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			654 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			654 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "loadmgef.hpp"
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| 
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| #include "esmreader.hpp"
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| #include "esmwriter.hpp"
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| #include "loadskil.hpp"
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| 
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| #include <components/misc/strings/algorithm.hpp>
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| 
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| namespace ESM
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| {
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|     namespace
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|     {
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|         const int NumberOfHardcodedFlags = 143;
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|         const int HardcodedFlags[NumberOfHardcodedFlags] = { 0x11c8, 0x11c0, 0x11c8, 0x11e0, 0x11e0, 0x11e0, 0x11e0,
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|             0x11d0, 0x11c0, 0x11c0, 0x11e0, 0x11c0, 0x11184, 0x11184, 0x1f0, 0x1f0, 0x1f0, 0x11d2, 0x11f0, 0x11d0,
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|             0x11d0, 0x11d1, 0x1d2, 0x1f0, 0x1d0, 0x1d0, 0x1d1, 0x1f0, 0x11d0, 0x11d0, 0x11d0, 0x11d0, 0x11d0, 0x11d0,
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|             0x11d0, 0x11d0, 0x11d0, 0x1d0, 0x1d0, 0x11c8, 0x31c0, 0x11c0, 0x11c0, 0x11c0, 0x1180, 0x11d8, 0x11d8,
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|             0x11d0, 0x11d0, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11180, 0x11c4, 0x111b8,
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|             0x1040, 0x104c, 0x104c, 0x104c, 0x104c, 0x1040, 0x1040, 0x1040, 0x11c0, 0x11c0, 0x1cc, 0x1cc, 0x1cc, 0x1cc,
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|             0x1cc, 0x1c2, 0x1c0, 0x1c0, 0x1c0, 0x1c1, 0x11c2, 0x11c0, 0x11c0, 0x11c0, 0x11c1, 0x11c0, 0x21192, 0x20190,
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|             0x20190, 0x20190, 0x21191, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0, 0x11c0,
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|             0x1c0, 0x11190, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048, 0x9048,
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|             0x9048, 0x9048, 0x9048, 0x9048, 0x11c0, 0x1180, 0x1180, 0x5048, 0x5048, 0x5048, 0x5048, 0x5048, 0x5048,
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|             0x1188, 0x5048, 0x5048, 0x5048, 0x5048, 0x5048, 0x1048, 0x104c, 0x1048, 0x40, 0x11c8, 0x1048, 0x1048,
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|             0x1048, 0x1048, 0x1048, 0x1048 };
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|     }
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| 
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|     void MagicEffect::load(ESMReader& esm, bool& isDeleted)
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|     {
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|         isDeleted = false; // MagicEffect record can't be deleted now (may be changed in the future)
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|         mRecordFlags = esm.getRecordFlags();
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| 
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|         esm.getHNT(mIndex, "INDX");
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| 
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|         mId = indexToRefId(mIndex);
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| 
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|         esm.getSubNameIs("MEDT");
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|         esm.getSubHeader();
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|         int32_t school;
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|         esm.getT(school);
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|         mData.mSchool = MagicSchool::indexToSkillRefId(school);
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|         esm.getT(mData.mBaseCost);
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|         esm.getT(mData.mFlags);
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|         esm.getT(mData.mRed);
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|         esm.getT(mData.mGreen);
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|         esm.getT(mData.mBlue);
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|         esm.getT(mData.mUnknown1);
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|         esm.getT(mData.mSpeed);
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|         esm.getT(mData.mUnknown2);
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| 
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|         if (esm.getFormatVersion() == DefaultFormatVersion)
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|         {
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|             // don't allow mods to change fixed flags in the legacy format
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|             mData.mFlags &= (AllowSpellmaking | AllowEnchanting | NegativeLight);
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|             if (mIndex >= 0 && mIndex < NumberOfHardcodedFlags)
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|                 mData.mFlags |= HardcodedFlags[mIndex];
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|         }
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| 
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|         // vanilla MW accepts the _SND subrecords before or after DESC... I hope
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|         // this isn't true for other records, or we have to do a mass-refactor
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|         while (esm.hasMoreSubs())
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|         {
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|             esm.getSubName();
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|             switch (esm.retSubName().toInt())
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|             {
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|                 case fourCC("ITEX"):
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|                     mIcon = esm.getHString();
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|                     break;
