mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-31 07:26:38 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			480 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			480 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "shadervisitor.hpp"
 | |
| 
 | |
| #include <osg/AlphaFunc>
 | |
| #include <osg/BlendFunc>
 | |
| #include <osg/Geometry>
 | |
| #include <osg/Material>
 | |
| #include <osg/Texture>
 | |
| 
 | |
| #include <osgUtil/TangentSpaceGenerator>
 | |
| 
 | |
| #include <components/debug/debuglog.hpp>
 | |
| #include <components/misc/stringops.hpp>
 | |
| #include <components/resource/imagemanager.hpp>
 | |
| #include <components/vfs/manager.hpp>
 | |
| #include <components/sceneutil/riggeometry.hpp>
 | |
| #include <components/sceneutil/morphgeometry.hpp>
 | |
| #include <components/settings/settings.hpp>
 | |
| 
 | |
| #include "shadermanager.hpp"
 | |
| 
 | |
| namespace Shader
 | |
| {
 | |
| 
 | |
|     ShaderVisitor::ShaderRequirements::ShaderRequirements()
 | |
|         : mShaderRequired(false)
 | |
|         , mColorMode(0)
 | |
|         , mMaterialOverridden(false)
 | |
|         , mBlendFuncOverridden(false)
 | |
|         , mNormalHeight(false)
 | |
|         , mTexStageRequiringTangents(-1)
 | |
|         , mNode(nullptr)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     ShaderVisitor::ShaderRequirements::~ShaderRequirements()
 | |
|     {
 | |
| 
 | |
|     }
 | |
| 
 | |
|     ShaderVisitor::ShaderVisitor(ShaderManager& shaderManager, Resource::ImageManager& imageManager, const std::string &defaultVsTemplate, const std::string &defaultFsTemplate)
 | |
|         : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
 | |
|         , mForceShaders(false)
 | |
|         , mAllowedToModifyStateSets(true)
 | |
|         , mAutoUseNormalMaps(false)
 | |
|         , mAutoUseSpecularMaps(false)
 | |
|         , mShaderManager(shaderManager)
 | |
|         , mImageManager(imageManager)
 | |
|         , mDefaultVsTemplate(defaultVsTemplate)
 | |
|         , mDefaultFsTemplate(defaultFsTemplate)
 | |
|     {
 | |
|         mRequirements.push_back(ShaderRequirements());
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setForceShaders(bool force)
 | |
|     {
 | |
|         mForceShaders = force;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::apply(osg::Node& node)
 | |
|     {
 | |
|         if (node.getStateSet())
 | |
|         {
 | |
|             pushRequirements(node);
 | |
|             applyStateSet(node.getStateSet(), node);
 | |
|             traverse(node);
 | |
|             popRequirements();
 | |
|         }
 | |
|         else
 | |
|             traverse(node);
 | |
|     }
 | |
| 
 | |
|     osg::StateSet* getWritableStateSet(osg::Node& node)
 | |
|     {
 | |
|         if (!node.getStateSet())
 | |
|             return node.getOrCreateStateSet();
 | |
| 
 | |
|         osg::ref_ptr<osg::StateSet> newStateSet = new osg::StateSet(*node.getStateSet(), osg::CopyOp::SHALLOW_COPY);
 | |
|         node.setStateSet(newStateSet);
 | |
|         return newStateSet.get();
 | |
|     }
 | |
| 
 | |
|     const char* defaultTextures[] = { "diffuseMap", "normalMap", "emissiveMap", "darkMap", "detailMap", "envMap", "specularMap", "decalMap", "bumpMap" };
 | |
|     bool isTextureNameRecognized(const std::string& name)
 | |
|     {
 | |
|         for (unsigned int i=0; i<sizeof(defaultTextures)/sizeof(defaultTextures[0]); ++i)
 | |
|             if (name == defaultTextures[i])
 | |
|                 return true;
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::applyStateSet(osg::ref_ptr<osg::StateSet> stateset, osg::Node& node)
 | |
|     {
 | |
|         osg::StateSet* writableStateSet = nullptr;
 | |
|         if (mAllowedToModifyStateSets)
 | |
|             writableStateSet = node.getStateSet();
 | |
|         const osg::StateSet::TextureAttributeList& texAttributes = stateset->getTextureAttributeList();
 | |
|         if (!texAttributes.empty())
 | |
|         {
 | |
|             const osg::Texture* diffuseMap = nullptr;
 | |
|             const osg::Texture* normalMap = nullptr;
 | |
|             const osg::Texture* specularMap = nullptr;
 | |
|             const osg::Texture* bumpMap = nullptr;
 | |
|             for(unsigned int unit=0;unit<texAttributes.size();++unit)
 | |
|             {
 | |
|                 const osg::StateAttribute *attr = stateset->getTextureAttribute(unit, osg::StateAttribute::TEXTURE);
