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			451 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			451 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "controller.hpp"
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| 
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| #include <osg/MatrixTransform>
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| #include <osg/TexMat>
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| #include <osg/Material>
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| #include <osg/Texture2D>
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| #include <osg/UserDataContainer>
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| 
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| #include <osgParticle/Emitter>
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| 
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| #include <components/nif/data.hpp>
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| #include <components/sceneutil/morphgeometry.hpp>
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| 
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| #include "userdata.hpp"
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| 
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| namespace NifOsg
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| {
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| 
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| ControllerFunction::ControllerFunction(const Nif::Controller *ctrl)
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|     : mFrequency(ctrl->frequency)
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|     , mPhase(ctrl->phase)
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|     , mStartTime(ctrl->timeStart)
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|     , mStopTime(ctrl->timeStop)
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|     , mExtrapolationMode(static_cast<ExtrapolationMode>((ctrl->flags&0x6) >> 1))
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| {
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| }
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| 
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| float ControllerFunction::calculate(float value) const
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| {
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|     float time = mFrequency * value + mPhase;
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|     if (time >= mStartTime && time <= mStopTime)
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|         return time;
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|     switch (mExtrapolationMode)
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|     {
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|     case Cycle:
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|     {
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|         float delta = mStopTime - mStartTime;
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|         if ( delta <= 0 )
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|             return mStartTime;
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|         float cycles = ( time - mStartTime ) / delta;
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|         float remainder = ( cycles - std::floor( cycles ) ) * delta;
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|         return mStartTime + remainder;
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|     }
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|     case Reverse:
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|     {
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|         float delta = mStopTime - mStartTime;
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|         if ( delta <= 0 )
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|             return mStartTime;
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| 
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|         float cycles = ( time - mStartTime ) / delta;
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|         float remainder = ( cycles - std::floor( cycles ) ) * delta;
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| 
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|         // Even number of cycles?
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|         if ( ( static_cast<int>(std::fabs( std::floor( cycles ) )) % 2 ) == 0 )
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|             return mStartTime + remainder;
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| 
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|         return mStopTime - remainder;
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|     }
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|     case Constant:
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|     default:
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|         return std::min(mStopTime, std::max(mStartTime, time));
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|     }
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| }
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| 
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| float ControllerFunction::getMaximum() const
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| {
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|     return mStopTime;
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| }
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| 
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| KeyframeController::KeyframeController()
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| {
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| }
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| 
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| KeyframeController::KeyframeController(const KeyframeController ©, const osg::CopyOp ©op)
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|     : osg::NodeCallback(copy, copyop)
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|     , Controller(copy)
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|     , mRotations(copy.mRotations)
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|     , mXRotations(copy.mXRotations)
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|     , mYRotations(copy.mYRotations)
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|     , mZRotations(copy.mZRotations)
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|     , mTranslations(copy.mTranslations)
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|     , mScales(copy.mScales)
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| {
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| }
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| 
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| KeyframeController::KeyframeController(const Nif::NiKeyframeData *data)
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|     : mRotations(data->mRotations)
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|     , mXRotations(data->mXRotations, 0.f)
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|     , mYRotations(data->mYRotations, 0.f)
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|     , mZRotations(data->mZRotations, 0.f)
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|     , mTranslations(data->mTranslations, osg::Vec3f())
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|     , mScales(data->mScales, 1.f)
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| {
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| }
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| 
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| osg::Quat KeyframeController::getXYZRotation(float time) const
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| {
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|     float xrot = 0, yrot = 0, zrot = 0;
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|     if (!mXRotations.empty())
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|         xrot = mXRotations.interpKey(time);
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|     if (!mYRotations.empty())
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|         yrot = mYRotations.interpKey(time);
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|     if (!mZRotations.empty())
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|         zrot = mZRotations.interpKey(time);
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|     osg::Quat xr(xrot, osg::Vec3f(1,0,0));
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|     osg::Quat yr(yrot, osg::Vec3f(0,1,0));
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|     osg::Quat zr(zrot, osg::Vec3f(0,0,1));
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|     return (xr*yr*zr);
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| }
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| 
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| osg::Vec3f KeyframeController::getTranslation(float time) const
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| {
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|     if(!mTranslations.empty())
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|         return mTranslations.interpKey(time);