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|                 case fourCC("PTEX"):
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|                     mParticle = esm.getHString();
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|                     break;
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|                 case fourCC("BSND"):
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|                     mBoltSound = esm.getRefId();
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|                     break;
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|                 case fourCC("CSND"):
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|                     mCastSound = esm.getRefId();
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|                     break;
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|                 case fourCC("HSND"):
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|                     mHitSound = esm.getRefId();
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|                     break;
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|                 case fourCC("ASND"):
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|                     mAreaSound = esm.getRefId();
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|                     break;
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|                 case fourCC("CVFX"):
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|                     mCasting = esm.getRefId();
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|                     break;
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|                 case fourCC("BVFX"):
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|                     mBolt = esm.getRefId();
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|                     break;
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|                 case fourCC("HVFX"):
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|                     mHit = esm.getRefId();
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|                     break;
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|                 case fourCC("AVFX"):
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|                     mArea = esm.getRefId();
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|                     break;
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|                 case fourCC("DESC"):
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|                     mDescription = esm.getHString();
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|                     break;
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|                 default:
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|                     esm.fail("Unknown subrecord");
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|             }
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|         }
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|     }
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|     void MagicEffect::save(ESMWriter& esm, bool /*isDeleted*/) const
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|     {
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|         esm.writeHNT("INDX", mIndex);
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| 
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|         esm.startSubRecord("MEDT");
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|         esm.writeT(MagicSchool::skillRefIdToIndex(mData.mSchool));
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|         esm.writeT(mData.mBaseCost);
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|         esm.writeT(mData.mFlags);
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|         esm.writeT(mData.mRed);
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|         esm.writeT(mData.mGreen);
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|         esm.writeT(mData.mBlue);
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|         esm.writeT(mData.mUnknown1);
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|         esm.writeT(mData.mSpeed);
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|         esm.writeT(mData.mUnknown2);
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|         esm.endRecord("MEDT");
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| 
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|         esm.writeHNOCString("ITEX", mIcon);
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|         esm.writeHNOCString("PTEX", mParticle);
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|         esm.writeHNOCRefId("BSND", mBoltSound);
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|         esm.writeHNOCRefId("CSND", mCastSound);
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|         esm.writeHNOCRefId("HSND", mHitSound);
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|         esm.writeHNOCRefId("ASND", mAreaSound);
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| 
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|         esm.writeHNOCRefId("CVFX", mCasting);
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|         esm.writeHNOCRefId("BVFX", mBolt);
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|         esm.writeHNOCRefId("HVFX", mHit);
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|         esm.writeHNOCRefId("AVFX", mArea);
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| 
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|         esm.writeHNOString("DESC", mDescription);
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|     }
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| 
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|     short MagicEffect::getResistanceEffect(short effect)
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|     {
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|         // Source https://wiki.openmw.org/index.php?title=Research:Magic#Effect_attribute
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| 
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|         // <Effect, Effect providing resistance against first effect>
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|         static std::map<short, short> effects;
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|         if (effects.empty())
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|         {
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|             effects[DisintegrateArmor] = Sanctuary;
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|             effects[DisintegrateWeapon] = Sanctuary;
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| 
