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			125 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "windowspath.hpp"
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#if defined(_WIN32) || defined(__WINDOWS__)
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#include <cstring>
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#include <windows.h>
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#include <shlobj.h>
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#include <Shlwapi.h>
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#pragma comment(lib, "Shlwapi.lib")
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#include <boost/locale.hpp>
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namespace bconv = boost::locale::conv;
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/**
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 * FIXME: Someone with Windows system should check this and correct if necessary
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 * FIXME: MAX_PATH is irrelevant for extended-length paths, i.e. \\?\...
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 */
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/**
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 * \namespace Files
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 */
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namespace Files
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{
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WindowsPath::WindowsPath(const std::string& application_name)
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    : mName(application_name)
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{
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    /*  Since on Windows boost::path.string() returns string of narrow
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        characters in local encoding, it is required to path::imbue()
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        with UTF-8 encoding (generated for empty name from boost::locale)
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        to handle Unicode in platform-agnostic way using std::string.
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        See boost::filesystem and boost::locale reference for details.
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    */
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    boost::filesystem::path::imbue(boost::locale::generator().generate(""));
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}
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boost::filesystem::path WindowsPath::getUserConfigPath() const
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{
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    boost::filesystem::path userPath(".");
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    WCHAR path[MAX_PATH + 1];
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    memset(path, 0, sizeof(path));
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    if(SUCCEEDED(SHGetFolderPathW(NULL, CSIDL_PERSONAL | CSIDL_FLAG_CREATE, NULL, 0, path)))
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    {
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        userPath = boost::filesystem::path(bconv::utf_to_utf<char>(path));
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    }
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    return userPath / "My Games" / mName;
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}
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boost::filesystem::path WindowsPath::getUserDataPath() const
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{
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    // Have some chaos, windows people!
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    return getUserConfigPath();
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}
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boost::filesystem::path WindowsPath::getGlobalConfigPath() const
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{
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    boost::filesystem::path globalPath(".");
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    WCHAR path[MAX_PATH + 1];
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    memset(path, 0, sizeof(path));
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    if(SUCCEEDED(SHGetFolderPathW(NULL, CSIDL_PROGRAM_FILES | CSIDL_FLAG_CREATE, NULL, 0, path)))
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    {
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        globalPath = boost::filesystem::path(bconv::utf_to_utf<char>(path));
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    }
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    return globalPath / mName;
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}
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boost::filesystem::path WindowsPath::getLocalPath() const
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{
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    return boost::filesystem::path("./");
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}
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boost::filesystem::path WindowsPath::getGlobalDataPath() const
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{
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    return getGlobalConfigPath();
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}
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boost::filesystem::path WindowsPath::getCachePath() const
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{
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    return getUserConfigPath() / "cache";
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}
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boost::filesystem::path WindowsPath::getInstallPath() const
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{
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    boost::filesystem::path installPath("");
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    HKEY hKey;
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    BOOL f64 = FALSE;
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    LPCTSTR regkey;
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    if ((IsWow64Process(GetCurrentProcess(), &f64) && f64) || sizeof(void*) == 8)
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    {
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        regkey = "SOFTWARE\\Wow6432Node\\Bethesda Softworks\\Morrowind";
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    }
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    else
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    {
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        regkey = "SOFTWARE\\Bethesda Softworks\\Morrowind";
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    }
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    if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, TEXT(regkey), 0, KEY_ALL_ACCESS, &hKey) == ERROR_SUCCESS)
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    {
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        //Key existed, let's try to read the install dir
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        std::vector<char> buf(512);
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        int len = 512;
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        if (RegQueryValueEx(hKey, TEXT("Installed Path"), NULL, NULL, (LPBYTE)&buf[0], (LPDWORD)&len) == ERROR_SUCCESS)
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        {
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            installPath = &buf[0];
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        }
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    }
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    return installPath;
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}
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} /* namespace Files */
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#endif /* defined(_WIN32) || defined(__WINDOWS__) */
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