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|     return osg::Vec3f();
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| }
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| 
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| void KeyframeController::operator() (osg::Node* node, osg::NodeVisitor* nv)
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| {
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|     if (hasInput())
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|     {
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|         osg::MatrixTransform* trans = static_cast<osg::MatrixTransform*>(node);
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|         osg::Matrix mat = trans->getMatrix();
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| 
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|         float time = getInputValue(nv);
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| 
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|         NodeUserData* userdata = static_cast<NodeUserData*>(trans->getUserDataContainer()->getUserObject(0));
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|         Nif::Matrix3& rot = userdata->mRotationScale;
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| 
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|         bool setRot = false;
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|         if(!mRotations.empty())
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|         {
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|             mat.setRotate(mRotations.interpKey(time));
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|             setRot = true;
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|         }
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|         else if (!mXRotations.empty() || !mYRotations.empty() || !mZRotations.empty())
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|         {
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|             mat.setRotate(getXYZRotation(time));
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|             setRot = true;
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|         }
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|         else
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|         {
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|             // no rotation specified, use the previous value from the UserData
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|             for (int i=0;i<3;++i)
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|                 for (int j=0;j<3;++j)
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|                     mat(j,i) = rot.mValues[i][j]; // NB column/row major difference
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|         }
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| 
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|         if (setRot) // copy the new values back to the UserData
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|             for (int i=0;i<3;++i)
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|                 for (int j=0;j<3;++j)
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|                     rot.mValues[i][j] = mat(j,i); // NB column/row major difference
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| 
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|         float& scale = userdata->mScale;
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|         if(!mScales.empty())
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|             scale = mScales.interpKey(time);
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| 
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|         for (int i=0;i<3;++i)
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|             for (int j=0;j<3;++j)
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|                 mat(i,j) *= scale;
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| 
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|         if(!mTranslations.empty())
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|             mat.setTrans(mTranslations.interpKey(time));
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| 
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|         trans->setMatrix(mat);
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|     }
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| 
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|     traverse(node, nv);
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| }
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| 
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| GeomMorpherController::GeomMorpherController()
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| {
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| }
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| 
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| GeomMorpherController::GeomMorpherController(const GeomMorpherController ©, const osg::CopyOp ©op)
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|     : osg::Drawable::UpdateCallback(copy, copyop)
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|     , Controller(copy)
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|     , mKeyFrames(copy.mKeyFrames)
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| {
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| }
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| 
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| GeomMorpherController::GeomMorpherController(const Nif::NiMorphData *data)
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| {
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|     for (unsigned int i=0; i<data->mMorphs.size(); ++i)
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|         mKeyFrames.push_back(FloatInterpolator(data->mMorphs[i].mKeyFrames));
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| }
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| 
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| void GeomMorpherController::update(osg::NodeVisitor *nv, osg::Drawable *drawable)
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| {
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|     SceneUtil::MorphGeometry* morphGeom = static_cast<SceneUtil::MorphGeometry*>(drawable);
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|     if (hasInput())
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|     {
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|         if (mKeyFrames.size() <= 1)
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|             return;
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|         float input = getInputValue(nv);
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|         int i = 0;
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|         for (std::vector<FloatInterpolator>::iterator it = mKeyFrames.begin()+1; it != mKeyFrames.end(); ++it,++i)
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|         {
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|             float val = 0;
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|             if (!(*it).empty())
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|                 val = it->interpKey(input);
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|             val = std::max(0.f, std::min(1.f, val));
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| 
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|             SceneUtil::MorphGeometry::MorphTarget& target = morphGeom->getMorphTarget(i);
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|             if (target.getWeight() != val)
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|             {
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|                 target.setWeight(val);
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|                 morphGeom->dirty();
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|             }
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|         }
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|     }
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| }
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| 
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| UVController::UVController()
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| {
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| }
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| 
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| UVController::UVController(const Nif::NiUVData *data, const std::set<int>& textureUnits)
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|     : mUTrans(data->mKeyList[0], 0.f)
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|     , mVTrans(data->mKeyList[1], 0.f)
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|     , mUScale(data->mKeyList[2], 1.f)
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|     , mVScale(data->mKeyList[3], 1.f)
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|     , mTextureUnits(textureUnits)
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| {
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| }
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| 