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|             for (int i = DrainAttribute; i <= DamageSkill; ++i)
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|                 effects[i] = ResistMagicka;
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|             for (int i = AbsorbAttribute; i <= AbsorbSkill; ++i)
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|                 effects[i] = ResistMagicka;
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|             for (int i = WeaknessToFire; i <= WeaknessToNormalWeapons; ++i)
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|                 effects[i] = ResistMagicka;
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| 
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|             effects[Burden] = ResistMagicka;
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|             effects[Charm] = ResistMagicka;
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|             effects[Silence] = ResistMagicka;
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|             effects[Blind] = ResistMagicka;
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|             effects[Sound] = ResistMagicka;
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| 
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|             for (int i = 0; i < 2; ++i)
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|             {
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|                 effects[CalmHumanoid + i] = ResistMagicka;
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|                 effects[FrenzyHumanoid + i] = ResistMagicka;
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|                 effects[DemoralizeHumanoid + i] = ResistMagicka;
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|                 effects[RallyHumanoid + i] = ResistMagicka;
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|             }
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| 
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|             effects[TurnUndead] = ResistMagicka;
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| 
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|             effects[FireDamage] = ResistFire;
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|             effects[FrostDamage] = ResistFrost;
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|             effects[ShockDamage] = ResistShock;
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|             effects[Vampirism] = ResistCommonDisease;
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|             effects[Corprus] = ResistCorprusDisease;
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|             effects[Poison] = ResistPoison;
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|             effects[Paralyze] = ResistParalysis;
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|         }
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| 
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|         if (effects.find(effect) != effects.end())
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|             return effects[effect];
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|         else
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|             return -1;
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|     }
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| 
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|     short MagicEffect::getWeaknessEffect(short effect)
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|     {
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|         static std::map<short, short> effects;
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|         if (effects.empty())
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|         {
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|             for (int i = DrainAttribute; i <= DamageSkill; ++i)
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|                 effects[i] = WeaknessToMagicka;
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|             for (int i = AbsorbAttribute; i <= AbsorbSkill; ++i)
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|                 effects[i] = WeaknessToMagicka;
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|             for (int i = WeaknessToFire; i <= WeaknessToNormalWeapons; ++i)
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|                 effects[i] = WeaknessToMagicka;
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| 
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|             effects[Burden] = WeaknessToMagicka;
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|             effects[Charm] = WeaknessToMagicka;
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|             effects[Silence] = WeaknessToMagicka;
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|             effects[Blind] = WeaknessToMagicka;
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|             effects[Sound] = WeaknessToMagicka;
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| 
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|             for (int i = 0; i < 2; ++i)
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|             {
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|                 effects[CalmHumanoid + i] = WeaknessToMagicka;
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|                 effects[FrenzyHumanoid + i] = WeaknessToMagicka;
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|                 effects[DemoralizeHumanoid + i] = WeaknessToMagicka;
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|                 effects[RallyHumanoid + i] = WeaknessToMagicka;
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|             }
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| 
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|             effects[TurnUndead] = WeaknessToMagicka;
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| 
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|             effects[FireDamage] = WeaknessToFire;
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|             effects[FrostDamage] = WeaknessToFrost;
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|             effects[ShockDamage] = WeaknessToShock;
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|             effects[Vampirism] = WeaknessToCommonDisease;
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|             effects[Corprus] = WeaknessToCorprusDisease;
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|             effects[Poison] = WeaknessToPoison;
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| 