 | |
|                 if (attr)
 | |
|                 {
 | |
|                     const osg::Texture* texture = attr->asTexture();
 | |
|                     if (texture)
 | |
|                     {
 | |
|                         std::string texName = texture->getName();
 | |
|                         if ((texName.empty() || !isTextureNameRecognized(texName)) && unit == 0)
 | |
|                             texName = "diffuseMap";
 | |
| 
 | |
|                         if (texName == "normalHeightMap")
 | |
|                         {
 | |
|                             mRequirements.back().mNormalHeight = true;
 | |
|                             texName = "normalMap";
 | |
|                         }
 | |
| 
 | |
|                         if (!texName.empty())
 | |
|                         {
 | |
|                             mRequirements.back().mTextures[unit] = texName;
 | |
|                             if (texName == "normalMap")
 | |
|                             {
 | |
|                                 mRequirements.back().mTexStageRequiringTangents = unit;
 | |
|                                 mRequirements.back().mShaderRequired = true;
 | |
|                                 if (!writableStateSet)
 | |
|                                     writableStateSet = getWritableStateSet(node);
 | |
|                                 // normal maps are by default off since the FFP can't render them, now that we'll use shaders switch to On
 | |
|                                 writableStateSet->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
 | |
|                                 normalMap = texture;
 | |
|                             }
 | |
|                             else if (texName == "diffuseMap")
 | |
|                                 diffuseMap = texture;
 | |
|                             else if (texName == "specularMap")
 | |
|                                 specularMap = texture;
 | |
|                             else if (texName == "bumpMap")
 | |
|                             {
 | |
|                                 bumpMap = texture;
 | |
|                                 mRequirements.back().mShaderRequired = true;
 | |
|                                 if (!writableStateSet)
 | |
|                                     writableStateSet = getWritableStateSet(node);
 | |
|                                 // Bump maps are off by default as well
 | |
|                                 writableStateSet->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
 | |
|                             }
 | |
|                             else if (texName == "envMap")
 | |
|                             {
 | |
|                                 static const bool preLightEnv = Settings::Manager::getBool("apply lighting to environment maps", "Shaders");
 | |
|                                 if (preLightEnv)
 | |
|                                     mRequirements.back().mShaderRequired = true;
 | |
|                             }
 | |
|                         }
 | |
|                         else
 | |
|                             Log(Debug::Error) << "ShaderVisitor encountered unknown texture " << texture;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (mAutoUseNormalMaps && diffuseMap != nullptr && normalMap == nullptr && diffuseMap->getImage(0))
 | |
|             {
 | |
|                 std::string normalMapFileName = diffuseMap->getImage(0)->getFileName();
 | |
| 
 | |
|                 osg::ref_ptr<osg::Image> image;
 | |
|                 bool normalHeight = false;
 | |
|                 std::string normalHeightMap = normalMapFileName;
 | |
|                 Misc::StringUtils::replaceLast(normalHeightMap, ".", mNormalHeightMapPattern + ".");
 | |
|                 if (mImageManager.getVFS()->exists(normalHeightMap))
 | |
|                 {
 | |
|                     image = mImageManager.getImage(normalHeightMap);
 | |
|                     normalHeight = true;
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     Misc::StringUtils::replaceLast(normalMapFileName, ".", mNormalMapPattern + ".");
 | |
|                     if (mImageManager.getVFS()->exists(normalMapFileName))
 | |
|                     {
 | |
|                         image = mImageManager.getImage(normalMapFileName);
 | |
|                     }
 | |
|                 }
 | |
|                 // Avoid using the auto-detected normal map if it's already being used as a bump map.
