineHeight;
end = categories[category].spells.end();
for (it = categories[category].spells.begin(); it != end; ++it)
{
const ESM::RefId& spellId = *it;
spellWidget = mSpellArea->createWidget<Widgets::MWSpell>("MW_StatName", coord,
MyGUI::Align::Default, std::string("Spell") + MyGUI::utility::toString(i));
spellWidget->setSpellId(spellId);
mSpellItems.push_back(spellWidget);
coord.top += lineHeight;
MyGUI::IntCoord spellCoord = coord;
spellCoord.height = 24; // TODO: This should be fetched from the skin somehow, or perhaps a widget
// in the layout as a template?
spellWidget->createEffectWidgets(
mSpellItems, mSpellArea, spellCoord, (category == 0) ? Widgets::MWEffectList::EF_Constant : 0);
coord.top = spellCoord.top;
++i;
}
}
}
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the
// scrollbar is hidden
mSpellArea->setVisibleVScroll(false);
mSpellArea->setCanvasSize(MyGUI::IntSize(mSpellArea->getWidth(), std::max(mSpellArea->getHeight(), coord.top)));
mSpellArea->setVisibleVScroll(true);
mSpellArea->setViewOffset(MyGUI::IntPoint(0, 0));
}
}