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|             effects[Paralyze] = -1;
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|         }
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| 
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|         if (effects.find(effect) != effects.end())
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|             return effects[effect];
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|         else
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|             return -1;
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|     }
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| 
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|     // Map effect ID to GMST name
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|     const std::array<std::string, MagicEffect::Length> MagicEffect::sGmstEffectIds = {
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| 
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|         "sEffectWaterBreathing",
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|         "sEffectSwiftSwim",
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|         "sEffectWaterWalking",
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|         "sEffectShield",
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|         "sEffectFireShield",
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|         "sEffectLightningShield",
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|         "sEffectFrostShield",
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|         "sEffectBurden",
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|         "sEffectFeather",
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|         "sEffectJump",
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|         "sEffectLevitate",
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|         "sEffectSlowFall",
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|         "sEffectLock",
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|         "sEffectOpen",
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|         "sEffectFireDamage",
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|         "sEffectShockDamage",
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|         "sEffectFrostDamage",
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|         "sEffectDrainAttribute",
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|         "sEffectDrainHealth",
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|         "sEffectDrainSpellpoints",
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|         "sEffectDrainFatigue",
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|         "sEffectDrainSkill",
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|         "sEffectDamageAttribute",
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|         "sEffectDamageHealth",
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|         "sEffectDamageMagicka",
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|         "sEffectDamageFatigue",
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|         "sEffectDamageSkill",
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|         "sEffectPoison",
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|         "sEffectWeaknesstoFire",
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|         "sEffectWeaknesstoFrost",
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|         "sEffectWeaknesstoShock",
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|         "sEffectWeaknesstoMagicka",
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|         "sEffectWeaknesstoCommonDisease",
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|         "sEffectWeaknesstoBlightDisease",
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|         "sEffectWeaknesstoCorprusDisease",
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|         "sEffectWeaknesstoPoison",
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|         "sEffectWeaknesstoNormalWeapons",
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|         "sEffectDisintegrateWeapon",
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|         "sEffectDisintegrateArmor",
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|         "sEffectInvisibility",
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|         "sEffectChameleon",
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|         "sEffectLight",
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|         "sEffectSanctuary",
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|         "sEffectNightEye",
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|         "sEffectCharm",
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|         "sEffectParalyze",
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|         "sEffectSilence",
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|         "sEffectBlind",
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|         "sEffectSound",
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|         "sEffectCalmHumanoid",
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|         "sEffectCalmCreature",
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|         "sEffectFrenzyHumanoid",
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|         "sEffectFrenzyCreature",
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|         "sEffectDemoralizeHumanoid",
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|         "sEffectDemoralizeCreature",
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|         "sEffectRallyHumanoid",
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|         "sEffectRallyCreature",
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|         "sEffectDispel",
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|         "sEffectSoultrap",
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|         "sEffectTelekinesis",
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|         "sEffectMark",
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|         "sEffectRecall",
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|         "sEffectDivineIntervention",
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|         "sEffectAlmsiviIntervention",
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|         "sEffectDetectAnimal",
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|         "sEffectDetectEnchantment",
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|         "sEffectDetectKey",
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|         "sEffectSpellAbsorption",
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|         "sEffectReflect",
