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openmw/components
florent.teppe d782d37ee2 Make sure Vec2iRefId is trivially copyable on GCC 11.3
std::pair<int, int> isn't trivially copyable on some compilers
so a specific struct is defined, it's an int pair, but it should be recognised by GCC 11.3 as trivially copyable

Vec2iRefId => ESM3ExteriorCellRefId

more explcit name and use mX,mY instead of pair
renamed files and enum
2 years ago
..
bsa Add a check if the requested file is not found 2 years ago
bullethelpers Remove unused includes 2 years ago
compiler Move from std::atoi to std::from_char 2 years ago
config Fix #7294 (launcher creates new contentlist everytime) 2 years ago
contentselector Display directories that contains omwscripts. 2 years ago
crashcatcher Maybe fix Windows freeze catcher 2 years ago
debug Move from std::atoi to std::from_char 2 years ago
detournavigator Reuse dtNavMeshQuery 2 years ago
esm Make sure Vec2iRefId is trivially copyable on GCC 11.3 2 years ago
esm3 Make sure Vec2iRefId is trivially copyable on GCC 11.3 2 years ago
esm3terrain Apply clang-format to code base 2 years ago
esm4 Removes most cellId.hpp include, simplifies id generation for cells. 2 years ago
esmloader Gets rid of most ESM::CellId 2 years ago
fallback Move from std::atoi to std::from_char 2 years ago
files Files::Collections: prefer files from highest priority folders 2 years ago
fontloader Remove unused includes 2 years ago
fx Dehardcode non-game-specific localization GMSTs; Update l10n files. 2 years ago
interpreter Combine initializer_lists 2 years ago
l10n Dehardcode non-game-specific localization GMSTs; Update l10n files. 2 years ago
loadinglistener Apply clang-format to code base 2 years ago
lua [Lua] Fix memory leak in sandboxed "require". 2 years ago
lua_ui Set Element layout to nil on destroy 2 years ago
misc Make constexpr Misc::NotNullptr member functions 2 years ago
myguiplatform shade refactor 2 years ago
navmeshtool Stop updating navmeshtool progress on first bad message 2 years ago
nif Read bsLeafAnimNode 2 years ago
nifbullet Unify collision shape transformations 2 years ago
nifosg fix shader compilation 2 years ago
platform Restore 0936d716d96cd45b3efc2d1a3697614f7f96952d 2 years ago
process Apply clang-format to code base 2 years ago
resource Don't mess around with btEmptyShape. Use nullptr instead. 2 years ago
sceneutil Use Rig/MorphGeometry state for its child geometry 2 years ago
sdlutil Add support for non-adaptive VSync (feature 7129) 2 years ago
serialization Apply clang-format to code base 2 years ago
settings Move from std::atoi to std::from_char 2 years ago
shader Move from std::atoi to std::from_char 2 years ago
sqlite3 Apply clang-format to code base 2 years ago
std140 Apply clang-format to code base 2 years ago
stereo [Multiview] Fix transparent pass and vertex shader 2 years ago
terrain shade refactor 2 years ago
to_utf8 Applies review advice. 2 years ago
translation Apply clang-format to code base 2 years ago
version Apply clang-format to code base 2 years ago
vfs Use the right archive type to load bsa according to their type 2 years ago
widgets Move from std::atoi to std::from_char 2 years ago
CMakeLists.txt Make sure Vec2iRefId is trivially copyable on GCC 11.3 2 years ago
doc.hpp
windows.hpp Fix build on Windows 3 years ago