 | |
|                 // It's probably not an actual normal map.
 | |
|                 bool hasNamesakeBumpMap = image && bumpMap && bumpMap->getImage(0) && image->getFileName() == bumpMap->getImage(0)->getFileName();
 | |
| 
 | |
|                 if (!hasNamesakeBumpMap && image)
 | |
|                 {
 | |
|                     osg::ref_ptr<osg::Texture2D> normalMapTex (new osg::Texture2D(image));
 | |
|                     normalMapTex->setTextureSize(image->s(), image->t());
 | |
|                     normalMapTex->setWrap(osg::Texture::WRAP_S, diffuseMap->getWrap(osg::Texture::WRAP_S));
 | |
|                     normalMapTex->setWrap(osg::Texture::WRAP_T, diffuseMap->getWrap(osg::Texture::WRAP_T));
 | |
|                     normalMapTex->setFilter(osg::Texture::MIN_FILTER, diffuseMap->getFilter(osg::Texture::MIN_FILTER));
 | |
|                     normalMapTex->setFilter(osg::Texture::MAG_FILTER, diffuseMap->getFilter(osg::Texture::MAG_FILTER));
 | |
|                     normalMapTex->setMaxAnisotropy(diffuseMap->getMaxAnisotropy());
 | |
|                     normalMapTex->setName("normalMap");
 | |
| 
 | |
|                     int unit = texAttributes.size();
 | |
|                     if (!writableStateSet)
 | |
|                         writableStateSet = getWritableStateSet(node);
 | |
|                     writableStateSet->setTextureAttributeAndModes(unit, normalMapTex, osg::StateAttribute::ON);
 | |
|                     mRequirements.back().mTextures[unit] = "normalMap";
 | |
|                     mRequirements.back().mTexStageRequiringTangents = unit;
 | |
|                     mRequirements.back().mShaderRequired = true;
 | |
|                     mRequirements.back().mNormalHeight = normalHeight;
 | |
|                 }
 | |
|             }
 | |
|             if (mAutoUseSpecularMaps && diffuseMap != nullptr && specularMap == nullptr && diffuseMap->getImage(0))
 | |
|             {
 | |
|                 std::string specularMapFileName = diffuseMap->getImage(0)->getFileName();
 | |
|                 Misc::StringUtils::replaceLast(specularMapFileName, ".", mSpecularMapPattern + ".");
 | |
|                 if (mImageManager.getVFS()->exists(specularMapFileName))
 | |
|                 {
 | |
|                     osg::ref_ptr<osg::Image> image (mImageManager.getImage(specularMapFileName));
 | |
|                     osg::ref_ptr<osg::Texture2D> specularMapTex (new osg::Texture2D(image));
 | |
|                     specularMapTex->setTextureSize(image->s(), image->t());
 | |
|                     specularMapTex->setWrap(osg::Texture::WRAP_S, diffuseMap->getWrap(osg::Texture::WRAP_S));
 | |
|                     specularMapTex->setWrap(osg::Texture::WRAP_T, diffuseMap->getWrap(osg::Texture::WRAP_T));
 | |
|                     specularMapTex->setFilter(osg::Texture::MIN_FILTER, diffuseMap->getFilter(osg::Texture::MIN_FILTER));
 | |
|                     specularMapTex->setFilter(osg::Texture::MAG_FILTER, diffuseMap->getFilter(osg::Texture::MAG_FILTER));
 | |
|                     specularMapTex->setMaxAnisotropy(diffuseMap->getMaxAnisotropy());
 | |
|                     specularMapTex->setName("specularMap");
 | |
| 
 | |
|                     int unit = texAttributes.size();
 | |
|                     if (!writableStateSet)
 | |
|                         writableStateSet = getWritableStateSet(node);
 | |
|                     writableStateSet->setTextureAttributeAndModes(unit, specularMapTex, osg::StateAttribute::ON);
 | |
|                     mRequirements.back().mTextures[unit] = "specularMap";
 | |
|                     mRequirements.back().mShaderRequired = true;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (diffuseMap)
 | |
|             {
 | |
|                 if (!writableStateSet)
 | |
|                     writableStateSet = getWritableStateSet(node);
 | |
|                 // We probably shouldn't construct a new version of this each time as Uniforms use pointer comparison for early-out.