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| UVController::UVController(const UVController& copy, const osg::CopyOp& copyop)
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|     : osg::Object(copy, copyop), StateSetUpdater(copy, copyop), Controller(copy)
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|     , mUTrans(copy.mUTrans)
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|     , mVTrans(copy.mVTrans)
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|     , mUScale(copy.mUScale)
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|     , mVScale(copy.mVScale)
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|     , mTextureUnits(copy.mTextureUnits)
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| {
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| }
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| 
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| void UVController::setDefaults(osg::StateSet *stateset)
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| {
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|     osg::ref_ptr<osg::TexMat> texMat (new osg::TexMat);
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|     for (std::set<int>::const_iterator it = mTextureUnits.begin(); it != mTextureUnits.end(); ++it)
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|         stateset->setTextureAttributeAndModes(*it, texMat, osg::StateAttribute::ON);
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| }
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| 
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| void UVController::apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
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| {
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|     if (hasInput())
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|     {
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|         float value = getInputValue(nv);
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|         float uTrans = mUTrans.interpKey(value);
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|         float vTrans = mVTrans.interpKey(value);
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|         float uScale = mUScale.interpKey(value);
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|         float vScale = mVScale.interpKey(value);
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| 
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|         osg::Matrix flipMat;
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|         flipMat.preMultTranslate(osg::Vec3f(0,1,0));
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|         flipMat.preMultScale(osg::Vec3f(1,-1,1));
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| 
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|         osg::Matrixf mat = osg::Matrixf::scale(uScale, vScale, 1);
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|         mat.setTrans(uTrans, vTrans, 0);
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| 
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|         mat = flipMat * mat * flipMat;
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| 
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|         // setting once is enough because all other texture units share the same TexMat (see setDefaults).
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|         if (!mTextureUnits.empty())
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|         {
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|             osg::TexMat* texMat = static_cast<osg::TexMat*>(stateset->getTextureAttribute(*mTextureUnits.begin(), osg::StateAttribute::TEXMAT));
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|             texMat->setMatrix(mat);
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|         }
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|     }
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| }
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| 
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| VisController::VisController(const Nif::NiVisData *data)
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|     : mData(data->mVis)
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| {
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| }
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| 
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| VisController::VisController()
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| {
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| }
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| 
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| VisController::VisController(const VisController ©, const osg::CopyOp ©op)
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|     : osg::NodeCallback(copy, copyop)
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|     , Controller(copy)
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|     , mData(copy.mData)
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| {
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| }
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| 
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| bool VisController::calculate(float time) const
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| {
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|     if(mData.size() == 0)
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|         return true;
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| 
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|     for(size_t i = 1;i < mData.size();i++)
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|     {
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|         if(mData[i].time > time)
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|             return mData[i-1].isSet;
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|     }
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|     return mData.back().isSet;
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| }
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| 
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| void VisController::operator() (osg::Node* node, osg::NodeVisitor* nv)
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| {
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|     if (hasInput())
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|     {
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|         bool vis = calculate(getInputValue(nv));
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|         // Leave 0x1 enabled for UpdateVisitor, so we can make ourselves visible again in the future from this update callback
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|         node->setNodeMask(vis ? ~0 : 0x1);
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|     }
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|     traverse(node, nv);
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| }
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| 
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| AlphaController::AlphaController(const Nif::NiFloatData *data)
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|     : mData(data->mKeyList, 1.f)
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| {
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| 
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| }
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| 
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| AlphaController::AlphaController()
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| {
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| }
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| 
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| AlphaController::AlphaController(const AlphaController ©, const osg::CopyOp ©op)
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|     : StateSetUpdater(copy, copyop), Controller(copy)
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|     , mData(copy.mData)
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| {
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| }
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| 
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| void AlphaController::setDefaults(osg::StateSet *stateset)
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| {
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|     // need to create a deep copy of StateAttributes we will modify
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|     osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
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|     stateset->setAttribute(osg::clone(mat, osg::CopyOp::DEEP_COPY_ALL), osg::StateAttribute::ON);
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| }
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| 
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| void AlphaController::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
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| {
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|     if (hasInput())
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|     {
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|         float value = mData.interpKey(getInputValue(nv));
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|         osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
