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openmw/docs/source/reference/lua-scripting/api.rst

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#################
Lua API reference
#################
.. include:: version.rst
.. toctree::
:hidden:
engine_handlers
user_interface
aipackages
setting_renderers
events
openmw_util
openmw_storage
openmw_core
openmw_types
openmw_animation
openmw_async
openmw_vfs
openmw_markup
openmw_world
openmw_self
openmw_nearby
openmw_input
openmw_ambient
openmw_ui
openmw_camera
openmw_postprocessing
openmw_debug
openmw_menu
openmw_aux_calendar
openmw_aux_util
openmw_aux_time
openmw_aux_ui
interface_activation
interface_ai
interface_animation
interface_camera
interface_controls
interface_item_usage
interface_mwui
interface_settings
interface_skill_progression
interface_ui
iterables
- :ref:`Engine handlers reference`
- :ref:`User interface reference <User interface reference>`
- `Game object reference <openmw_core.html##(GameObject)>`_
- `Cell reference <openmw_core.html##(Cell)>`_
- :ref:`Built-in AI packages`
- :ref:`Built-in events`
**API packages**
API packages provide functions that can be called by scripts. I.e. it is a script-to-engine interaction.
A package can be loaded with ``require('<package name>')``.
It can not be overloaded even if there is a lua file with the same name.
The list of available packages is different for global and for local scripts.
Player scripts are local scripts that are attached to a player.
.. include:: tables/packages.rst
**openmw_aux**
``openmw_aux.*`` are built-in libraries that are itself implemented in Lua. They can not do anything that is not possible with the basic API, they only make it more convenient.
Sources can be found in ``resources/vfs/openmw_aux``. In theory mods can override them, but it is not recommended.
.. include:: tables/aux_packages.rst
**Interfaces of built-in scripts**
.. include:: tables/interfaces.rst