 | |
|                 // Also it should probably belong to the shader manager
 | |
|                 writableStateSet->addUniform(new osg::Uniform("useDiffuseMapForShadowAlpha", true));
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         bool alphaSettingsChanged = false;
 | |
|         bool alphaTestShadows = false;
 | |
| 
 | |
|         const osg::StateSet::AttributeList& attributes = stateset->getAttributeList();
 | |
|         for (osg::StateSet::AttributeList::const_iterator it = attributes.begin(); it != attributes.end(); ++it)
 | |
|         {
 | |
|             if (it->first.first == osg::StateAttribute::MATERIAL)
 | |
|             {
 | |
|                 // This should probably be moved out of ShaderRequirements and be applied directly now it's a uniform instead of a define
 | |
|                 if (!mRequirements.back().mMaterialOverridden || it->second.second & osg::StateAttribute::PROTECTED)
 | |
|                 {
 | |
|                     if (it->second.second & osg::StateAttribute::OVERRIDE)
 | |
|                         mRequirements.back().mMaterialOverridden = true;
 | |
| 
 | |
|                     const osg::Material* mat = static_cast<const osg::Material*>(it->second.first.get());
 | |
| 
 | |
|                     if (!writableStateSet)
 | |
|                         writableStateSet = getWritableStateSet(node);
 | |
| 
 | |
|                     int colorMode;
 | |
|                     switch (mat->getColorMode())
 | |
|                     {
 | |
|                     case osg::Material::OFF:
 | |
|                         colorMode = 0;
 | |
|                         break;
 | |
|                     case osg::Material::EMISSION:
 | |
|                         colorMode = 1;
 | |
|                         break;
 | |
|                     default:
 | |
|                     case osg::Material::AMBIENT_AND_DIFFUSE:
 | |
|                         colorMode = 2;
 | |
|                         break;
 | |
|                     case osg::Material::AMBIENT:
 | |
|                         colorMode = 3;
 | |
|                         break;
 | |
|                     case osg::Material::DIFFUSE:
 | |
|                         colorMode = 4;
 | |
|                         break;
 | |
|                     case osg::Material::SPECULAR:
 | |
|                         colorMode = 5;
 | |
|                         break;
 | |
|                     }
 | |
| 
 | |
|                     mRequirements.back().mColorMode = colorMode;
 | |
|                 }
 | |
|             }
 | |
|             else if (it->first.first == osg::StateAttribute::BLENDFUNC)
 | |
|             {
 | |
|                 if (!mRequirements.back().mBlendFuncOverridden || it->second.second & osg::StateAttribute::PROTECTED)
 | |
|                 {
 | |
|                     if (it->second.second & osg::StateAttribute::OVERRIDE)
 | |
|                         mRequirements.back().mBlendFuncOverridden = true;
 | |
| 
 | |
|                     const osg::BlendFunc* blend = static_cast<const osg::BlendFunc*>(it->second.first.get());
 | |
|                     if (blend->getSource() == osg::BlendFunc::SRC_ALPHA || blend->getSource() == osg::BlendFunc::SRC_COLOR)
 | |
|                         alphaTestShadows = true;
 | |
|                     alphaSettingsChanged = true;
 | |
|                 }
 | |
|             }
 | |
|             // Eventually, move alpha testing to discard in shader adn remove deprecated state here
 | |
|         }
 | |
|         // we don't need to check for glEnable/glDisable of blending as we always set it at the same time
 | |
|         if (alphaSettingsChanged)
 | |
|         {
 | |