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|         "sEffectCureCommonDisease",
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|         "sEffectCureBlightDisease",
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|         "sEffectCureCorprusDisease",
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|         "sEffectCurePoison",
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|         "sEffectCureParalyzation",
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|         "sEffectRestoreAttribute",
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|         "sEffectRestoreHealth",
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|         "sEffectRestoreSpellPoints",
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|         "sEffectRestoreFatigue",
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|         "sEffectRestoreSkill",
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|         "sEffectFortifyAttribute",
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|         "sEffectFortifyHealth",
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|         "sEffectFortifySpellpoints",
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|         "sEffectFortifyFatigue",
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|         "sEffectFortifySkill",
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|         "sEffectFortifyMagickaMultiplier",
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|         "sEffectAbsorbAttribute",
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|         "sEffectAbsorbHealth",
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|         "sEffectAbsorbSpellPoints",
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|         "sEffectAbsorbFatigue",
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|         "sEffectAbsorbSkill",
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|         "sEffectResistFire",
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|         "sEffectResistFrost",
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|         "sEffectResistShock",
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|         "sEffectResistMagicka",
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|         "sEffectResistCommonDisease",
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|         "sEffectResistBlightDisease",
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|         "sEffectResistCorprusDisease",
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|         "sEffectResistPoison",
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|         "sEffectResistNormalWeapons",
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|         "sEffectResistParalysis",
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|         "sEffectRemoveCurse",
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|         "sEffectTurnUndead",
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|         "sEffectSummonScamp",
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|         "sEffectSummonClannfear",
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|         "sEffectSummonDaedroth",
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|         "sEffectSummonDremora",
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|         "sEffectSummonAncestralGhost",
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|         "sEffectSummonSkeletalMinion",
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|         "sEffectSummonLeastBonewalker",
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|         "sEffectSummonGreaterBonewalker",
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|         "sEffectSummonBonelord",
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|         "sEffectSummonWingedTwilight",
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|         "sEffectSummonHunger",
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|         "sEffectSummonGoldenSaint",
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|         "sEffectSummonFlameAtronach",
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|         "sEffectSummonFrostAtronach",
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|         "sEffectSummonStormAtronach",
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|         "sEffectFortifyAttackBonus",
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|         "sEffectCommandCreatures",
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|         "sEffectCommandHumanoids",
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|         "sEffectBoundDagger",
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|         "sEffectBoundLongsword",
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|         "sEffectBoundMace",
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|         "sEffectBoundBattleAxe",
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|         "sEffectBoundSpear",
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|         "sEffectBoundLongbow",
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|         "sEffectExtraSpell",
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|         "sEffectBoundCuirass",
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|         "sEffectBoundHelm",
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|         "sEffectBoundBoots",
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|         "sEffectBoundShield",
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|         "sEffectBoundGloves",
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|         "sEffectCorpus", // NB this typo. (bethesda made it)
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|         "sEffectVampirism",
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|         "sEffectSummonCenturionSphere",
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|         "sEffectSunDamage",
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|         "sEffectStuntedMagicka",
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| 
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|         // tribunal
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|         "sEffectSummonFabricant",
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| 
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|         // bloodmoon
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|         "sEffectSummonCreature01",
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|         "sEffectSummonCreature02",
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|         "sEffectSummonCreature03",
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|         "sEffectSummonCreature04",
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|         "sEffectSummonCreature05",
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|     };
