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openmw/components/sceneutil
scrawl 8e9571d155 Double buffer the light StateAttributes and StateSets
Fixes a race condition where the position of a light could jump a frame ahead.
9 years ago
..
attach.cpp Include cleanup 10 years ago
attach.hpp Add utility for assembling body parts / equipment 10 years ago
clone.cpp Do not deep copy PrimitiveSets when build with OSG 3.5 9 years ago
clone.hpp Add SceneManager and clone utility 10 years ago
controller.cpp Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change) 9 years ago
controller.hpp Fix the comments 10 years ago
lightcontroller.cpp Double buffer the light StateAttributes and StateSets 9 years ago
lightcontroller.hpp Add LightController 10 years ago
lightmanager.cpp Double buffer the light StateAttributes and StateSets 9 years ago
lightmanager.hpp Double buffer the light StateAttributes and StateSets 9 years ago
positionattitudetransform.cpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
riggeometry.cpp Fix inactive RigGeometry not rendering correctly 9 years ago
riggeometry.hpp RigGeometry: do not allocate new NodePath every frame 9 years ago
skeleton.cpp Fix inactive RigGeometry not rendering correctly 9 years ago
skeleton.hpp Skip the Update traversal for inactive skeletons 10 years ago
statesetupdater.cpp StateSetUpdater: use the frameNumber 9 years ago
statesetupdater.hpp StateSetUpdater: use the frameNumber 9 years ago
util.cpp Explicitely opt for float matrices in performance critical places 9 years ago
util.hpp Explicitely opt for float matrices in performance critical places 9 years ago
visitor.cpp Place Drawables directly in the scene graph when built with OSG 3.4 9 years ago
visitor.hpp Place Drawables directly in the scene graph when built with OSG 3.4 9 years ago
workqueue.cpp Minor fix 10 years ago
workqueue.hpp Race condition fix 10 years ago