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|         osg::Vec4f diffuse = mat->getDiffuse(osg::Material::FRONT_AND_BACK);
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|         diffuse.a() = value;
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|         mat->setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
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|     }
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| }
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| 
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| MaterialColorController::MaterialColorController(const Nif::NiPosData *data)
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|     : mData(data->mKeyList, osg::Vec3f(1,1,1))
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| {
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| }
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| 
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| MaterialColorController::MaterialColorController()
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| {
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| }
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| 
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| MaterialColorController::MaterialColorController(const MaterialColorController ©, const osg::CopyOp ©op)
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|     : StateSetUpdater(copy, copyop), Controller(copy)
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|     , mData(copy.mData)
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| {
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| }
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| 
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| void MaterialColorController::setDefaults(osg::StateSet *stateset)
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| {
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|     // need to create a deep copy of StateAttributes we will modify
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|     osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
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|     stateset->setAttribute(osg::clone(mat, osg::CopyOp::DEEP_COPY_ALL), osg::StateAttribute::ON);
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| }
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| 
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| void MaterialColorController::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
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| {
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|     if (hasInput())
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|     {
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|         osg::Vec3f value = mData.interpKey(getInputValue(nv));
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|         osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
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|         osg::Vec4f diffuse = mat->getDiffuse(osg::Material::FRONT_AND_BACK);
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|         diffuse.set(value.x(), value.y(), value.z(), diffuse.a());
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|         mat->setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
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|     }
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| }
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| 
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| FlipController::FlipController(const Nif::NiFlipController *ctrl, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures)
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|     : mTexSlot(ctrl->mTexSlot)
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|     , mDelta(ctrl->mDelta)
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|     , mTextures(textures)
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| {
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| }
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| 
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| FlipController::FlipController(int texSlot, float delta, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures)
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|     : mTexSlot(texSlot)
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|     , mDelta(delta)
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|     , mTextures(textures)
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| {
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| }
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| 
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| FlipController::FlipController()
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|     : mTexSlot(0)
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|     , mDelta(0.f)
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| {
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| }
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| 
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| FlipController::FlipController(const FlipController ©, const osg::CopyOp ©op)
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|     : StateSetUpdater(copy, copyop)
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|     , Controller(copy)
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|     , mTexSlot(copy.mTexSlot)
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|     , mDelta(copy.mDelta)
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|     , mTextures(copy.mTextures)
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| {
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| }
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| 
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| void FlipController::apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
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| {
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|     if (hasInput() && mDelta != 0 && !mTextures.empty())
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|     {
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|         int curTexture = int(getInputValue(nv) / mDelta) % mTextures.size();
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|         stateset->setTextureAttribute(mTexSlot, mTextures[curTexture]);
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|     }
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| }
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| 
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| ParticleSystemController::ParticleSystemController(const Nif::NiParticleSystemController *ctrl)
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|     : mEmitStart(ctrl->startTime), mEmitStop(ctrl->stopTime)
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| {
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| }
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| 
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| ParticleSystemController::ParticleSystemController()
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|     : mEmitStart(0.f), mEmitStop(0.f)
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| {
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| }
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| 
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| ParticleSystemController::ParticleSystemController(const ParticleSystemController ©, const osg::CopyOp ©op)
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|     : osg::NodeCallback(copy, copyop)
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|     , Controller(copy)
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|     , mEmitStart(copy.mEmitStart)
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|     , mEmitStop(copy.mEmitStop)
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| {
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| }
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| 
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| void ParticleSystemController::operator() (osg::Node* node, osg::NodeVisitor* nv)
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| {
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|     osgParticle::ParticleProcessor* emitter = static_cast<osgParticle::ParticleProcessor*>(node);
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|     if (hasInput())
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|     {
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|         float time = getInputValue(nv);
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|         emitter->getParticleSystem()->setFrozen(false);
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|         emitter->setEnabled(time >= mEmitStart && time < mEmitStop);
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|     }
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|     else
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|         emitter->getParticleSystem()->setFrozen(true);
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|     traverse(node, nv);
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| }
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| 
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| }
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