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| 
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|     // Map effect ID to identifying name
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|     const std::array<std::string_view, MagicEffect::Length> MagicEffect::sIndexNames = {
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|         "WaterBreathing",
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|         "SwiftSwim",
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|         "WaterWalking",
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|         "Shield",
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|         "FireShield",
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|         "LightningShield",
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|         "FrostShield",
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|         "Burden",
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|         "Feather",
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|         "Jump",
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|         "Levitate",
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|         "SlowFall",
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|         "Lock",
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|         "Open",
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|         "FireDamage",
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|         "ShockDamage",
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|         "FrostDamage",
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|         "DrainAttribute",
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|         "DrainHealth",
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|         "DrainMagicka",
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|         "DrainFatigue",
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|         "DrainSkill",
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|         "DamageAttribute",
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|         "DamageHealth",
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|         "DamageMagicka",
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|         "DamageFatigue",
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|         "DamageSkill",
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|         "Poison",
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|         "WeaknessToFire",
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|         "WeaknessToFrost",
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|         "WeaknessToShock",
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|         "WeaknessToMagicka",
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|         "WeaknessToCommonDisease",
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|         "WeaknessToBlightDisease",
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|         "WeaknessToCorprusDisease",
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|         "WeaknessToPoison",
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|         "WeaknessToNormalWeapons",
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|         "DisintegrateWeapon",
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|         "DisintegrateArmor",
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|         "Invisibility",
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|         "Chameleon",
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|         "Light",
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|         "Sanctuary",
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|         "NightEye",
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|         "Charm",
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|         "Paralyze",
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|         "Silence",
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|         "Blind",
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|         "Sound",
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|         "CalmHumanoid",
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|         "CalmCreature",
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|         "FrenzyHumanoid",
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|         "FrenzyCreature",
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|         "DemoralizeHumanoid",
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|         "DemoralizeCreature",
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|         "RallyHumanoid",
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|         "RallyCreature",
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|         "Dispel",
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|         "Soultrap",
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|         "Telekinesis",
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|         "Mark",
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|         "Recall",
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|         "DivineIntervention",
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|         "AlmsiviIntervention",
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|         "DetectAnimal",
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|         "DetectEnchantment",
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|         "DetectKey",
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|         "SpellAbsorption",
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|         "Reflect",
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|         "CureCommonDisease",
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|         "CureBlightDisease",
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|         "CureCorprusDisease",
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|         "CurePoison",
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|         "CureParalyzation",
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|         "RestoreAttribute",
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|         "RestoreHealth",
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|         "RestoreMagicka",
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|         "RestoreFatigue",
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|         "RestoreSkill",
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|         "FortifyAttribute",
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|         "FortifyHealth",
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|         "FortifyMagicka",
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|         "FortifyFatigue",
 | |
