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			52 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "statstate.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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    template<typename T>
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    StatState<T>::StatState() : mBase(0), mMod(0), mCurrent(0), mDamage(0), mProgress(0) {}
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    template<typename T>
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    void StatState<T>::load(ESMReader &esm)
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    {
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        esm.getHNT(mBase, "STBA");
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        mMod = 0;
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        esm.getHNOT(mMod, "STMO");
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        mCurrent = 0;
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        esm.getHNOT(mCurrent, "STCU");
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        // mDamage was changed to a float; ensure backwards compatibility
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        T oldDamage = 0;
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        esm.getHNOT(oldDamage, "STDA");
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        mDamage = static_cast<float>(oldDamage);
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        esm.getHNOT(mDamage, "STDF");
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        mProgress = 0;
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        esm.getHNOT(mProgress, "STPR");
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    }
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    template<typename T>
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    void StatState<T>::save(ESMWriter &esm) const
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    {
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        esm.writeHNT("STBA", mBase);
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        if (mMod != 0)
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            esm.writeHNT("STMO", mMod);
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        if (mCurrent)
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            esm.writeHNT("STCU", mCurrent);
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        if (mDamage)
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            esm.writeHNT("STDF", mDamage);
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        if (mProgress)
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            esm.writeHNT("STPR", mProgress);
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    }
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}
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template struct ESM::StatState<int>;
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template struct ESM::StatState<float>;
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