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	Document distant fog Make colored topic functionality documentation clearer Update the status of screenshot format tweakability
		
			
				
	
	
		
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			61 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| General Settings
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| ################
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| 
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| anisotropy
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| ----------
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| 
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| :Type:		integer
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| :Range:		0 to 16
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| :Default:	4
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| 
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| Set the maximum anisotropic filtering on textures.
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| Anisotropic filtering is a method of enhancing the image quality of textures
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| on surfaces that are at oblique viewing angles with respect to the camera. Valid values range from 0 to 16.
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| Modern video cards can often perform 8 or 16 anisotropic filtering with a minimal performance impact.
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| This effect of this setting can be seen in the Video panel of the Options menu by finding a location with straight lines
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| (striped rugs and Balmora cobblestones work well) radiating into the distance, and adjusting the anisotropy slider.
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| 
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| This setting can be changed in game
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| using the Anisotropy slider in the Detail tab of the Video panel of the Options menu.
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| 
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| screenshot format
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| -----------------
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| 
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| :Type:		string
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| :Range:		jpg, png, tga
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| :Default:	png
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| 
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| Specify the format for screen shots taken by pressing the screen shot key (bound to F12 by default).
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| This setting should be the file extension commonly associated with the desired format.
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| The formats supported will be determined at compilation, but "jpg", "png", and "tga" should be allowed.
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| 
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| This setting can be configured in Advanced tab of the launcher.
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| 
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| texture mag filter
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| ------------------
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| 
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| :Type:		string
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| :Range:		nearest, linear
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| :Default:	linear
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| 
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| Set the texture magnification filter type.
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| 
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| texture min filter
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| ------------------
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| 
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| :Type:		string
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| :Range:		nearest, linear
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| :Default:	linear
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| 
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| Set the texture minification filter type.
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| 
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| texture mipmap
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| --------------
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| 
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| :Type:		string
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| :Range:		none, nearest, linear
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| :Default:	nearest
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| 
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| Set the texture mipmap type to control the method mipmaps are created.
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| Mipmapping is a way of reducing the processing power needed during minification
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| by pregenerating a series of smaller textures.
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