|         "FortifySkill",
 | |
|         "FortifyMaximumMagicka",
 | |
|         "AbsorbAttribute",
 | |
|         "AbsorbHealth",
 | |
|         "AbsorbMagicka",
 | |
|         "AbsorbFatigue",
 | |
|         "AbsorbSkill",
 | |
|         "ResistFire",
 | |
|         "ResistFrost",
 | |
|         "ResistShock",
 | |
|         "ResistMagicka",
 | |
|         "ResistCommonDisease",
 | |
|         "ResistBlightDisease",
 | |
|         "ResistCorprusDisease",
 | |
|         "ResistPoison",
 | |
|         "ResistNormalWeapons",
 | |
|         "ResistParalysis",
 | |
|         "RemoveCurse",
 | |
|         "TurnUndead",
 | |
|         "SummonScamp",
 | |
|         "SummonClannfear",
 | |
|         "SummonDaedroth",
 | |
|         "SummonDremora",
 | |
|         "SummonAncestralGhost",
 | |
|         "SummonSkeletalMinion",
 | |
|         "SummonBonewalker",
 | |
|         "SummonGreaterBonewalker",
 | |
|         "SummonBonelord",
 | |
|         "SummonWingedTwilight",
 | |
|         "SummonHunger",
 | |
|         "SummonGoldenSaint",
 | |
|         "SummonFlameAtronach",
 | |
|         "SummonFrostAtronach",
 | |
|         "SummonStormAtronach",
 | |
|         "FortifyAttack",
 | |
|         "CommandCreature",
 | |
|         "CommandHumanoid",
 | |
|         "BoundDagger",
 | |
|         "BoundLongsword",
 | |
|         "BoundMace",
 | |
|         "BoundBattleAxe",
 | |
|         "BoundSpear",
 | |
|         "BoundLongbow",
 | |
|         "ExtraSpell",
 | |
|         "BoundCuirass",
 | |
|         "BoundHelm",
 | |
|         "BoundBoots",
 | |
|         "BoundShield",
 | |
|         "BoundGloves",
 | |
|         "Corprus",
 | |
|         "Vampirism",
 | |
|         "SummonCenturionSphere",
 | |
|         "SunDamage",
 | |
|         "StuntedMagicka",
 | |
| 
 | |
|         // tribunal
 | |
|         "SummonFabricant",
 | |
| 
 | |
|         // bloodmoon
 | |
|         "SummonWolf",
 | |
|         "SummonBear",
 | |
|         "SummonBonewolf",
 | |
|         "SummonCreature04",
 | |
|         "SummonCreature05",
 | |
|     };
 | |
| 
 | |
|     template <typename Collection>
 | |
|     static std::map<std::string_view, int, Misc::StringUtils::CiComp> initStringToIntMap(const Collection& strings)
 | |
|     {
 | |
|         std::map<std::string_view, int, Misc::StringUtils::CiComp> map;
 | |
|         for (size_t i = 0; i < strings.size(); i++)
 | |
|             map[strings[i]] = i;
 | |
| 
 | |
|         return map;
 | |
|     }
 | |
| 
 | |
|     const std::map<std::string_view, int, Misc::StringUtils::CiComp> MagicEffect::sGmstEffectIdToIndexMap
 | |
|         = initStringToIntMap(MagicEffect::sGmstEffectIds);
 | |
| 
 | |
|     const std::map<std::string_view, int, Misc::StringUtils::CiComp> MagicEffect::sIndexNameToIndexMap
 | |
|         = initStringToIntMap(MagicEffect::sIndexNames);
 | |
| 
 | |
|     class FindSecond
 | |
|     {
 | |
|         std::string_view mName;
 | |
| 
 | |
|     public:
 | |
|         FindSecond(std::string_view name)
 | |
|             : mName(name)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         bool operator()(const std::pair<short, std::string>& item) const
 | |
|         {
 | |
|             if (Misc::StringUtils::ciEqual(item.second, mName))
 | |
|                 return true;
 | |
|             return false;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     MagicEffect::MagnitudeDisplayType MagicEffect::getMagnitudeDisplayType() const
 | |
|     {
 | |
|         if (mData.mFlags & NoMagnitude)
 | |
|             return MDT_None;
 | |
|         if (mIndex == 84)
 | |
|             return MDT_TimesInt;
 | |
|         if (mIndex == 59 || (mIndex >= 64 && mIndex <= 66))
 | |
|             return MDT_Feet;
 | |
|         if (mIndex == 118 || mIndex == 119)
 | |
|             return MDT_Level;
 | |
|         if ((mIndex >= 28 && mIndex <= 36) || (mIndex >= 90 && mIndex <= 99) || mIndex == 40 || mIndex == 47
 | |
|             || mIndex == 57 || mIndex == 68)
 | |
|             return MDT_Percentage;
 | |
| 
 | |
|         return MDT_Points;
 | |
|     }
 | |
| 
 | |
|     void MagicEffect::blank()
 | |
|     {
 | |
|         mRecordFlags = 0;
 | |
|         mData.mSchool = ESM::Skill::Alteration;
 | |
|         mData.mBaseCost = 0;
 | |
|         mData.mFlags = 0;
 | |
|         mData.mRed = 0;
 | |
|         mData.mGreen = 0;
 | |
|         mData.mBlue = 0;
 | |
|         mData.mSpeed = 0;
 | |
| 
 | |
|         mIcon.clear();
 | |
|         mParticle.clear();
 | |
|         mCasting = ESM::RefId();
 | |
|         mHit = ESM::RefId();
 | |
|         mArea = ESM::RefId();
 | |
|         mBolt = ESM::RefId();
 | |
|         mCastSound = ESM::RefId();
 | |
|         mBoltSound = ESM::RefId();
 | |
|         mHitSound = ESM::RefId();
 | |
|         mAreaSound = ESM::RefId();
 | |
|         mDescription.clear();
 | |
|     }
 | |
| 
 | |
|     osg::Vec4f MagicEffect::getColor() const
 | |
|     {
 | |
|         osg::Vec4f color{ mData.mRed / 255.f, mData.mGreen / 255.f, mData.mBlue / 255.f, 1.f };
 | |
|         if (mData.mFlags & NegativeLight)
 | |
|             return osg::Vec4f(1.f, 1.f, 1.f, 2.f) - color;
 | |
|         return color;
 | |
|     }
 | |
| 
 | |
|     const std::string& MagicEffect::indexToGmstString(int effectID)
 | |
|     {
 | |
|         if (effectID < 0 || static_cast<std::size_t>(effectID) >= sGmstEffectIds.size())
 | |
|             throw std::runtime_error(std::string("Unimplemented effect ID ") + std::to_string(effectID));
 | |
| 
 | |
|         return sGmstEffectIds[effectID];
 | |
|     }
 | |
| 
 | |
|     std::string_view MagicEffect::indexToName(int effectID)
 | |
|     {
 | |
|         if (effectID < 0 || static_cast<std::size_t>(effectID) >= sIndexNames.size())
 | |
|             throw std::runtime_error(std::string("Unimplemented effect ID ") + std::to_string(effectID));
 | |
| 
 | |
|         return sIndexNames[effectID];
 | |
|     }
 | |
| 
 | |
|     int MagicEffect::indexNameToIndex(std::string_view effect)
 | |
|     {
 | |
|         auto name = sIndexNameToIndexMap.find(effect);
 | |
|         if (name == sIndexNameToIndexMap.end())
 | |
|             throw std::runtime_error("Unimplemented effect " + std::string(effect));
 | |
| 
 | |
|         return name->second;
 | |
|     }
 | |
| 
 | |
|     int MagicEffect::effectGmstIdToIndex(std::string_view gmstId)
 | |
|     {
 | |
|         auto name = sGmstEffectIdToIndexMap.find(gmstId);
 | |
|         if (name == sGmstEffectIdToIndexMap.end())
 | |
|             throw std::runtime_error("Unimplemented effect " + std::string(gmstId));
 | |
| 
 | |
|         return name->second;
 | |
|     }
 | |
| 
 | |
|     RefId MagicEffect::indexToRefId(int index)
 | |
|     {
 | |
|         if (index == -1)
 | |
|             return RefId();
 | |
|         return RefId::index(sRecordId, static_cast<std::uint32_t>(index));
 | |
|     }
 | |
| }
 |