|             if (!writableStateSet)
 | |
|                 writableStateSet = getWritableStateSet(node);
 | |
|             writableStateSet->addUniform(alphaTestShadows ? mShaderManager.getShadowMapAlphaTestEnableUniform() : mShaderManager.getShadowMapAlphaTestDisableUniform());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::pushRequirements(osg::Node& node)
 | |
|     {
 | |
|         mRequirements.push_back(mRequirements.back());
 | |
|         mRequirements.back().mNode = &node;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::popRequirements()
 | |
|     {
 | |
|         mRequirements.pop_back();
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::createProgram(const ShaderRequirements &reqs)
 | |
|     {
 | |
|         if (!reqs.mShaderRequired && !mForceShaders)
 | |
|             return;
 | |
| 
 | |
|         osg::Node& node = *reqs.mNode;
 | |
|         osg::StateSet* writableStateSet = nullptr;
 | |
|         if (mAllowedToModifyStateSets)
 | |
|             writableStateSet = node.getOrCreateStateSet();
 | |
|         else
 | |
|             writableStateSet = getWritableStateSet(node);
 | |
| 
 | |
|         ShaderManager::DefineMap defineMap;
 | |
|         for (unsigned int i=0; i<sizeof(defaultTextures)/sizeof(defaultTextures[0]); ++i)
 | |
|         {
 | |
|             defineMap[defaultTextures[i]] = "0";
 | |
|             defineMap[std::string(defaultTextures[i]) + std::string("UV")] = "0";
 | |
|         }
 | |
|         for (std::map<int, std::string>::const_iterator texIt = reqs.mTextures.begin(); texIt != reqs.mTextures.end(); ++texIt)
 | |
|         {
 | |
|             defineMap[texIt->second] = "1";
 | |
|             defineMap[texIt->second + std::string("UV")] = std::to_string(texIt->first);
 | |
|         }
 | |
| 
 | |
|         defineMap["parallax"] = reqs.mNormalHeight ? "1" : "0";
 | |
| 
 | |
|         writableStateSet->addUniform(new osg::Uniform("colorMode", reqs.mColorMode));
 | |
| 
 | |
|         osg::ref_ptr<osg::Shader> vertexShader (mShaderManager.getShader(mDefaultVsTemplate, defineMap, osg::Shader::VERTEX));
 | |
|         osg::ref_ptr<osg::Shader> fragmentShader (mShaderManager.getShader(mDefaultFsTemplate, defineMap, osg::Shader::FRAGMENT));
 | |
| 
 | |
|         if (vertexShader && fragmentShader)
 | |
|         {
 | |
|             writableStateSet->setAttributeAndModes(mShaderManager.getProgram(vertexShader, fragmentShader), osg::StateAttribute::ON);
 | |
| 
 | |
|             for (std::map<int, std::string>::const_iterator texIt = reqs.mTextures.begin(); texIt != reqs.mTextures.end(); ++texIt)
 | |
|             {
 | |
|                 writableStateSet->addUniform(new osg::Uniform(texIt->second.c_str(), texIt->first), osg::StateAttribute::ON);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     bool ShaderVisitor::adjustGeometry(osg::Geometry& sourceGeometry, const ShaderRequirements& reqs)
 | |
|     {
 | |
|         bool useShader = reqs.mShaderRequired || mForceShaders;
 | |
|         bool generateTangents = reqs.mTexStageRequiringTangents != -1;
 | |
|         bool changed = false;
 | |
| 
 | |
|         if (mAllowedToModifyStateSets && (useShader || generateTangents))
 | |
|         {
 | |
|             // make sure that all UV sets are there
 | |
|             for (std::map<int, std::string>::const_iterator it = reqs.mTextures.begin(); it != reqs.mTextures.end(); ++it)
 | |
|             {
 | |
|                 if (sourceGeometry.getTexCoordArray(it->first) == nullptr)
 | |
|                 {
 | |
|                     sourceGeometry.setTexCoordArray(it->first, sourceGeometry.getTexCoordArray(0));
 | |
|                     changed = true;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (generateTangents)
 | |
|             {
 | |
|                 osg::ref_ptr<osgUtil::TangentSpaceGenerator> generator (new osgUtil::TangentSpaceGenerator);
 | |
|                 generator->generate(&sourceGeometry, reqs.mTexStageRequiringTangents);
 | |
| 
 | |
|                 sourceGeometry.setTexCoordArray(7, generator->getTangentArray(), osg::Array::BIND_PER_VERTEX);
 | |
|                 changed = true;
 | |
|             }
 | |
|         }
 | |
|         return changed;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::apply(osg::Geometry& geometry)
 | |
|     {
 | |
|         bool needPop = (geometry.getStateSet() != nullptr);
 | |
|         if (geometry.getStateSet()) // TODO: check if stateset affects shader permutation before pushing it
 | |
|         {
 | |
|             pushRequirements(geometry);
 | |
|             applyStateSet(geometry.getStateSet(), geometry);
 | |
|         }
 | |
| 
 | |
|         if (!mRequirements.empty())
 | |
|         {
 | |
|             const ShaderRequirements& reqs = mRequirements.back();
 | |
| 
 | |
|             adjustGeometry(geometry, reqs);
 | |
| 
 | |
|             createProgram(reqs);
 | |
|         }
 | |
| 
 | |
|         if (needPop)
 | |
|             popRequirements();
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::apply(osg::Drawable& drawable)
 | |
|     {
 | |
|         // non-Geometry drawable (e.g. particle system)
 | |
|         bool needPop = (drawable.getStateSet() != nullptr);
 | |
| 
 | |
|         if (drawable.getStateSet())
 | |
|         {
 | |
|             pushRequirements(drawable);
 | |
|             applyStateSet(drawable.getStateSet(), drawable);
 | |
|         }
 | |
| 
 | |
|         if (!mRequirements.empty())
 | |
|         {
 | |
|             const ShaderRequirements& reqs = mRequirements.back();
 | |
|             createProgram(reqs);
 | |
| 
 | |
|             if (auto rig = dynamic_cast<SceneUtil::RigGeometry*>(&drawable))
 | |
|             {
 | |
|                 osg::ref_ptr<osg::Geometry> sourceGeometry = rig->getSourceGeometry();
 | |
|                 if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
 | |
|                     rig->setSourceGeometry(sourceGeometry);
 | |
|             }
 | |
|             else if (auto morph = dynamic_cast<SceneUtil::MorphGeometry*>(&drawable))
 | |
|             {
 | |
|                 osg::ref_ptr<osg::Geometry> sourceGeometry = morph->getSourceGeometry();
 | |
|                 if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
 | |
|                     morph->setSourceGeometry(sourceGeometry);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if (needPop)
 | |
|             popRequirements();
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setAllowedToModifyStateSets(bool allowed)
 | |
|     {
 | |
|         mAllowedToModifyStateSets = allowed;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setAutoUseNormalMaps(bool use)
 | |
|     {
 | |
|         mAutoUseNormalMaps = use;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setNormalMapPattern(const std::string &pattern)
 | |
|     {
 | |
|         mNormalMapPattern = pattern;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setNormalHeightMapPattern(const std::string &pattern)
 | |
|     {
 | |
|         mNormalHeightMapPattern = pattern;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setAutoUseSpecularMaps(bool use)
 | |
|     {
 | |
|         mAutoUseSpecularMaps = use;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setSpecularMapPattern(const std::string &pattern)
 | |
|     {
 | |
|         mSpecularMapPattern = pattern;
 | |
|     }
 | |
| 
 | |
| }
 |